Class Comparison By class

bah 15 mobs was a pansy kite I remember in live destroying entire zones and getting tons of I hate you spam. It was always fun seeing people try to kill you as well by snaring a mob or something on your kite. Thats when you have a way to drop agro right by the person and let them die.
 
the wyrm pull specifically is 23 mobs all the mobs plus 2 cave guardians and these were all done in the past month.
 
If you are the solo type, definitely Bard or Druid and maybe Necro. If you dont like to constantly run in circles twisting songs, i would go druid. I have tried both Bard and Druid and prefer Druid Tri-Kiting to Bard swarm kiting. Cant say too much about necro because i have only played one briefly. Just depends on your style i guess.
 
The swarm kiting method is also for the slightly insane as its probably the most risky to learn and do as one bit of lag will kill you, which is why I do not kite on my laptop with my bard, I get way to many disconnects. I have to say I have tried a druid bard combo at kiting and its insanely fun, it takes a lot of agro management and speed management to kite with both at the same time. I usually do it the easy way and kite with the druid and run the mobs through the bards ae. I only play one ae dot though because its to hard to twist both at the same time on a single computer, I could do both once I get my home pc fixed. I can do 4 mobs fairly efficiently that way as long as I can keep agro off the bard and the mana song helps alot on downtime.

I would say best solo class to be a druid though because not only can you get a group fairly easily you can solo almost anything given you are patient enough.
 
BeittilBonker said:


I agree as well!

no fancy pics b/c im lazy


I do not agree, compelling argument below!

nerfdruids.jpg

(yeah i know, stolenz, and somewhat off topic w/the stoprain but i <3 this pic)

As for soloing I would say necro tops it out, bards are close and better in some situations i think though. Druids, and wizards are both pretty good tbh, as well as bl's.
 
I play a shaman. I despise druids.

They cast Flight of the Eagles... this automaticly dispells 3 superior spells, Bih'Li (ATK BUFF), Acumen (STA REGEN), and Dead Men FLoating (Poison Save).

They tell people to click off Focus, the shaman big buff, in favor of their lesser crap that happens to include an extremely minor mana regen. This spell used to be in line with the cleric aego line, but somehow someone was convinced to move it over so that they could have both WoN and BoA. After clicking off your 1200 mana cast, they they have the gall to look over at the shaman and expect him to cast the shorter duration CHA buff they lost.

Druids wear leather, which is not a disadvantage, as in SoD, the leather has the same or nearly the same AC as chain, it's just lighter, usually cheaper, and usually has better stats. Yes, you can wear leather instead of chain, but that only makes the lacking all the more obvious, doesn't it?

Shaman shouls have superior health regens, as we begin to possess them a full spell level earlier. However, only druids get them in group versions prior to the mid 50s, and the the druid has a superior version to the shaman, for greater value, plus added secondary effects the shaman lacks.

The druid rapidly overtakes the mage in DS strength.

The Druid continues to recieve superior, longer lasting SoW (FoE), with included effects. The Shaman best SoW is at 39, with the duration of a level 39 spell.

Druids have decent DoTs, and excellent nukes.

Druids have snare, making soloing virtually foolproof safe.

Druid spells have inherent resist modifers that are already superior to the resist modifier debuffs cast by shaman.

They even have a pet, that while it may con lower or possess some mythical lesser stats, but is in practice every bit as capable as the ones fielded by a shaman.

Basically, druids have zero downsides in a game mechanics side, only the social stigma. Being a druid means never looking at another class and saying, "I wish I could do that", save possibly main tanking a raid. That would be stepping on a Monk's toes.
 
Wow... that's a lot of venom against sissy treehuggers!

Might I suggest copying that into a new thread?

And as one quick point of reply: druids can't heal, their dots aren't decent (they're worthless), and druids go OOM healing. I have never, ever, not once, gone OOM healing with my shaman since getting Woundbane. OOM dpsing? sure. Healing? No.
 
Hasrett said:
Wow... that's a lot of venom against sissy treehuggers!

Might I suggest copying that into a new thread?

And as one quick point of reply: druids can't heal, their dots aren't decent (they're worthless), and druids go OOM healing. I have never, ever, not once, gone OOM healing with my shaman since getting Woundbane. OOM dpsing? sure. Healing? No.

Druid heals are pretty sweet, healing around 1k or so more than shaman heals, and it IS possible for a shaman to go OOM on some fights (very rarely) as you can easily chew through more than 1900 mana in two minutes chain spamming with woundbane/lolshock in the right setting (low on healers, split tank situations etc).

In order to cope with extreme healing like that the shaman is going to have to know his shit, know how much damage his tank is going to take in any given round, when to heal, how much his heal is going to land for, when to canni5, when to canni4, when to rod, pot, etc. He's also going to have to know how the other healers in the encounter are going to react.

Back in IP/early Thaz Forsaken had the sweet Woundbane chain (Aureck, Hasrett, Podge) and the three of us were able to keep any tank alive through just about anything for godly amounts of time, and not only because shamans can heal for insane amounts, but because the three of us were able to work efficiently and effectively together instead of spamming woundbanes all over the place. A shamans longevity isn't automatically granted to him when he picks the class, it has to be earned through trial and error.
 
Ok since people took that post seriously for some reason: wizards should really not ever have a problem with aggro no matter who is tanking, they just have to adjust their playstyles accordingly.

Concussion's aggro reduction has no cap as far as I know, so more concussioning=no aggro until you're the only one left alive.

Personally, 90% of the time I draw aggro its because I am intentionally reducing my number of concussions hoping to push through some extra dps in a hairy situation, or because I was not paying enough attention and didn't see that a concussion got resisted/fizzled.
 
Personally, I find Shamans to be a little under developed.

In groups I dot or heal, with my dots never really doing full damage because the mobs die too soon.

In raids, I heal.

As a monk, I just sit back and hit Q. Of course, I'm tanking, so that's cool.

If I could do it over, I'd definitely be a cleric / monk combo, or perhaps a cleric / paladin combo. I've currently got some alts that I'm leveling up that are paladin / cleric. The DPS is a bit low, but no one beats me at survivability, and the game's fun this way.
 
It sounds like you are pretty bad at playing a shaman if you aren't doing any buffing, slowing, crippling or debuffing.

I don't know what else you would really expect them to able to do to be honest, shamans are already a casting powerhouse and they're anything but one dimensional.
 
Yeah, IDK... if you don't like a shaman because you only 1) DoT and 2) heal... why do you prefer cleric?

For exp groups I find Hasrett a lot more interesting than Naoma, whether I'm playing one character or two. With Naoma I'm typically just healing and nuking. With Hasrett, I'm healing, DoTing, slowing, once in a rare while nuking, and if I were a sissy, I could even be slowing (I'm not, though... sissy!). Not to mention Canni'ing and A:SotB'ing. And managing a pet (hah yeah, right... like I ever give enough of a crap to summon a pet... but I COULD be doing that, if I thought my shaman was boring or lackluster =P ).

TBH I think your issue is probably more with the monk end of your duo than with the shaman, unless you're being really dull on the shaman. Paladin keeps the tanking end of stuff more interesting, what with using your blinds, stuns, self heals, group hots, and /s 5 whenever endurance permits. In a group situation, of course... duoing, you're probably just sitting there with atk on and the occasional Blessing.
 
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