Book of the Archmagi

zodium said:
Advisor Zerkotah can hardly be considered a difficult mob; In fact, I have serious doubts about how a 36-man raid force, assuming they were of appropriate level, can fail to Zerkotah unless they were just plain incompetent or their MT was equipped in Wyvernhide and had four AAs.


I believe their MT was Coltaine...
 
zodium said:
Yeah, so there's a bottleneck, but this is hardly a Ragefire camp. At one point, I had three red scales on Coltaine.

zodium said:
Actually, I didn't actively camp him at all.

Thus making our anecdotes the victors of this anecdotal comparison match :3
 
Advisor isn't a hard fight, the only things special are his DD and the pull.

Only thing I question about the nerf of this item is: are their any items that drop from higher end mobs that the wizards(or whatever classes) are choosing not to use because they have the book? (this is a serious question, I don't really keep up on caster drops any more) If so, then yes it honestly deserves a nerf(which sucks, because we JUST got it on our last advisor kill, oh well). The only thing I can think of is the Dark Matter Wand from Agonizer in PoTorment. (For those of you who haven't done Agonizer, he is noticably harder than all but one dragon in DHK.)
 
From Everchill's Guardian of the Sun Shrine.

Wand of Destructive Force

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
AC: 15
Effect: Force Shock (Must Wear Clicky, 7.0)
Focus Effect: Damage Increment V
STR: +30 STA: +30 CHA: +25 INT: +25 HP: +75 MANA: +125
SV MAGIC: -30
Weight: 1.9 Size: Tiny
Class: NEC WIZ MAG ENC
Race: ALL


I agree an up and coming guild isn't likely able to succussfully do NDHK since the premier guilds had to earn their keep by levels/ AAs and progressive loot and spells for themselves first to avoid wasting time on vain attempts. Guilds can claim whatever they want(like I may "believe what I want"). :roll:
 
For those of you who flame Zhak for getting an item nerfed because its unbalanced, and argue that it should not be nerfed on basis that is still a challenge for some guilds:

Just because a mob is a really hard fight for a certain group of people, doesnt mean that its loot should be uber as hell. By this logic, why would a guild want to progress to kill harder mobs (relative to the game as a whole) if they are already getting the best loot off of relatively easier mobs. Yes, a mob may be hard to kill even with 36 for a guild, but isnt it logical that this mobs loot isnt as good as a mob that would require a much better force to kill? And if the solution is always just to make the newer loot better, we're going to end up like live where everthing has 100 ac and 300 hp.

Regards,
Aeran
 
Following your same logic Aeran there is no reason to nerf an item just because it is easy for a single group of people either. That being said the item does need a slight nerf, but I dont think it needed as much of one as it got.
 
Nurgock said:
Following your same logic Aeran there is no reason to nerf an item just because it is easy for a single group of people either.
Yeah, and whats wrong with that? Just because a select few can kill a "hard" mob with low numbers is no reason to nerf loot; loot is nerfed because its not balanced in relation to loot from other mobs of similar/higher difficulty. If you think there is reason to nerf an item because its too easy for a single group of people:

Please nerf the following:
Sorcerous Crystal Ring: It has 120 mana, 20 SVM, and Casting Speed Increment 5; Yinazra can be 4 char'd.
Ocy's Endless Tankard: It has 10 str/sta, 12 wis, a clicky cure and Healing Increment 4. Not much, but still good for a mob that is duod.
Greenwoven Shield: 10 CHA and 20 INT is awesome, also from mobs that are duo'd easily... as a matter of fact...
All WW Dragon loot: this stuff is pretty decent (blue dragonscale, windblade, etc) and is more or less duo'd.
All of Tarlisha's loot (look at it if you havent, its super great): she's trivial to the right group nowadays
Blazing Crown / Blazing Veil: both are great items, also from a mob that is easily duo'd.

... and so forth. If there is reason to nerf an item just because its "easy" to a small crowd, pretty much everything save a handful of raid mobs will be nerfed to hell :lol:

Regards,
Aeran
 
Or just make some of those droppable items into no drop items so that there is no reward for duo'ing those mobs?
 
I don't agree with aeran or zhak totally, as the game progresses and people acquire higher end items doesn't mean that all the ol' loot has to be revamped. By doing that your just kind of keeping a capped limit on how good a character can be and furthermore one item essentially does have to be the best for its slot so the fact that all wizards use it is pretty irrelevant. Also I remember doing these mobs for the first few times it was quite difficult. Zhak now has to summon my old secondary item back because I deleted it. tia :sadf:
 
I understand the arguement of mudflation and the need to nerf items, what i dont understand is why you nerf items, then add augments which can add what, 300ish mana or 200ish hp or more for a full set? seems a bit counterproductive
 
Aeran said:
Sorcerous Crystal Ring: It has 120 mana, 20 SVM, and Casting Speed Increment 5; Yinazra can be 4 char'd.

Regards,
Aeran


I'd like to point out that Yinzara CANNOT be 4 char'd by any means, unless those 4 chars were the top 4 chars on the server being played by the most skilled players in the game. Yinzara spawns add's that mez and cannot be mezzed, meaning that to kill her you either need enough DPS to put her down before she spawns adds or some way to deal with the adds, neither of which can be done with 4 people, let alone 6.
 
Venerate is able to 2group~ or less Yin, Legacy has successfully 4manned her multiple times. The first time they did it, I watched (was Linken/Sormo/Thoias/Podge iirc)
 
TapeinV said:
Venerate is able to 2group~ or less Yin, Legacy has successfully 4manned her multiple times. The first time they did it, I watched (was Linken/Sormo/Thoias/Podge iirc)

Well, consider me wrong then, last time I saw legacy take Yinz, they wiped multiple times with a full group and had to call backups, but I can believe that they 4 manned it in the past.

My bad.

Again :(
 
Our last wipe on yinny wasn't exactly on yinny, linken accidently pulled the wizard iskhaa from the way back before killing up to him. Thus mutiple adds came and wiped us. We downed yinny in 40 seconds due to 3 UB's and a crit in a row.
 
Look closely at what I said Aeran, that I did think that the item needed a nerf. By the way I was simply pointing out the fault in your logic.
 
Nurgock said:
Look closely at what I said Aeran, that I did think that the item needed a nerf. By the way I was simply pointing out the fault in your logic.
I was simply pointing out there is no fault in my logic (by showing how the opposite is illogical) :?
 
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