I recently used a merchant system in a MMO that I would consider probably the BEST so far.
It uses a blind auction system and something like this in SoD would reduce the amount of spam we see daily and give the consumer a quick way to bid on what they need. Also, allow a merchant to sell what they have easily and finally police those that would abuse the consumer.
Here is the idea as it could be integrated into the current system.
The seller:
The player places an item in their shared bank slots using /cm listprice as normal.
The Buyer:
1. The buyer uses "/cm listsold player" to view items sold.
2. The item price on each item displayed is the price of the last successful sale against a modified moving average.
3. The buyer uses "/cm listbuy player item# bid_amount_PP#" to buy the item with a BID price. If the bid price is less then the hidden requested amount of the seller, the buyer is sent a message. "Bid not enough"
4. Bidder either receives item or they decide how much they are willing to pay or go look elsewhere.
5. On a successful purchase the average in the database is updated for that item.
Modified moving average:
( (Current_Average_price * N-1) + price_paid) / N = new_average
Advantages:
+Consumer has a more informed decision on price cost
+Seller has less work to figure price cost of item (less PC in guild chat, newbs sending tells "GIMME FOR FREE!", etc...)
Potential issues I see:
+Intentional price inflation (Someone buying items from an ALT to increase average price):
Make anyone abusing this fair market value feature or inflating this price jailable (or IP bannable)
--Example: Soandso buys 1000 Rare crystal dust from their alt for 1 plat.
In closing:
I don't want to see the game dumbed down. What I want to do however is focus on fighting with my character(s) and not concern myself if a rare crystal dust is worth the 40 plat the vendor offers me or 200 plat (after 20 minutes of looking on listsold/vendor list). I want to be able to sell an item and eventually use the proceeds to buy more armor, not learn an hour later that I could have sold the spell I found for 2,000 and not 200.
I am willing to perform the in game market research or provide assistance to implement this system.
Thank you for you time.
Will
It uses a blind auction system and something like this in SoD would reduce the amount of spam we see daily and give the consumer a quick way to bid on what they need. Also, allow a merchant to sell what they have easily and finally police those that would abuse the consumer.
Here is the idea as it could be integrated into the current system.
The seller:
The player places an item in their shared bank slots using /cm listprice as normal.
The Buyer:
1. The buyer uses "/cm listsold player" to view items sold.
2. The item price on each item displayed is the price of the last successful sale against a modified moving average.
3. The buyer uses "/cm listbuy player item# bid_amount_PP#" to buy the item with a BID price. If the bid price is less then the hidden requested amount of the seller, the buyer is sent a message. "Bid not enough"
4. Bidder either receives item or they decide how much they are willing to pay or go look elsewhere.
5. On a successful purchase the average in the database is updated for that item.
Modified moving average:
( (Current_Average_price * N-1) + price_paid) / N = new_average
Advantages:
+Consumer has a more informed decision on price cost
+Seller has less work to figure price cost of item (less PC in guild chat, newbs sending tells "GIMME FOR FREE!", etc...)
Potential issues I see:
+Intentional price inflation (Someone buying items from an ALT to increase average price):
Make anyone abusing this fair market value feature or inflating this price jailable (or IP bannable)
--Example: Soandso buys 1000 Rare crystal dust from their alt for 1 plat.
In closing:
I don't want to see the game dumbed down. What I want to do however is focus on fighting with my character(s) and not concern myself if a rare crystal dust is worth the 40 plat the vendor offers me or 200 plat (after 20 minutes of looking on listsold/vendor list). I want to be able to sell an item and eventually use the proceeds to buy more armor, not learn an hour later that I could have sold the spell I found for 2,000 and not 200.
I am willing to perform the in game market research or provide assistance to implement this system.
Thank you for you time.
Will