Book of the Archmagi

Zhak Morris

Dalayan Beginner
This post will discuss the following item:

Book of the Archmagi
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Effect: Badlands Gate (Must Wear Clicky, 18.0)
CHA: +10 INT: +20 AGI: +20 MANA: +175
SV MAGIC: +30
Weight: 2.4 Size: Medium
Class: NEC WIZ MAG ENC
Race: ALL


This item is obtained from killing Advisor Zerkotah in Dragonhorn Keep.

Advisor is a very simple kill when compared to most raid mobs, he's got a single 4k targetable nuke that's very easy to resist with SoS / mage DS / bard songs, fairly low melee dps and relatively low hp.

This item is currently the second best hand held item available to int casters ( speaking in terms of mana pool, which is what matters in the end game ).

It's got 20 int ( which is a lot, even for a raid item ), 10 cha, and 175 mana.. not to mention a huge boost to probably the most important resist. Not to mention the nice utility spell on it for non-porting classes.

I would suggest the item is looked at to be more in line with other items from Advisor / Emp.

My personal suggestion would be that the 20 int is taken off or the mana is brought down to +100.
 
If book of the ArchMagi is in line for a nerf then i think you need to look at the rod of living fire, it has 15 int, 120 mana Dam inc. 4 and a FT3/DS clickee that stacks w/ mage DS, which is much more useful than badlands gate imo, Most of the quest can be duo'd or trio'd except for batty/dhk guy which takes a group. Id prefer to see both stay as is but nerfing archmagi book makes the fairly easy(other than batty bottleneck) quest piece much better.

Raret
 
The advisor isn't a simple kill at all, I saw a guild almost fail because they didn't have the dps to kill him before their clerics ran out of mana, and they had like 36 people on the raid. He is a hard enough target to warrent the exeptional loot that he drops and none of if needs a nerf.
 
Well this is how I see this. Legacy finds these mobs to be easy and has essentially trivialized thier encounters by having superior gear and AAs this shouldnt punish the up and coming guilds who require 36 to take on such an encounter. As fas as risk and reward is concerned with the current changes to CoH you much fight all of the dragons from the entrance to the advisor split him from the trio and be able to have the correct raid makeup to finish him off. I would say the book is a tad overpowered for the other items that are out there but suggesting a removal of 20int and only 100 mana is a tad underpowered.

Perhaps something more like:

Book of the Archmagi
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Effect: Badlands Gate (Must Wear Clicky, 18.0)
CHA: +10 INT: +10 AGI: +20 MANA: +125
SV MAGIC: +20
Weight: 2.4 Size: Medium
Class: NEC WIZ MAG ENC
Race: ALL

That would seem to me to be far more in line with the encounter.
 
Bone said:
Well this is how I see this. Legacy finds these mobs to be easy and has essentially trivialized thier encounters by having superior gear and AAs this shouldnt punish the up and coming guilds who require 36 to take on such an encounter.

I completely agree with this statement. While 20 int and 175 mana is a bit much for a mob like Advisor, I don't think it should be totally watered down.
10 int and 125 or 115 mana is great.
 
While maybe it is a BIT overpowered, it's easily replaced by other things. I also find it sort of funny Zhak, that after how long NDHK has been in game and Legacy/PR/Ruin has been doing it, someone is just now asking for a nerf on it.

Actually, it hits me hard in the heart, sweetie :(
 
For those complaining about me only wanting to nerf shit that is trivial for legacy or items that we don't use...

Go wanelo Terate, Sormo, Shurley, and Nemx ( our top 4 wizards ).. Take a look and see what book they're using
 
I made this post because I felt an item was out of balance for the encounter it came from. It's my personal suggestion to the admins to have it reviewed. If they feel the item is fine then all is well. This is a suggestions and requests forum after all.
 
From duo-able dragons that sales for ~1.5k:

Greenwoven Shield
MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 10
STR: +5 CHA: +10 INT: +20
SV DISEASE: +10
Weight: 0.4 Size: Medium
Class: NEC WIZ MAG ENC
Race: ALL

:?
 
Bleh - why not drop the INT and make it 125 mana or so - by the time most casters are able to do TR, they are maxed int anyways...
 
I can't figure out why everything is getting nerfed?

That mob is a really hard fight and the loot he drops should be powerful enough to carry the wielders onto the next tier of mobs, and by nerfing the loot it only makes it harder for the wielders (ie: not legacy) to progress through the other trivial mobs, while they have enjoyed the usage of that book up until the point when they can start farming more sun focus crystals and what not.

I say that loots should be kept where they are and not constantly retrobalanced because one person feels that they are out of line.
 
antihelei said:
I can't figure out why everything is getting nerfed?

That mob is a really hard fight and the loot he drops should be powerful enough to carry the wielders onto the next tier of mobs, and by nerfing the loot it only makes it harder for the wielders (ie: not legacy) to progress through the other trivial mobs, while they have enjoyed the usage of that book up until the point when they can start farming more sun focus crystals and what not.

I say that loots should be kept where they are and not constantly retrobalanced because one person feels that they are out of line.

Did you miss something? Legacy uses these books on all their top wizards, and Zhak still wanted them nerfed because he feels, correctly, that they were unbalanced. These loots were designed a long time ago before a lot of stuff like level 65 and planar AAs, and a bunch of the old loot is just too good for the difficulty now (Ghanherizoc loot compared to his original form comes to mind). Advisor Zerkotah can hardly be considered a difficult mob; In fact, I have serious doubts about how a 36-man raid force, assuming they were of appropriate level, can fail to Zerkotah unless they were just plain incompetent or their MT was equipped in Wyvernhide and had four AAs. He's a plain easy mob and having him drop one of the best high end caster items in the entire game was just faulty loot design.
 
just curious zodium if i could get your opinion on rod of living fire which has comparable stats to the pre nerfed book of arch magi, which doesnt require you to kill anything harder than a group could kill?
 
michgan241 said:
just curious zodium if i could get your opinion on rod of living fire which has comparable stats to the pre nerfed book of arch magi, which doesnt require you to kill anything harder than a group could kill?

Have you ever tried to do that quest? I'm betting no. "A group could kill" pfah, killing shit isn't the problem--you might as well rename the quest the Hunt For Batty's Scale That He Never Fucking Drops.
 
Thinkmeats said:
michgan241 said:
just curious zodium if i could get your opinion on rod of living fire which has comparable stats to the pre nerfed book of arch magi, which doesnt require you to kill anything harder than a group could kill?

Have you ever tried to do that quest? I'm betting no. "A group could kill" pfah, killing shit isn't the problem--you might as well rename the quest the Hunt For Batty's Scale That He Never Fucking Drops.

Yeah, so there's a bottleneck, but this is hardly a Ragefire camp. At one point, I had three red scales on Coltaine.
 
It all depends on luck, and plus I would suffice to say you were permacamping Batty and there wasn't 10 other people competeing with you for Bat :(

We literally camped Bat nonstop for a month and a half until a red scale dropped.
 
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