Charm Hand-in Prices

diolas

Dalayan Beginner
I'm slowly working my way up to another charm and I wanted to know what the hand in rates were for existing charms. Is it % based or pure randomness. Player info or staff info, anything to shed some light on this as I'm probably not the only one who's curious.
 
Pretty sure it was stated to be 80% of the purchase price, but the juggo charm did not fetch that much afaik
 
If I recall correctly Wiz stated it to be "roughly 70-80% return"

or to quote him now that I finally found it: "They can be redeemed at the charm merchants for roughly 70-80% of the original value."

I'll assume the cheaper the charm, the more you get back in %, or it could be the other way around or it might totally be random between 70 and 80% across the board.
 
Since faction or faction spells don't work on the charm vendor, the most you can get from the 215k charms is 144k when you hand it back in.
 
iaeolan said:
indeed, which is 2/3rds the original price

not 80% and not roughly 70-80%
2/3 is nearing 70% return, hence "roughly." I roughly suppose Wiz could have said roughly 67-77% for the sake of a rough arguement. :psyduck:
 
Perhaps I missed it in the original discussion, but why was the turn in rate anything but 100%? I'm sure the charms were made no drop for a beneficial reason, but I don't get why players are now loosing 33% when they upgrade (which sucks even more plat out of the economy aka their purpose is being fulfilled).
 
It should be 100% return rate. With the amount of charms not being returned and the charms being returned for upgrades there really shouldn't be any need to only get a 60-70% return for your old charm. Its taking more more plat out of the economy than needed.

Flicks
 
Flicks said:
It should be 100% return rate. With the amount of charms not being returned and the charms being returned for upgrades there really shouldn't be any need to only get a 60-70% return for your old charm. Its taking more more plat out of the economy than needed.

Flicks

then why dont we just make them droppable again? at least with a deminishing return it removes some plat from the server which was the purpose of charms in the first place.
 
Plat is still being taken out of the economy when you buy charms and then turn them in for upgrades. In the mean time, It's just not penalizing the player for buying one before 200k or 1mill plat.
 
JayelleNephilim said:
Plat is still being taken out of the economy when you buy charms and then turn them in for upgrades. In the mean time, It's just not penalizing the player for buying one before 200k or 1mill plat.

I have to agree with this. The return rate should be considerably higher or even full, the penalty for buying a charm is pretty rough right now if you're considering upgrading again in the future. Changing to a much higher return rate won't cause the economy to be inflated because:

1) When players quit, they general still keep their charm because they put a lot of effort into getting it and if they do come back to SoD they want to have that there
2) If a charm is refunded it is usually to upgrade to a better one, or the money goes into a guild bank which is just going to buy charms for other players
 
So maybe you should look into the reasons that charms were made no drop in the first place.


You are suggesting giving a higher return to players than they previously got from selling them to other PCs
 
iaeolan said:
So maybe you should look into the reasons that charms were made no drop in the first place.


You are suggesting giving a higher return to players than they previously got from selling them to other PCs

Well 67% return rate is hardly comparable. Perhaps not 100% return rate, but something more palatable would suffice (read: something closer to what was being returned when sold to another player).





***Edit: just to recap the original thread on the charms going no drop

Zhak the OP started off the thread with some really good key points about the up and coming guilds...

Zhak said:
I don't have a problem that the charms are being made no drop. It hurts my gameplay personally, but I can understand the reasoning behind it, you want to make charms remain a money sink. The major problem I have with the upcoming charm changes is that it hurts the "lower guy" on the totem and makes it far more of a money / time sink for them to upgrade past the 200k charm than it did for everyone who currently has a 500k or a 1.2 mil charm. I had the option of buying a juggo for 215k, reselling for 200k, buying an eternal and reselling to a vendor for 400k and buying podge's for 190k and reselling for 180k when I was working on my eternal and 1.2 charm. This is no longer the case.

Once the charm changes get put in ( assuming that the motd statement hold and charms resell for under half, lets use 45% as a rough number ) then you extend the time / money it takes for someone to go from a 200k to an eternal by 25%. The process of obtaining one of these charms is long and drawn out and sucks bad enough as it is, the only thing I really see this change doing is discouraging guilds from going for the 'big' charms other than maybe for their tank. If I count back to day 1 and count up the difference between what charms sell for at 45% and what I actually got for them, there is a 13,800 difference on the 36k charm, there is a 33,000 difference on the 106k charm, there is a 103,250 difference on the juggo, 157,450 difference on my eternal sale, and since I sold podge's 200k charm to get it, there is a 83,250 difference on that. In total, because I bought all of my charms ( including the 1.2 mil charm ) before this upcoming change, I saved 390,750 platinum.
Now, I realize that if I were to do another 1.2 mil charm, this wouldn't be my process, and I could cut my savings back, but if you've got enough money to get the next 'tier' of charm, then it's really stupid to me to not get it because

What I would like to see with this change, is to make the charms no drop, but to leave the current sell back on the charms at 80% ( where it is now ). This change is going to make more people buy charms, because they can't swap them between characters, and you can't inherit charms when people / chars quick. If the charm change does go in, yes you're making charms more of a money sink, but you're only hurting the people who don't have them.. who are also the people who never got to touch pre-nerf EDHK and other extremely profitable plat mobs / zones that have since been nerfed.

Wiz replied with the concern about guid drama...

Wiz said:
Maybe it hurts up and coming guilds a little, but the MT charms always caused a bundle of grief. At least this way the guild will give it to someone they're sure of and trust instead of tank bot #2.

Alton comes up with a great suggestion...

Alton said:
Make the charms No drop. Make the resale value of all charms ZERO pp.
Put in a 'quest' that lets you hand your current charm to the charm vendor, and receive its current PP resale value (80%?) in 'charm credits'.
When player goes to buy a new charm, its price is reduced by the # of charm credits he currently has.

Once a player buys any charm, that PP is out of the economy forever.
However, if a player later wants to upgrade, they're not penalized for buying a lesser charm first.

Rab confirms the idea is implemented...

rab said:
- Charms are now NO DROP. They can be redeemed at the charm merchants for roughly 70-80% of the original value.

And then this thread submerges questining the low turn in rate. I guess what I'm personally addressing is what is the thought process behind the paticular percentage used? 67% just seems entirely too low, considering that either way the plat is being taken out of the economy and what was quoted by Zhak as common resale values to players.
 
There needs to be some penalty for buying a lower charm as you are saving up for a higher one, aka buying a juggo for your tank while saving for an eternal, it shouldn't just be a placeholder for platinum while you save the rest. There has to be a certain ammount taken off of the purchase price when reselling to the merchant.
 
I would like to see a 90% return on charm hand ins. This way, when doing the low end charms people wont really feel it in their wallets yet cash is still removed from the economy, but 10% on a juggo and above is a fair chunk of cash.
 
Having farmed for a 216k charm in more recent SOD (i.e. before the amazing stories I heard of EDHK, yet after the hardcore giant nerfs), I must say that a ~66% return on a jugg/216k charm is a huge hit. What's been said is that you'll get 144k back, when these used to sell to people for 190-200. I feel like losing that 50k + is a big hit. Now realistically, you expect to drop big money on charms and I would be more than suprised if you were to get 100% return for a hand in (that's not a money sink at all).

However, if the hand-in rate for the charms that fetch 100k+ (does anyone buy the 100k charm anymore?) should be closer to 75-85%. It's a bit more palatable. Ultimately, it still "costs" you something to upgrade, but you don't need to be forced into farming an extra 40-50k for juggo.

And finally, if you do only get 66% back, that means you would lose well over 150k to upgrade the eternal! That just hurts to think about!
 
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