Draconic/Stormforged armor quests (NOT ornate)

While we are talking about cmal, the two sets of armor there could use a good looking at so they are not simply just used for the clicks.
 
Yeah Blackfist of Malath

He's not that hard. Tier 2 group can do it if they try but I haven't fought him in forever

Either way pretty sure he's still cmal3

Summoner is in 3 but not the easier part of 3. You need a pretty decent group just to get past the 2 knights imo.
 
In my original post, I was mostly refering to the random, class specific armor drops in Cmal 3. Not loots from bosses in 3.2 or whatever. I doubt a 'tier 2' group could get to and/or kill the summoner.

This may not be a specific suggestion thread, but it certainly isn't a cmal 3/raid items thread =) please keep on topic if you have something to add

Otherwise...what do people think of beefing draconic/stormforged part I armor vs. only tweaking a few of the armor pieces vs. having quest pieces drop in lower level dungeons?

The quest pieces can drop from any mob in DN. I imagine a group of high 40's could do the entrance slimes/snake/etc.
 
I dont see how new tradeskill items should make it so that old equipment needs to become better. Draconic and stormorged armor was used often enough before smithing and top tailoring was in.



It is simply cause in the end it also yields ornate and combine.

Draconic and Stormforged armor is easy to get and could be considered more of a bonus then a reward. You need to have the faction for other quests anyway and the armor and gems for draconic and stormforged drop in enough places to just pick some up for free. this quest is very fine as it is imo.

I disagree; more specifically, I disagree that it is only tradeskilled armor which has made draconic/stormforged obsolete, and I also disagree that it is easy to get draconic/stormforged. TMAPS are easier, more convenient, provide more reliable exp, and better gear than hunting for elusive quest armor pieces.

Heck, ADEPTS are easier to camp for gear than getting quest armor; fomelo Fahyim, Rykke, and even Ciradhos -- none of them have bought any tradeskilled armor except for a haste earring on Rykke, and none of them will be wearing the quest armor any time soon. Why? Because it has been easier to camp adepts and do tmaps to get better gear than it has been to find the few quest pieces for draconic armor that Rykke has, let alone get groups to get heads from giants (...and you need how many heads to get to amiable?).

Easy for a 65, sure; easy for the INTENDED level of wearing stormforged/draconic armor? No.

I don't accept the argument that getting the first stage quest armor is merely a step before getting ornate/combine, rather than being a wearable reward -- and if that was really the intention of the quest maker, then I think it could/should have been done with a different intention.

EDIT: oh, and no kidding the stones drop everywhere. and BTW they're *not* no drop. those are easy; how bout armor pieces? not a chance those drop everywhere, and they're also no drop.
 
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EDIT: oh, and no kidding the stones drop everywhere. and BTW they're *not* no drop. those are easy; how bout armor pieces? not a chance those drop everywhere, and they're also no drop.

The armor pieces can drop off of any mob in DN (Dragon Necropolis).
 
I've seen it off dragons and rats. Let's say you've got a rat group, then; how many armor drops will you see off rats? Not a large amount, to say the least -- and they can be silk, leather, chain, or plate, so you have a 25% chance of the drop being for your class. Then you have the other people in your group to compete against; now it's at most 25% your drop, or as little as ~4%. Let's stick with 25% though -- but now you have the fact that unless you are utterly misgeared and are in dire need of anything, you'll most likely only be looking at 1, 2, *maybe* 3 or 4 pieces of the quest armor. It's really a crapshoot then, since you'll probably get lots of wrist pieces (useless) and such.

Or, alternatively, you can get Barak's Vambraces of Vigilance (+1% crit, +5 piercing, good stats) from a VE map, with likely the same odds, much less hassle, and if it's your map, more PP out of it. And not just the vambs, but really any gear, for any class. It's all better, it all requires less hassle, it results in more money (if you buy multiple maps and dig them one after another), more convenience, easier to find a group, no chance of getting to site and finding the mobs camped...etc.

And that last part -- finding mobs camped. I said that armor doesn't drop anywhere, and you respond with DN? That's a single zone. I can also tell you that armor pieces drop in mielech c, which makes 2 zones -- and except for the rats in DN, neither of those zones have mobs dropping armor pieces that are 50's friendly.
 
If you think that the armor sucks, the quest sucks, the places to go suck and that T-Maps are better, why don't you just do T-Maps and not get all worked up?
 
I never said the quest sucks. I never said the zones suck. And while I do say that the armor rewards suck, it is not an excuse for you to turn snarky and put words in my mouth. Don't take offense just because I say your argument isn't great, and then attack me.

Do you wonder why I'm bringing this issue up in the first place? It's because I love questing. The Newport caster guild quests are well thought out, entertaining, and the end reward is -- a reward (not to mention the quests are directly linked). While not as in depth, and being merely turn-in quests, I think it's wrong that the unique cases of the Wyvernfang quests and the Draconic/Stormforged turnins result in sub-par gear. The quest doesn't suck; the pieces are simply rare and relatively difficult to obtain -- and the rewards are not worth the hassle.
 
If you think that the armor sucks, the quest sucks, the places to go suck and that T-Maps are better, why don't you just do T-Maps and not get all worked up?
This argument does not justify the armor pieces as just being banked stepping stones for later armor. If this were the case, why not just make the Aged Runic pieces combine with with DHK/SE gems?...
 
This argument does not justify the armor pieces as just being banked stepping stones for later armor. If this were the case, why not just make the Aged Runic pieces combine with with DHK/SE gems?...

I fully agree with this, and in all honesty I think that changing the armor rewards at the first tier armor quests into stackable, non-usable gems to slot into the ornate armor would be a legitimate solution. I'm serious, because the armor as it is is pretty useless now, and if instead they could be stackable gems it would save tons of bank space. Furthermore, the quests would still be worthwhile for a faction reward.

However, I still would prefer to keep the armor rewards and simply tweak/beef them a bit.
 
Hey! Awesome. The torn silk drops in DN and MielC?

I've been trying to figure out where they drop for ages. The wiki only says "any dungeon" but the few times I've been in DN or MielC, I didn't see them whatsoever.

I'm guessing they are about as rare as torn silk on live that dropped only in high end planar zones such as Air or torment.
 
I'm guessing they are about as rare as torn silk on live that dropped only in high end planar zones such as Air or torment.
Yes, but as I recall, it was the same situation as on SoD; Dragon v Giant faction with armor dropping in those respective zones.

Air and Torment were PoP zones, 2 (or 3?) expansions later
 
except for the rats in DN, neither of those zones have mobs dropping armor pieces that are 50's friendly.

The goos, spiders, and snakes near the entrance drop it also. I actually got the leather tunic on my druid from there when i was lvl 53 boxing.
 
The goos, spiders, and snakes near the entrance drop it also. I actually got the leather tunic on my druid from there when i was lvl 53 boxing.

My mistake then -- nonetheless, it's still just a single zone with drops. Unless you're going to kill undead and maybe golems (not sure if they drop) in miel c...or other high zones

I know there are people who think the quest is fine as is; however, is anyone out there really *opposed* to a change, whether that's the addition of armor drops off of mobs that drop stones, the addition of armor pieces to tmaps, a slight tweaking of certain reward pieces, a beefing up of reward pieces, or taking out the armor completely in exchange for stackable reward pieces?
 
My mistake then -- nonetheless, it's still just a single zone with drops. Unless you're going to kill undead and maybe golems (not sure if they drop) in miel c...or other high zones

I know there are people who think the quest is fine as is; however, is anyone out there really *opposed* to a change, whether that's the ?addition of armor drops off of mobs that drop stones, the addition of armor pieces to tmaps, a slight tweaking of certain reward pieces, a beefing up of reward pieces, or taking out the armor completely in exchange for stackable reward pieces

The frogloks drop them as well but tbh they all seem to have some insanely low drop rate. The only place I could actually think of farming the chest piece/legs if you did not get insanely lucky beforehand is the dragons in DN.


TBH the gems drop off of tmaps as well , why not a small chance there?

Hell the gems drop in kedge too but I believe no chance of armor :(
 
I agree the armor does suck pretty bad. I don't even bother making the 1st tier of the armor until i'm ready to make it ornate anyway, at that point it just sits in my bags. I could see though how its a pointless quest also for lowbies. Maybe give the first set like a 10% increase, kinda like the pristine thing. It might make the difference /shrug
 
i spent atleast 30 hours with a 1 or 2 box (ty zarra & zaos) camping skeletal/shadow dragons in DN, and never once saw a cloth robe drop. I'd guess probably 6 chain/plate/leather bps, but no cloth.

all things considered, the quests for the stormforged armor are long, tedious, don't really feel like they have a quest line, and until you're doing it for combine equip, the rewards blow.


Wiz seems to really have a desire to make the game fun, but quests like this drag it down.


**suggestions**

have an alternate quest where the dragons/giants send you to DN to bring back 60 dragon eyes, and will reward you with a piece of the armor.

atleast then you're doing a specific quest for them, instead of farming for hours hoping that something will randomly drop what you want.
 
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