I don't know but I doubt it. It seems like a poor design (and really annoying) that every time you have to develop a new BoE item you would have to make the unbinded version of it too.wouldnt that require making to versions of every wep to change the classes and tags of the items?
This is sort of the same argument that led to all quest/town NPCs being not attackable, made cliffs impossible to run off, and forcefed players through the "level/race appropriate progression path" in so many later games, only this has a more clear upside than most of that. The total freedom to engage the world however you want is a big part of what made EQ so magical to me. Will people make mistakes? Sure they will, but I would much rather a world where I am *free* to make mistakes than one where everything potentially risky is made impossible and we aren't even allowed to try. It *makes sense* that the weapon or shield or breastplate that none of our raid members want can be put on some dude's summoned undead or elemental warrior.There are those 1k AC weapons off yclist that I'd argue to have some impact on how well pets tank. Also it isn't so much about breaking balance as it is about why should we remove the check - even temporarily - that protects players from loosing their hard earned gear to some stupid mistake?
diapear
Or at the very least recoverable inventory. /cm petinvreclaim. I see no reason I cant tell my pet to give shit back when I can tell it to hold still, attack, follow, or kill itself >.>i wouldnt mind seeing animation pet weapons disappear if pets got static inventories and i could put some rot tank/dps gear on them
I'm not sure as of how possible it would be to make a confirm window for that. Knowing our current archaic client, I'd assume not.This is sort of the same argument that led to all quest/town NPCs being not attackable, made cliffs impossible to run off, and forcefed players through the "level/race appropriate progression path" in so many later games, only this has a more clear upside than most of that. The total freedom to engage the world however you want is a big part of what made EQ so magical to me. Will people make mistakes? Sure they will, but I would much rather a world where I am *free* to make mistakes than one where everything potentially risky is made impossible and we aren't even allowed to try. It *makes sense* that the weapon or shield or breastplate that none of our raid members want can be put on some dude's summoned undead or elemental warrior.
On top of that, It really doesn't seem like the balance/GM issue you are bringing up would actually be significant. Make it a /cmd that is off by default, and then there is always a confirm window. Its easier to accidentally delete an item than hand it to a pet for multiple reasons. And the balance issue items, totaling maybe 5-10 in the entire game, are easy to fix by adding a level req that pets don't meet.
This is also a very good reason NOT to allow nodrop raid loot on pets. Whatever happened to "if you rot about everything off a mob, you start spending your time killing something else" anyways?That is going to encourage high tier dudes to snipe some low tier raid content just to get weapons and gear for pets... Anything that takes loot away from low tier players is bad.
Sadly, it's a long and monster-filled road to Taeshlin.Whatever happened to "if you rot about everything off a mob, you start spending your time killing something else" anyways?
You say this right after 4.3 was made unkillable if 4.2 is active ????This is also a very good reason NOT to allow nodrop raid loot on pets. Whatever happened to "if you rot about everything off a mob, you start spending your time killing something else" anyways?
I'm not sure as of how possible it would be to make a confirm window for that. Knowing our current archaic client, I'd assume not.
I also fail to see how pets being able/unable to use NODROP things would be in any way risky and/or break or not break your immersion. All this does is:
1) allow devs to make use of NODROP things to balance out NPCs (read: yclist trash that laughs at your melee unless disarmed)
2) remove a source of commonly used mishaps (as stated, those petitions happened a LOT in the past).
I previously pointed out this also curbs your petition/player sadface problem. If a player screws up... just command the gear back...Or at the very least recoverable inventory. /cm petinvreclaim. I see no reason I cant tell my pet to give shit back when I can tell it to hold still, attack, follow, or kill itself >.>