Thade
DINOSAUR THADE
Druids are one of the two healers with group healing capabilities. Their current highest level group heal is from level 63, Circle of Vitality. It’s healing has not kept up with current hp pools. My druid with buffs has about 11000 hit points. Without daytime healing bonus, My druids circle of vitality heals for ~3750. Without a successful crit, I need to cast two of these to get my group out of danger from large aoes. A cleric group heal non-crit heals for over 6k. They only have to cast one group heal to get out of danger if it doesn’t crit, and a crit will fully heal the group from almost nothing. The druid group heal is also much slower than the cleric group heal; so on top of being far less mana efficient, it also takes considerably longer to heal a group.
Currently, the druid first runic spell has very limited uses. It does have a few niche applications where its quite useful (especially while duoing with something with a lot of hit points, like an enchanter pet which allows you to dump almost the entire heal into the pet), it is not something that is frequently cast. It suffers from being awkward to use, and requiring a particular set of conditions to be effective, and clashes with druids already incredibly full spell bar.
The spell was originally a new group heal, with a heal over time attached to it. It had too slow of a cast, and cost far too much mana for the amount of healing it did. However, at this point in time, I feel going back to its original intent, with a some changes and a slight twist, would suit the spell far better.
My suggestion:
Runic: Cascading Vim
Mana Cost: 825
Cast Speed: 4.5 Seconds
Range: 100
AE Radius: 100
Slot 1: Increase Hit Points by 1780
Slot 2: Reverse Splurt Heal Per tick: 950, 475, 237, 118
Cast on You: You are surrounded by blue revitalizing light
The thought process here is giving druids a group heal that is in flavor with what they are already about (heal over time spells), and allows them to have a large enough efficient group heal without stepping on clerics “huge burst healing” schtick. The first ticks are larger, that way in the event you need to cast multiple group heals due to constant AOE, you get more upfront healing.The heal over time is intentionally in slot two so it doesn’t stack with Relic: Sihala’s Empathy. If you have to spam the spell, you should get one hot tick between casts. This gives you a group heal that’s weaker than a clerics (when taking into account archaic/vessel of althuna) if you have to spam it, but equal if you can let it tick twice, and more efficient/total healing if all four ticks are effective healing.
Currently, the druid first runic spell has very limited uses. It does have a few niche applications where its quite useful (especially while duoing with something with a lot of hit points, like an enchanter pet which allows you to dump almost the entire heal into the pet), it is not something that is frequently cast. It suffers from being awkward to use, and requiring a particular set of conditions to be effective, and clashes with druids already incredibly full spell bar.
The spell was originally a new group heal, with a heal over time attached to it. It had too slow of a cast, and cost far too much mana for the amount of healing it did. However, at this point in time, I feel going back to its original intent, with a some changes and a slight twist, would suit the spell far better.
My suggestion:
Runic: Cascading Vim
Mana Cost: 825
Cast Speed: 4.5 Seconds
Range: 100
AE Radius: 100
Slot 1: Increase Hit Points by 1780
Slot 2: Reverse Splurt Heal Per tick: 950, 475, 237, 118
Cast on You: You are surrounded by blue revitalizing light
The thought process here is giving druids a group heal that is in flavor with what they are already about (heal over time spells), and allows them to have a large enough efficient group heal without stepping on clerics “huge burst healing” schtick. The first ticks are larger, that way in the event you need to cast multiple group heals due to constant AOE, you get more upfront healing.The heal over time is intentionally in slot two so it doesn’t stack with Relic: Sihala’s Empathy. If you have to spam the spell, you should get one hot tick between casts. This gives you a group heal that’s weaker than a clerics (when taking into account archaic/vessel of althuna) if you have to spam it, but equal if you can let it tick twice, and more efficient/total healing if all four ticks are effective healing.