Yeah Blackfist of Malath
He's not that hard. Tier 2 group can do it if they try but I haven't fought him in forever
Either way pretty sure he's still cmal3
Yeah Blackfist of Malath
He's not that hard. Tier 2 group can do it if they try but I haven't fought him in forever
Either way pretty sure he's still cmal3
This may not be a specific suggestion thread, but it certainly isn't a cmal 3/raid items thread =) please keep on topic if you have something to add
Otherwise...what do people think of beefing draconic/stormforged part I armor vs. only tweaking a few of the armor pieces vs. having quest pieces drop in lower level dungeons?
Summoner is in 3 but not the easier part of 3. You need a pretty decent group just to get past the 2 knights imo.
I dont see how new tradeskill items should make it so that old equipment needs to become better. Draconic and stormorged armor was used often enough before smithing and top tailoring was in.
It is simply cause in the end it also yields ornate and combine.
Draconic and Stormforged armor is easy to get and could be considered more of a bonus then a reward. You need to have the faction for other quests anyway and the armor and gems for draconic and stormforged drop in enough places to just pick some up for free. this quest is very fine as it is imo.
EDIT: oh, and no kidding the stones drop everywhere. and BTW they're *not* no drop. those are easy; how bout armor pieces? not a chance those drop everywhere, and they're also no drop.
This argument does not justify the armor pieces as just being banked stepping stones for later armor. If this were the case, why not just make the Aged Runic pieces combine with with DHK/SE gems?...If you think that the armor sucks, the quest sucks, the places to go suck and that T-Maps are better, why don't you just do T-Maps and not get all worked up?
This argument does not justify the armor pieces as just being banked stepping stones for later armor. If this were the case, why not just make the Aged Runic pieces combine with with DHK/SE gems?...
Yes, but as I recall, it was the same situation as on SoD; Dragon v Giant faction with armor dropping in those respective zones.I'm guessing they are about as rare as torn silk on live that dropped only in high end planar zones such as Air or torment.
except for the rats in DN, neither of those zones have mobs dropping armor pieces that are 50's friendly.
The goos, spiders, and snakes near the entrance drop it also. I actually got the leather tunic on my druid from there when i was lvl 53 boxing.
My mistake then -- nonetheless, it's still just a single zone with drops. Unless you're going to kill undead and maybe golems (not sure if they drop) in miel c...or other high zones
I know there are people who think the quest is fine as is; however, is anyone out there really *opposed* to a change, whether that's the ?addition of armor drops off of mobs that drop stones, the addition of armor pieces to tmaps, a slight tweaking of certain reward pieces, a beefing up of reward pieces, or taking out the armor completely in exchange for stackable reward pieces
Vah line is a testament to the staff's comfort with quest bottlenecksWiz seems to really have a desire to make the game fun, but quests like this drag it down.