Broken Pet Models

What about NPCs that have odd (missing?) audio effects? E.g., trilobites in crags/urf all sound like humans when i stab them.
 
I need some help. Please post zones where your pet models are broken. This falls into a couple categories:

- Model appears human
- Model doesn't animate
- Texture is messed up (can't always fix this)

Please post a VERY SHORT message with:

- Zone
- Pet type (druid frog, beast panther, etc.)
- What it does (looks human, doesn't animate)

I am going to try to fix as many as possible.

What about treasure chests which appear as a male human? I know that's not a pet, but it may be a similar issue. Also on that note, Cache of Dawn, Cauldron of Dawn - Male Human.
 
Prophet's Landing
a wine crate
Model appears human

Prophet's Landing
a supply crate
Model appears human
 
Should we still post these if we notice? There are a ton still animate bugged, but people seem to have stopped reporting them.
 
Seeing as this project lost steam among the staff quite a while ago, I took it upon myself to address what I could based on the unanswered posts. In all, I managed to provide various fixes spanning 13 zones by editing the various _chr.ini files.

Here are three examples of formerly broken models that now display properly on my end:

Fixed%20NPC%20Models%201_zpsrubsja0e.jpg


Fixed%20NPC%20Models%202_zpsvvnsyyec.jpg


Fixed%20NPC%20Models%203_zpsj2ey5gbc.jpg


I have no power to throw files into the patcher, so if you want the fixes outlined here, download the following .zip and toss all its contents into your SoD directory, overwriting when prompted:
  • Fixed SoD Models 21 Jan 2017 (Filesize: <6 KB)
    • EDIT 11 APRIL 2017: Removed download link. View newer post below for up-to-date .zip folder containing this and subsequent fixes.
For future reference, here is a log of what I fixed vs. what stumped me while trying to get a handle on all the posted bugs:

The Grand Athenaeum (Jayla Library)
Druid Pet = Human
Fixed.

==========
I'm going by memory:
Mistwoods
Treasure Chest = Human
Greater Faydark - & maybe a few more Faydark zones as well.
Treasure Chest = Human
This issue seems to have fixed itself; unable to confirm for others.
==========
Darkwoods
a burrowing mite
Model appears human (in platemail)
Fixed.

==========
Tur'ruj
Gru'niet supply pillar, final form
naked human
Intended model unknown; unable to fix.

==========
Zone: Runnyeye
Mob: A Knight`s pet
Pet Appearance: Naked Human Female
Intended model unknown; unable to fix.

==========​
Sadri and Sundered mountains
A Flying Monkey
Is naked human model
Fixed.

==========
Zone: Stinger's Bog
Mob: Waterlogged Ghoul
Appearance: Naked Human Male
Fixed.

==========
- Sharvahl
- Vahir Teshaar, Emir Sharikahn Vahl, a Vah Shir echo (I guess these aren't pets, now that I think of it)
- Doesn't animate
See reply by @Faylahs; "fixable" by activating the Luclin Vah Shir model (which also fixes some other minor bugs that plague the non-Luclin Vah Shir, such as holding shields upside-down and armor failing to show up).

==========
Surefall Glade
a crop (an NPC object by pest farmers in the pest tunnels)
Model appears as a tiny human
Intended model unknown; unable to fix.

==========
Hmal
Beastlord Sabertooth
Doesn't animate
Unable to enter zone properly in 2.5 despite attempting @Haenir's fix; unable to fix.

==========
Eternal Well
Druid Pet = Human
Original Live zone name unknown; unable to fix.

==========
Thazeran's Tower
Zombie (Malignant Dead)
Model appears human
Fixed.

==========
Dragon Necropolis
Mage spell: Monster Summoning II
Naked human male

I'm contributing! :p
Fixed.

==========
Emberflow Caverns
Zombie (Malignant Dead)
Model appears human
Fixed.

==========
Everfrost
Tormented Iksar Spirit
Appears as a male Human.
Intended model unknown; unable to fix.

==========
What about treasure chests which appear as a male human? I know that's not a pet, but it may be a similar issue. Also on that note, Cache of Dawn, Cauldron of Dawn - Male Human.
This issue seems to have fixed itself; unable to confirm for others.

==========
The Eternal Well
Zombie (Malignant Dead)
Model appears human
Original Live zone name unknown; unable to fix.

==========
The Murk
Beastlord Panther
Does not animate
Ostensibly fixed; unable to confirm.

==========
Prophet's Landing
a wine crate
Model appears human
Fixed.

==========
Prophet's Landing
a supply crate
Model appears human
Fixed.

==========
Plane of Lore
Druid frog pet
Model appears Human
Fixed.

==========
Mesmo pets ppear as human in:
Frostthorn
Pocket Plane
Ostensibly fixed; unable to confirm.

==========
Tur'ruj
Summon Yclist Rat
Appears human
Intended model unknown; unable to fix.

==========
Goblin Skull Mountains
Cargo Chest
Model appears human
This issue seems to have fixed itself; unable to confirm for others.

==========
Mielech D
Druid frog
Model appears human!
Ostensibly fixed; unable to confirm.

==========
Thaz's Tower
Malignant Dead
Appears as human.

Just noticed this was already posted.
Fixed.
 
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I think this is the zone for the eternal well:
Zoneid: 184
Zonelongname: Loading Zone
Zoneshortname: load

I think the yclist rat is the same model as rabb, also
 
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I think this is the zone for the eternal well:
Zoneid: 184
Zonelongname: Loading Zone
Zoneshortname: load
I'll look further into the Eternal Well one of these days. I can't figure out which _chr.txt file it would be pulling from, seeing as this is the classic (pre-Luclin) character select "zone" and has no _chr.txt of its own.

I think the yclist rat is the same model as rabb, also
Thanks! I fixed it in the following update.

==========
I noticed a few Beastlord pets were missing from Tur`Ruj or not animating there. The rat and zombie/mummy models were also absent. A couple tweaks to chardok_chr.txt seem to have fixed these problems. Here's one example:

Fixed%20Turruj%20Panther_zpsqo3txpk0.jpg

Earlier tonight, I discovered the zombie/mummy model was missing from Citadel of the Claw, too. After sprucing up karnor_chr.txt, the Shadowknight pet now displays properly:

Fixed%20Citadel%20Mummy_zpscyo0to6w.jpg

For those interested in these fixes, download the following .zip folder and dump the two files into your install directory, overwriting when prompted:
  • Fixed NPC Models 5 Feb 2017.zip (Filesize: <1 KB)
    • EDIT 11 APRIL 2017: Removed download link. View newer post below for up-to-date .zip folder containing this and subsequent fixes.
 
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