As it is, a cleric NPC that is high enough level to cast Complete Heal, casts Complete Heal (20.000 hp heal) with the same cast time as the PC spell (2.5 seconds), but with out the recast time of 7 minutes (420 seconds).
The problem is that this cast time is so fast, that its very difficult to time ones stun. I play a necro, and my stun spells have a cast time of like 5 seconds, so i have to rely on luck, casting and ducking over and over, and hoping my spell is near finish when i see that the Cleric NPC is trying to cast CH.
But even if i had a 1 second cast stun spell, i think i would miss often, cause 1 thing is that the NPC is casting a spell, i have to look at the graphics first, and see that its a heal spell that's being cast, then click the spell, and hope that i weren't more than like 1 second doing this (lag takes some time as well).
A 2.5 seconds cast time with no recast time CH, is unbalanced. If you disagree, give it to the player character Clerics, and you will see how unbalanced :toot:
The problem is that this cast time is so fast, that its very difficult to time ones stun. I play a necro, and my stun spells have a cast time of like 5 seconds, so i have to rely on luck, casting and ducking over and over, and hoping my spell is near finish when i see that the Cleric NPC is trying to cast CH.
But even if i had a 1 second cast stun spell, i think i would miss often, cause 1 thing is that the NPC is casting a spell, i have to look at the graphics first, and see that its a heal spell that's being cast, then click the spell, and hope that i weren't more than like 1 second doing this (lag takes some time as well).
A 2.5 seconds cast time with no recast time CH, is unbalanced. If you disagree, give it to the player character Clerics, and you will see how unbalanced :toot: