Celestrial well

Throwing some ideas into the pool (ideas are seperated).. some have been said:

Things that could be added/changed in the original functionality:

~ Allow it into the song window, since it's not a super long buff (and actually is a hot, which are put into song window already)

~ (as mentioned) give it spell damage mitigation, maybe an extra boost if your extra close to the well too.

~ Add a small poison/disease counter cure on each tick.

~ Increased hp pool of players it's active on, or even overcap flowing thought.

~Increased runspeed when active.. would further add to the strategic placement of the wells to help people get in/out of certain areas.

Things the spell could be changed to:

~ upgraded group hot

~ group buff (no longer a heal) that increases healing received (not sure what % would be balanced and useful)

~ I like the idea of group DB also, but the DB should have an extra edge over other DB's also since you've worked so hard through the tiers to finally get this one.


~ Self Buff Spell for funtime melee clerics: Group heal proc, doesn't stack with divine rage. Make it a dependable high proc rate, but not a huge unbalanced amount of heal.. basically just something to go along with the heal proc weapons for more effectiveness. Not gonna lie, heal procs are very fun.

~Party Buff: Self Heal Proc for other players to wear.. would stack with rbow, etc.

~Temporary Self buff: Lasts 30 seconds and makes crit heal chance 100% temporarily.

~Cure: cure roots, mez, etc. a backup to divine unbinding that costs mana and requires a cast time.

~Temporarily Self buff: Reduces mana cost of spells by 25% for 30 seconds.

~ Single Target Rune, high recast time (once every 15 minutes) : 10,000 hp rune.. good for pre-engage, or used strategically on a tank during a certain part of fights.
 
We are currently pretty happy with Celestial Well, its buffslot downside, and how often it is used.
 
We are currently pretty happy with Celestial Well, its buffslot downside, and how often it is used.

Let me first start off by saying thanks for trying to post more on the boards. It is quite nice to see red names post about topics even when you tell us that our ideas are terrible.

Perhaps this is too much to ask but could we possibly get any numbers on how often this spell is even used? I could be wrong but I know FWF clerics use their runic spell a total of zero times in every fight we do, that I have been on, since we have reformed.

Maybe other clerics in other guild know something that FWF clerics are missing and use it all the time. Just seems odd that you guys would be happy with a spell that is used so little.

I understand that clerics are powerful at healing and giving them better ways to heal isn't really needed. Just seems like a lot of other ideas have been put into this thread that have nothing to do with healing and are also not that powerful.
 
Perhaps this is too much to ask but could we possibly get any numbers on how often this spell is even used? I could be wrong but I know FWF clerics use their runic spell a total of zero times in every fight we do, that I have been on, since we have reformed.

This is simply not true, I have seen Anti use the spell quite often. I think it would get a lot more use if it lasted a lot longer than 3 minutes, since a large number of fights last 4x longer than the duration.

It already has quite a few limiting factors such as requiring a buff slot, and the well being rooted in place and having a somewhat limited range so I think increasing the duration is a reasonable request.
 
Let me first start off by saying thanks for trying to post more on the boards. It is quite nice to see red names post about topics even when you tell us that our ideas are terrible.

Perhaps this is too much to ask but could we possibly get any numbers on how often this spell is even used? I could be wrong but I know FWF clerics use their runic spell a total of zero times in every fight we do, that I have been on, since we have reformed.

Maybe other clerics in other guild know something that FWF clerics are missing and use it all the time. Just seems odd that you guys would be happy with a spell that is used so little.

Monday and Wed are my long days in class, so I do not have access to the logs right now. I do know, from the discussion we had in staff last night on this post, that anecdotally SB and CW use it much, much more than FWF (who seem to revile it).

I think that the anecdotal evidence is pretty clear (and SB or CW can dispute that), but if someone with better log access today and grep-fu is welcome to give some numbers. Alternatively, I can take a gander tomorrow.


As an aside: Thank you for taking my plea for friendliness seriously. I really do appreciate it - and hope we can keep it up all around.
 
I have never really seen a benefit to using Celestial Well in raids, however I always use it because I put so much work into getting it. Would be such a waste to never cast it.

Even when I do cast it, most people don't get the small benefit it currently has because of combat proc items or clickies (Jur, Soul Expansion, etc..).
 
I also try to suggest clerics use this spell when it seems appropriate for an encounter, and sometimes they do. In the end, though, with all the other limitations, 300hp/tic is very minor at this raid tier, making it only really useful when you can cast it before a fight and med back that mana, so that it is just basically a bit of free healing.

Red name posts are also awesome, so we can stop beating a dead horse, if it is, indeed, dead.

With that said, cleric dont exactly *need* extra healing, since they seem pretty capable of handling all the current content as-is.
 
That very well might be why FWF does not use it at all. High tier clickies and procs are an order of magnitude more common than any tier below it (which is actually a bit of a problem on the margins) which makes that spell slot just that much more important.

It does seem to be used a bit on groups and 6 man though, to some efficacy. Raid use might be less effective, but it still seems cast a lot. Are all clerics just casting it ironically? I get that you want it to be better - but that seems like a bit of a stretch to me.
 
I'm not sure it's being done ironically, rather more of a "I put all this work into it, I may as well put it out there even if it doesn't do much."
 
I think a big thing is that it can be cast before a fight, and then you can med to full mana. So even it its actually a very very minor help, it can still be used w/o any detriment or cost, and people want to use something that was so hard to get.

None of my clickies are high tier - CoD Ear, DOTO gloves, farhag ear, mindfire, and vah. 4.3 healer weapon is the only one that comes to mind as an issue to me, but people seem to prefer the remnants ammo heal clicky.
 
I used to attempt to use it. I haven't cast the spell in probably 6 months. The drawbacks are many (mana cost, cast time, duration, buff slot, etc) and the benefits so little that I just kind of forgot it exists
 
just the way the fights that we even consider challenging work negates the majority of the ability to cast before the fight and med because the healing isnt even required until later in the fights
 
I've used it because I have the mindset of "every little thing helps".. but I find on my shadowknight, the amount of buff slots I require for optimal knight tanking.. it is difficult to have a buff slot avail for celestial well ticks, but a lot of other classes have a somewhat easier time with buff slots possibly. I know my cleric doesn't have any huge issues with enough space.
 
JB and GoE should be combined into one buff. I know not many people in FWF need stats any longer but it would be nice if relic stats were to at least be combined into one buff, or even better combine them both with focus also. Sorry to make this about buff slots but it clearly is a problem with the game.

Feel free to ignore this post and talk more about cleric runic 2
 
I'm not kidding when I say it would be great to combine all the buffs into one buff and make buff slot management only for clickies and stuff like that.
 
There is a few fights where Well does a good job with the little ticks of damage to keep hp bars from slowly crawling down.. but most of the time the group/raid damage requires actual group heals. I like the concept of the well, I was an addict when I first got the spell.
 
make cleric runic 2 group DB that cant be cast in combat. this would relieve some of the cleric downtime as well as reward veteran clerics from all those years of having to db. This also wouldnt influence a clerics power towards healing. also the clerics complaining in one thread about db and another thread about useless runic2 are greedy and arrogant to ask for more power and may god have mercy on your soul.

Please do this.

Just make it a group divine benevolence that costs 3 pearls, 20 second cast time, no recast timer, or something similar. Or perhaps just an upgrade to DB in general that is group/raid wide. As it stands right now it takes over 111 seconds for a cleric to DB their group, and this must be done after every wipe for most upper end encounters.

As has been stated many times before, we can already heal well enough, or there wouldn't be 3 of us at every raid. More heal spells are not exactly what we need, but reducing wipe recovery time is something most everyone prefers.
 
Please do this.

Just make it a group divine benevolence that costs 3 pearls, 20 second cast time, no recast timer, or something similar. Or perhaps just an upgrade to DB in general that is group/raid wide. As it stands right now it takes over 111 seconds for a cleric to DB their group, and this must be done after every wipe for most upper end encounters.

As has been stated many times before, we can already heal well enough, or there wouldn't be 3 of us at every raid. More heal spells are not exactly what we need, but reducing wipe recovery time is something most everyone prefers.

This would really be awesome. Make it 40% or add some other nice little perk so its a legit upgrade.
 
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