So, here's some findings from my new UI which shows percentage exp:
I'm playing 32nd cleric in unrest, (only un-bugged char i have atm):
1) In a group with a 29 ranger and a 27 ranger, killing Zark the Undying, 33 or 34th level (yellow to me) mob:
2% exp
2) Solo, killing a very-low blue mob, mansion noble: (I know its very low blue, because some nobles are light-blue already)
3% exp
3) Solo, killing a light blue mob, mansion champion:
2% exp
So, something is messed up I believe. There's no incentive to group, i may as well bottom-feed on the lowest blues, and spare the pain of forming a group.
In general, the nerf which was intended to cut down on post-50 exp, has hurt pre-50 exp very much. Soloing 35-50 mobs to get to 33rd level from 32nd is about what EQ live exp was at. And this +1 level to "offset" the exp changes is just silly... At low levels, who cares about +1 level? It was very nice for those grinding through 55+ though...
I'm playing 32nd cleric in unrest, (only un-bugged char i have atm):
1) In a group with a 29 ranger and a 27 ranger, killing Zark the Undying, 33 or 34th level (yellow to me) mob:
2% exp
2) Solo, killing a very-low blue mob, mansion noble: (I know its very low blue, because some nobles are light-blue already)
3% exp
3) Solo, killing a light blue mob, mansion champion:
2% exp
So, something is messed up I believe. There's no incentive to group, i may as well bottom-feed on the lowest blues, and spare the pain of forming a group.
In general, the nerf which was intended to cut down on post-50 exp, has hurt pre-50 exp very much. Soloing 35-50 mobs to get to 33rd level from 32nd is about what EQ live exp was at. And this +1 level to "offset" the exp changes is just silly... At low levels, who cares about +1 level? It was very nice for those grinding through 55+ though...