Complete Heal for NPC's needs fixing!

Snake

Dalayan Elder
As it is, a cleric NPC that is high enough level to cast Complete Heal, casts Complete Heal (20.000 hp heal) with the same cast time as the PC spell (2.5 seconds), but with out the recast time of 7 minutes (420 seconds).

The problem is that this cast time is so fast, that its very difficult to time ones stun. I play a necro, and my stun spells have a cast time of like 5 seconds, so i have to rely on luck, casting and ducking over and over, and hoping my spell is near finish when i see that the Cleric NPC is trying to cast CH.

But even if i had a 1 second cast stun spell, i think i would miss often, cause 1 thing is that the NPC is casting a spell, i have to look at the graphics first, and see that its a heal spell that's being cast, then click the spell, and hope that i weren't more than like 1 second doing this (lag takes some time as well).

A 2.5 seconds cast time with no recast time CH, is unbalanced. If you disagree, give it to the player character Clerics, and you will see how unbalanced :toot:
 
I don't know if this has been covered before or not. But I think they made CH like that for mobs on purpose.

It makes the encounters more difficult and forces a change of strategy over regular mobs.

It isn't impossible to interrupt their casting, you just need a class that is capable of doing so. Using the plagued priests in East Plaguelands as an example, I've been able to kill them without allowing them to CH once, only using Bash.

Unfortunately I think the problem here is that your class isn't designed to stun quickly, whereas other classes are.
 
This issue has indeed been brought up, and I believe it should be changed as well. Making a spell have a certain recast for the "good guys" and having another set recast for the "bad guys" seems kind of lame. Even when I was chain mezzing and mana draining giants and GD, they could get CH off. The cast time is so fast, that it is sometimes hard to interrupt them during the window. IF the reuse will not be changed, then the cast time should be extended.
 
LoxoscelesReclusa said:
Let them run oom nuking first. :psyduck:

This just makes killing a mob take that much longer. I am not saying it is impossible or so much harder that they can chain CH, but the fact that cleric mobs take (on average) longer to kill than their warrior counterparts, the CH spell for NPC should be looked at.
 
killing cleric = killing 3-5 mobs without manadrain/stunner providing they can ch other heals arent really an issue since by the time they usually cast it they suffer enough dmg to be disregarded.
all based on luck
 
I always found that the easiest way to run cleric mobs oom is to pull two at once. As long as your healer can keep the tank up through 2 mobs, just DPS on both of them. Cleric mobs only CH themselves when they are under 50%, but they'll CH a friendly mob when it has any damage at all. It takes a bit of patience but they run oom pretty quickly CHing each other at 90%.
 
To the OP:

Are you trying to solo these cleric mobs as a necro? If so, then you are just SoL. Healing mobs are meant to be mean and badass and shouldn't be encountered alone.

If it's in the raid spec, I think you should have enough stunners/mana-drainers to handle it. And if not, you need to get better gear/aa's. Because its obviously something you aren't ready for.

And regular exp mobs that are healers that can ch are pretty easy to handle in a group. I honestly don't see a probably with mob ch.
 
I think a few people are missing the point. Sure its "easy" to kill said mobs, but just because something is not hard to make a strat for does not mean it is not broken. NPC chain CHing does not seem right as they use the exact same spells as PCs, but the PCs have a recast time, and NPCs do not. I can solo a lot of mobs with my gear, but I choose to exp off of light blues because I can destroy that stuff quickly. A mob that constantly heals itself (to full) just takes too long to kill.
 
I have to agree, certain healing mobs are just a PITA due to their super fast-recast spell but it's usually managable if you have either the right group setup - I'd bet money your average 65 group could kill those fairly easy with thinking 27 seconds about what they need to do.


Asura_WR said:
Are you trying to solo these cleric mobs as a necro?

Don't do that. I tend to stay away from them because it can get risky for me even with full buffs. Necros can easily outlast those mobs with Dots but it's a long, tedious and very painful process. I suggest you just bite the bullet and find a random friend to punch them in their dirty face.
 
plague priests in plaguelands

Lazuli the fickle in West Waste

Are the 2 most annoying that I can think of off the top of my head.
 
I very much agree that NPCs should be given regular direct heals instead in nearly all cases. Just don't have the time to do it myself, so it's up to Thinkmeats and crew.
 
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