I believe
@Silosobi could create a laundry list from the top of his head of all the dumb things that were nerfed or changed for little to no reason. #channeling
There is a lot in this game that really frustrates me, but I do try to understand the reasoning and accept things I may disagree with. The truly frustrating things are the ones that nobody claims are intended, they are just aftereffects of intended changes that nobody ever bothered to fix.
In this case, it seems like two small changes could be made to add a cool new functionality to the game (giving pets rotting NO DROP gear). First, add a toggle that allows giving pets NO DROP items, that is OFF by default. Second, add a level req, or other requirement to items that are intended to never be used by pets. This is a tad tedious, but I think its a really short list of items really intended to not go to pets.
#channeling is definitely one of those changes that nobody bothered to fix. Not that the channeling change needs to be reversed (I understand it, even though it massively hurt my class), but when this change went in game, a dev (I think it was Slaar) assured the playerbase that they would look at the items with channeling, and adjust them as needed to account for the power loss of channeling. Earlier items, from before channeling was a thing, tend to already be okay, but there were a number of items made specifically with the power of channeling in mind, and ever since the change they have been obviously lacking. I've made multiple threads on this topic without so much as a reply. I understand Devs have to do what they have to do, but it's discouraging to me when issues like this go unfixed for years, despite careful numerical analysis, and discussion.