Cmal item Rots

Kirin Folken

Dalayan Elder
After doing a half dozen Cmal runs, a idea came to mind. I am not going to pretend to know all the ins and outs of Cmal loot tables, but it seems that just about any mob can drop any class loot (dependent on Cmal 1, Cmal 2 etc).

With the amounts of Rotted gear I have seen, I was wondering if prehaps it might be possible to have Mobs drop Tokens instead. Leave the names alone as they are obviously but, have the trash mobs drop tokens instead of the Item. Tokens could be split into.. Minor (cmal1) Major (Cmal2) Superior (Cmal3) Godly (Cmal4).

Each token would then have a class grouping on them, like how the currently Ruined Armor drops go. ( Plate= War,SK, Pal, Clr, Bard.... Chain= Ranger, Rogue, Shm etc etc)

Gold= Plate
Silver= Chain
Copper= Leather
Bronze= Silk


So instead of Paladin Gloves droping in Cmal 2 you would have..

Gold Cmal (incert tier) Token
Glove

In the main hall with the 3 doors have quest NPC (prehaps Treasure Chests or Statues) that you hand these items to for your corrisponding item.

What would this do really? just help stop many of the rots you end up with in cmal due to the 6 man limit. You would still end up with rots, but it would give your group a bit more play as to what rots.

Just a thought... someone can correct me if I am not understanding how Cmal Loot works (as in if only certain mobs drop certain gear)
 
I get where youre coming from, perhaps instead its more along the lines of quest armor drops. A blank item (cmal generic bracer) drops and then you turn it in to an npc for that specific item. Different blank drops (basic, medium, awsome, etc) for the various cmal tiers.
 
Kirin Folken said:
After doing a half dozen Cmal runs, a idea came to mind. I am not going to pretend to know all the ins and outs of Cmal loot tables, but it seems that just about any mob can drop any class loot (dependent on Cmal 1, Cmal 2 etc).

With the amounts of Rotted gear I have seen, I was wondering if prehaps it might be possible to have Mobs drop Tokens instead. Leave the names alone as they are obviously but, have the trash mobs drop tokens instead of the Item. Tokens could be split into.. Minor (cmal1) Major (Cmal2) Superior (Cmal3) Godly (Cmal4).

Each token would then have a class grouping on them, like how the currently Ruined Armor drops go. ( Plate= War,SK, Pal, Clr, Bard.... Chain= Ranger, Rogue, Shm etc etc)

Gold= Plate
Silver= Chain
Copper= Leather
Bronze= Silk


So instead of Paladin Gloves droping in Cmal 2 you would have..

Gold Cmal (incert tier) Token
Glove

In the main hall with the 3 doors have quest NPC (prehaps Treasure Chests or Statues) that you hand these items to for your corrisponding item.

What would this do really? just help stop many of the rots you end up with in cmal due to the 6 man limit. You would still end up with rots, but it would give your group a bit more play as to what rots.

Just a thought... someone can correct me if I am not understanding how Cmal Loot works (as in if only certain mobs drop certain gear)

i could be wrong but i dont think the items are ment to be easy to get.. this would make getting certain key pieces a lot easier which i really dont think is needed. getting what you want is dependent on luck and time in the zone. i personally dont care to get the things handed to me on a silver platter=/ i am rather content with how the items are... i guess if there was anything i would change it would be to make the items start in cmal 1 and have them quested to be better. so the root item would start in cmal 1. and from cmal 2 you would get a quest piece to upgrade them.. and then to 3.. then 4. giving the items more room to grow and be a bit better. but as i said before. im content with how things are.

there will always be rots...
 
I think that the rots in cmal could be seleable at least.

Dunno but cmal is only good for warriors gloves and cmal 3+
 
I remember a zone that dropped class specific gear that offered a small amount of xp for those rots to be turned in to an NPC. I have no idea if this was here a long time ago or on live, but it was sorta cool
 
Why not make the cmal loots similar to the Wyvernfang armor quests. Have the mobs drop patterns and/or silk/chain/plate/leather pieces that you can turn into an NPC for some armor. Cmal armor isn't all that powerful for the level needed to attain each set so I don't see why it should be so rare.
 
I obviously can't speak from a staff perspective, but in an uninflated economy the cmal class-specific loots are pretty awesome for the levels you can kill to get them at. I think part of the reason they can be this good is because so many rots are expected, to become cmal-geared you have to spend a good amount in time in cmal.
 
iaeolan said:
I remember a zone that dropped class specific gear that offered a small amount of xp for those rots to be turned in to an NPC. I have no idea if this was here a long time ago or on live, but it was sorta cool

Wasn't this on live from plane of hate or something? I remember something like this.
 
Yeah that was Plane of hate, I went up there a few times with groups to xp and get those drops for turn ins.

I like the idea of quest based armors in Cmal. But that would require redoing the loot as well.

Since Cmal I think has a 10 hour respawn, getting so many rots makes it increbly hard to gear up this way. I think thats one of the main reason you never see lower level groups go into cmal even though Cmal 1 is a much lower Diff compared to the rest.

Normaly Cmal is a 65 only groups (at least what I have seen), making the armor slightly easyer to come by might entice people to try Cmal more at lower levels.
 
and still i vent to cmal1 at lvl 55 with yaladwen. There are alot of ppl who do it early. The random drops on the armors are kinda bonuses that can dropp in cmal 1-3 from random mobs while your still aiming on killing the nameds and see what they can dropp.
 
I personally think this is a great idea, i've clearned cmal 3 alone 15+ times (probalby around 20ish) trying to get frigin gloves for my warrior, and seen so many gloves rot it hurts. cmal 4 leave alone, 1-3 tokens would be badass
 
robopirateninja said:
I obviously can't speak from a staff perspective, but in an uninflated economy the cmal class-specific loots are pretty awesome for the levels you can kill to get them at. I think part of the reason they can be this good is because so many rots are expected, to become cmal-geared you have to spend a good amount in time in cmal.

Even in an uninflated economy they aren't great/good except for very specific occasional pieces. Speaking of course entirely about the random armors, not boss/miniboss drops. Those are a different ball of wax. 3 pieces are passable sometimes. However having started aisling back when the economy would have been considered uninflated, and gearing the unholy hell out of her entirely pretty much on droppables (all of said droppables being better than the cmal mage specific gear, I can't really speak for many other classes sets from here) before the advent of new fruins, and when the highkeep loots were rare as hell to find on the open market, they aren't imo too powerful and unbalancing for this kind of change to happen. In fact I may be very wrong but I think something along these lines was suggested waaay back for the gloves with regards to various classes. Seeing as no gloves are the be all end all kinda deal for any class anymore (and one of the few with any prolonged usefullness at all is warrior still) I certainly wouldn't say it would be unbalancing in any way shape or form.
 
vistachiri said:
Even in an uninflated economy they aren't great/good except for very specific occasional pieces. Speaking of course entirely about the random armors, not boss/miniboss drops. Those are a different ball of wax. 3 pieces are passable sometimes. However having started aisling back when the economy would have been considered uninflated, and gearing the unholy hell out of her entirely pretty much on droppables (all of said droppables being better than the cmal mage specific gear, I can't really speak for many other classes sets from here) before the advent of new fruins, and when the highkeep loots were rare as hell to find on the open market, they aren't imo too powerful and unbalancing for this kind of change to happen. In fact I may be very wrong but I think something along these lines was suggested waaay back for the gloves with regards to various classes. Seeing as no gloves are the be all end all kinda deal for any class anymore (and one of the few with any prolonged usefullness at all is warrior still) I certainly wouldn't say it would be unbalancing in any way shape or form.

This is simply a problem of newer one group content detracting from the desirability of the set pieces. They were pretty nice before zones like First Ruins, etc. were revamped to have incredibly nice drops.
 
Xeldan said:
This is simply a problem of newer one group content detracting from the desirability of the set pieces. They were pretty nice before zones like First Ruins, etc. were revamped to have incredibly nice drops.

In fairness, they weren't very desirable even before HHK/FR. RSM, EC, Kedge, tmaps, and a couple other places all outclass the set pieces by a wide margin.
 
Xeldan: does that mean you feel there's balancing to be done, or was it just an observation?

Yeah, even 2 years ago when I started doing cmal 1/2, most of the pieces weren't that hot. Hasritt wasn't very well geared, as Venerate was just breaking into the beginning SK mobs and the like, but I don't think he used any of the several pally pieces that dropped. I believe I used one piece on Rett for a while, but IDK what.

As things stand, Cmal gear is overshadowed by FR and HK drops, RSM and FG drops, Eld's drops, and so on. A whole lot of one-group content that's easier to do with a less organized group and fewer unusual challenges (e.g. dispells). And that's just the droppable stuff. Don't forget about tmaps...

I'd love to see Cmal drops become somewhat useful again. Whether that's in the form of stats, resists, focus effects, or specific, class-related functions (like the warrior gloves), it'd be great to see it revamped.

Obviously I'm no expert on content balancing, but it'd be great to see Cmal3 stuff be a viable alternative to Deepmetal and imphide stuff, possibly with slightly lower stats but with a focus effect here and there, or something of the sort. It could easily be a class-specific version of that tier of equipment. 1 and 2 would obviously be scaled down.
 
Hasrett said:
I'd love to see Cmal drops become somewhat useful again. Whether that's in the form of stats, resists, focus effects, or specific, class-related functions (like the warrior gloves), it'd be great to see it revamped.

QFT

I'd really like to see the armor from here be worth something other than a token glove click
(Bard armor colors will need to change too ;))
 
iaeolan said:
QFT

I'd really like to see the armor from here be worth something other than a token glove click
(Bard armor colors will need to change too ;))
NO purple/pink armor must stay. It's the only thing that can truly represent the bards awesomeness
 
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