Complete Heal for NPC's needs fixing!

GuiardoTuneweaver said:
No quarrel with this, however are they supposed to ch with a 2ish second cast time?

Lady Leskala is another who I belive CHs.

As most raid mobs are immunte to stun, the cast time doesn't matter. It's really more a matter of a "have you manadrained it yet?" test.
 
Thinkmeats said:
As most raid mobs are immunte to stun, the cast time doesn't matter. It's really more a matter of a "have you manadrained it yet?" test.

Even mobs who are immune to stun can be interrupted.
 
Spiritplx said:
Even mobs who are immune to stun can be interrupted.

Exactly. Plus classes with interrupt styles can prevent CHs from going off. Manadraining was not the only option before the change of CH from a long cast to a short cast spell, which was mainly intended for PCs rather than NPCs.
 
Some one asked to name all cleric mobs that CH. To that i can only say that i have yet to see a level 39+ Cleric mob that didn't.

From the top of my head, the Cleric Undead Dwarfs in Kaladim B, they all CH'd, the Undead Clerics in Yaralith they all used CH, and some of those already mentioned here.

I was in a group killing Giants in Stormkeep at the arena. We could do the regular mobs ok (non cleric), was hard but doable. When ever we got a Cleric mob, it was game over. It just wore us out, even when we tryed using fear to stop them from casting, as soon as fear broke, they would CH again. We ended up getting so frustrated that we didn't even see where it ran feared (and snared) and we ended up getting adds, sigh.

As it is Cleric mobs are just in a league of there own. I agree with some previous poster, that one should wear out there mana. This strategy requires that you have high resist (or can out heal what ever damage its burn is doing), but that is a strategy. The problem with CH is that due to its fast cast, its really hard to interrupt. For a spell so powerfull, a bigger window is needed (imo).
With low resist, other mobs can be a real pain as well, but there are counter measures (better resist). With high resist, a Wizard mob just ends up being a mob that melee's less, and have fewer hp's. Mobs that use damage shields, can be dispelled, and so on. Only thing you can do vs. CH is try and interrupt it, or prevent it from being cast by having the mob go out of mana.

But if Cleric mobs are just meant to be harder, fair enough, but could we at least get more experience for killing them then? :keke:

Zake
 
Gnolls in DFS should be mentioned as well - aside from being enchanters (which isn't that much better then clerics) some of them are clerics which makes one entire floor super hard compared to the rest of the zone.
 
Thinkmeats said:
All the npcs in this thread should be fixed the next time one of my patches goes in.

Nice, i thought id just cry a little about the injustice, and nothing would happen (im new to SoD).... cool!

Zake
 
Mythryn said:
I think he means Azure Drakes.
azure drakes CH. the ones in WW, the ones in cobalt scar, the ones outside thurg.
also, iirc, theres a few cleric mobs in ssra that CH.

(i'm just trying to rememember old XP spots with charm. charm an CH'r, kill stuff, let CH pet CH you and itself, and then when charm breaks, they have full mana, heal themselves, or waste time on a stun on you, and then recharm, GG.)
 
Back
Top Bottom