Buff idea!

Snake

Dalayan Elder
Man I love the new duration on buffs, really a super nice improvement.

I still hear some complaining over having to click combine, for example.

So i went deep in the tank, and here is what i came up with.

The super six soulbond system (with a name like that, how can it fail! (The name is optional)).
Bard window would no longer be for bard songs (and other silimar), it would be for 6 special soulbond buffs.

The rules.
1.
In order for a buff to go in to the super 6 buffbox (aka bard song window), following must be true:
There are room for the buff.
The buff must have a duration of min 30 minuts (base).
The buff must be soulbond cast.

2.
The duration of super soulbond buff is the max duration possible. (Basicly endless).
If something would overwrite it or dispell it, the current dynamics applies (though, because a debuff can never follow the rules in paragraph 1, it will be rejected from taking hold, though still removing the ssb buff).

Thats it.
Plain and simple, and now your char will "always" function with out all fresh buffs.
 
I see all kinds of questions, but right off the bat, where are bard songs going?
Right, forgot that (quite important detail), they will just go in the normal buff window.
There should be plenty of room, with your favorit 6 buffs sitting firmly in the bardbuff box.
 
So you've done nothing other than say certain specific buffs should be permanent soulbound and changed which window they appear in. Why not just ask for those specific buffs to get extremely long durations.
 
I don't get it, you're just shuffling stuff around...?
How about all buffs are soulbound by default and the SB AA is replaced with "makes the next buff permanent". It seems kind of weird that when you die you bring your armor back with you but not whatever magic enchantment you had cast on your person, yeah?
 
Gwaine because this way, the players them selfs get to chose what 6 buffs they want. They can easily see what 6 ssb the char has, and can easily click any off.
Oh, and we kinda get more buffslots.

Donfolstar3, even if all buffs was endless, you still dont get the potential 6 ekstra buff slots, and you dont get the whole "chose 6, chose them wisely" thing, that my suggestion has.
 
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You don't get more buff slots because you would have to redirect the songs to the buff window...No slots are gained. Except then we'd have to worry about bard songs screwing up buff order, buffs/debuffs blocking hots/songs. Terrible setup.
 
Bard songs and hots/debuffs can go in reverse order, if possible, that would fix that issue, and probably still easy to implement.
 
That doesn't fix issues because it still allows for debuffs to take up the buff slots that you'd want hots to go to. Debuffs should not block heals; it's still terrible to make bard songs and hots go to the buff window.
 
I guess that could occasionally be a problem, that would make players not want extra buffslots and permanents buffs.

So how about a command that lets the individual player set just how many permabuffs they want.

/cm permabuffs x

x can be 0-6.
If you dont want any permabuffs, you just set x to 0, and all is as your used to.
If you set x to higher than 0, well congrats, you can now have x permanent buffs.
Still, bard songs and hots ect., that there arent room for in the bard song/permabuffs window, will (if room), go to the buff window, in reverse order.
 
I guess that could occasionally be a problem, that would make players not want extra buffslots and permanents buffs.

So how about a command that lets the individual player set just how many permabuffs they want.

/cm permabuffs x

x can be 0-6.
If you don't want any permabuffs, you just set x to 0, and all is as your used to.
If you set x to higher than 0, well congrats, you can now have x permanent buffs.
Still, bard songs and hots etc., that there aren't room for in the bard song/permabuffs window, will (if room), go to the buff window, in reverse order.

This is pretty much a terrible idea in more ways than one. If permanent buffs are implemented it would be much better to just combine some buffs to reduce the amount of slots they take up. Do not send anything more to the song window! There is already enough that goes there.

Of the combining buffs this is where I would probably start
Combine bp / legs -> quest or something to either add the stats to charm or character or 2 buffs become 1
Shaman stats and acumen combine all 3 into 1 buff
Druid regen and sos and maybe even DS. Could do this instead of Mage ds and just have somewhat shorter duration.
Haste and SW both goe and emp could have the bonus MR added to them.

This would free up some buffslots for debuffs and w/e else is necessary.
 
Those are ideas that you should put in your own threat.
If you dont like permanent buffs in the bard song buff box, just type /cm permabuffs 0.

Also your idea and my idea, dont rule each other out.
Your idea how ever, doesnt at all touch the issue of some class' being very bad, with out certain buffs, like a melee dps class w/o haste.
 
Depending on how its coded to begin with, you might not need to code much at all.

If there is already a code for checking if there is room for a buff, if it will stick ect, all it needs are a few more checks. (There should be).

Lets call it "checkBuff(player)"
As it might work now, it just checks if the buff cast on the player is sb, if its a "bard song", if there is room in the buff window(s), if there are stacking issues, and if there is no problem, it will add the buff in slot x, being the first slot available. (Or just return x, and let an other procedure add the buff, thats not important. )

So all checkBuff(player) now additionally has to do, is, if the buff is sb, check if there is room with in the first "permabuffs" slots of the bard buff window ("permabuffs being a variable that players then selfs sets thrue "/cm permabuffs"), and if there is, put the buff in slot x all the same, x just being first available slot in the bard song window. Also it must remove any similar stacking buffs that it overwrites, but thats already in the code as it is.

For the bard songs, the part of the procedure where it adds the song the first available step, would now also have to include a check of the last available slot in the buff window, if there isent room for the song in the bard song window.

Trust me, the devs could probably code it in an hour or two.

Im missing a few checks, like duration of the sb buff, and the whole debuff thing, but its not difficult stuff to do.
 
Also when casting a sb buff with intent to have be a permabuff, having bard songs running would be an issue.
But that too is a simple check of # of current permabuffs vs the variable "/cm permabuffs x", and then just overwrite in #+1 if #<x...
Easy stuff (or just dont run bard songs..)

The real challenge is to manuelly asses all buffs, if any with duration of 30 min base, really becomes to powerful as a permabuff.
I cant think of any.
But if a dev would send me a list of all such buffs, i'll be glad to do such an analyses.

Also if such a system is made, it could be neat if new chars had a few permabuffs.
Like sow on all chars (yeah sucks for those who starts ind door, but oh well), tanks could get a minor ds and regen or lifetap proc... Melee's could get haste.. Casters a low mana regen, ect.

Really opens up for a whole new play ground, where the current main buff rules still apply.


A soulbond vendor could be made too, with a SB clicke, costing from 5gp to 500pp, based on level, to make the unlucky players, who arent able to sb, able to sb...
Again such a thing is probably easy coded, but the real Challenge is the analyses of any clicker or spell made to powerful by such a step.

Many options, once the basics are in place.

I think it would be a good thing for all, and i dont think it would be over powered.
 
while the idea for some perma buffs is great, the idea for them to go in song window is gross and would require (i'd imagine) a retarded amount of code work vs say, making hp buffs and haste perma.
 
in 2.5 with being able to add new AA's maybe buff classes could pick up a permanent AA such as the enchanter Permanent illusion AA except have it on a use timer that is similar to how SB currently works?
I would say the idea to move them to another window is probably completely out as it sounds like a lot more work than what you are thinking it will be.
That is just my thoughts off the top of my head. I am sure this wont go anywhere though as I am sure its been shot down in the past? (guessing here have no clue and havn't searched) Maybe it was shot down because they couldnt add a timer/AA to it to maybe it was just shot down point blank.
 
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