Bard Songs stacking

Haphesto said:
What would a bard bring to the group if the group already had a mage+enchanter+shaman, then? Those are pretty common classes due to their usefulness.

That's why stacking is important.

I absolutely love grouping with a bard. I dont know about you, but the vast majority of the groups that I do dont have a mage, enchanter, AND shaman. Even then, their DS stacks (and is quite a large amount too), they do melee damage as well as dot damage, they increase mana regen, increase hp regen, have song haste, have spells that increase nukes, they can tank well if geared properly. I'm sure I missed a few too~

Regards,
Aeran
 
Another thing to note is that a bard can do only two buffs at a time, while a shaman could keep up haste/stat buffs/heals/regen/stam regen at the same time. Mages have their DPS and utility through summoned items, and enchanters have the best mezzes/haste/mana regen. Even if all bard haste is made song type so it can stack with any spell haste, it will still replace something else the bard could sing, which sounds like a fair tradeoff to me.
 
Haphesto said:
What would a bard bring to the group if the group already had a mage+enchanter+shaman, then? Those are pretty common classes due to their usefulness.

That's why stacking is important.

It's true that stacking is one way to make the Bard class more useful and sought after in groups and raids. And it makes sense to me to have both spells and songs in their own line. On the other hand, I can see how having + 40% to spell damage would be really really overpowering. One way to get around this would be to nerf both of the lines, so that together they have a max + 30% song damage (10 to bl, 20 to relic song, or whatever). (For the record, after some thought, I've decided I'm against this idea).

On the other hand, Bards have classically been a mix of many classes. We're OK enchanters, and OK rogues, and OK DPS. The advantage to a bard in a group is utility: you can lose a shaman/enc and not worry because you still have haste and slow and CC. We aren't as good as any of these classes, but the utility makes up for it: bards are great in groups.

Unfortunately when you get in a raid situation, you never don't have an enchanter or shaman on hand. And rarely do you not have a beastlord (unless you're Legacy :p) Now, because of stacking issues, bards' utility is significantly reduced. Even so, there are a few reasons to have a bard:

1) Resists. PoT4 and elemental/purifying chorus stack with all other resist spells. Resists are very often crucial to a raid's success.

2) Song haste. Although not all bards haste songs classify as "song haste" we do have some 30% song haste that will stack with spell haste.

That's pretty much it. So, assuming your raid force has at least one enchanter, one shaman, and a beastlord, two bards work fairly well on raids. If you don't need resists, then just one will do.

Additional thoughts:

HP/Mana regen: I know everybody is gonna say that this is the best part about bards. While it is true that bard's HP/mana regen song exceeds the mana regen component of JB (thank goodness they stack), most players forget that in-combat mana regen is hard capped; In other words, past a certain amount of regen, nothing takes effect. Between JB (which, as a buff, doesn't take up another potential buff slot (like it does with bards), natural meditation regen, and FT items, there is really very little utility for Mana regen during combat. While it may be nice out of combat to speed up the down time, it's not at all necessary, and besides, the one bard that's playing the resists/haste can sing it, if need be.

Spell line song haste: Adds some useful stats, even if the haste portion doesn't stack. Then again, if you're really high up there, you're stats are maxed anyhow and it becomes purely useless. Additionally, this line of songs is group only, not AE.

DoT damage/melee damage: Fair, tbh. Then again, you could replace us with a rogue or a necro and do much much better.

Well, I hope this has been informative. Let me know if I left anything out!
 
I share most of of the points that Allielyn brings up: bards pretty much kick ass in groups. Think about it - one bard is capable of replacing many of the crucial aspects of three classes. Yes a shammy/enc can keep up buffs for a long time, but wouldnt that just help a bard get a group since you cant just buff up with the bard bot and leave him out? (I know this is easily done with other classes). In addition to two buffs at a time: two buffs is a lot (considering bard songs). Offensive songs like slow can be twisted with these two buffs (correct me if I'm wrong, I'm not a bard) and you really dont need more than two buffs up at a time, considering that they're so versatile. If all bard haste is made to song haste (ie. stackable with spell haste) then it would have to be lowered in comparison (Relic: Warcry is 25% ? and should be the upper bounds, or else balancing will get out of hand), and then groups are better off having an enc/shammy in their group for better haste, which seems quite counterproductive to your stance. Also, I prefer bard mezzes to enchanters in most fast-paced exp groups, mainly for aggro reasons. I cant count the times that an enc has died mezzing easy stuff and getting aggro after; bards can mez just as well in those circumstances (IMO) and can lose aggro easier pre-breaking mez, and in addition to that they can take a ton of more hits if they still have aggro. Either way, claiming one class is 'useless' because the presence of three other classes (even though they still have much use) isnt a very good point.

Take this for example: a bard was used in the first ever Cmal4 encounter 1 kill. Over a shammy, over a mage. Why? Because a bard provided something unique that no other class could come close to covering alone. How many classes can you say that about?

In regards to raids: Resists are such a crucial element on some raids that they are made or broken by a bard. The extra song haste (especially the AoE relic) adds a ton of dps. I'm not completely sure, but I think that beastlords spell damage increasing spell is single group only. Which means that every other caster/hybrid is missing out on added dps - bards fix that by their one AoE song thats song haste AND increased spell damage. Bards do the most dps of anyone on the raid vicariously (thnx Foma), in addition to having an insane dot (I've heard its 220ish dps singing ONLY relic dot), in addition to speeding up downtime and recovery time via Lceas, in addition to providing resists that blow any other resist spell out of the water... I think bards should be more than happy where they are.

Regards,
Aeran
 
Haphesto said:
Okay, I concede that bards are awesome.

Ya damn right we are.

Aeran said:
I think bards should be more than happy where they are.

I disagree on small, insignificant points of your arguement, and in general agree, I'm happy as a bard and very useful to any group that has accepted me.
 
Aeran said:
I cant count the times that an enc has died mezzing easy stuff and getting aggro after; bards can mez just as well in those circumstances (IMO) and can lose aggro easier pre-breaking mez, and in addition to that they can take a ton of more hits if they still have aggro.

I agree with most of what you're saying, but competant enchanters should never die due to mez break aggro when it's the tank breaking the mez when he should. Not just "usually shouldn't", but "should never"; the enchanter has to make a mistake or not be playing correctly in order to get mez aggro--mistakes just being dumb stuff that everyone does once and a while when tired or halfassing it.
 
Well, I was more referring to the easiness of the whole situation, rather than competance. From personal experience (maybe its just the people I group with, I dont know the intricate details of bard/enc mezzing) I can break bard mez with only a snare (and many times without) casted on it beforehand and aggro will never be an issue. I've taunted twice, snared, and broken with a 1k+ nuke and the mob still goes after the enc. I know that encs can mem blur, but I find myself having to ask every time, and wait for my aggro spells / taunt button to refresh before breaking an enc mez, which slows down group a lot (I like fast-paced groups). I'd rather tank 2-3 mobs at a time than waste time trying to correctly break the enc mez and then having to rez and rebuff the enc if he/she dies.

Again, this may be a horrible example in regards to enchanters as a whole, but it is the only basis of experience that I can draw from.

Regards,
Aeran
 
Aeran coming from having 2 level 65 enchanters on live and now an almost 40 bard here, I can see where you are getting your issues against enchanters on mez. The #1 reason enchanters get agro after a mez is broken is usually due to 2 things. One if its a good enchanter they've tash'd and slowed the mezzed mob. 2nd they are sitting on break. These two compenents will almost gurantee them agro on break unless its been taunted well.

A bard on the other hand when mezzing only mezzes the one or two or three (if they are good) mobs that the group isn't on. They aren't sitting (especially on SoD as it stops all deterimental songs) and they haven't tash'd/slowed all the mezzed mobs. So taking agro from the bard is much much easier.

Now a really good enchanter will learn how to take advantage of his color stuns on mez break and can tell a group which mob should be next to be broken to save mana on mezzes. Locking down 5+ mobs as an enchanter can wear on the mana.

Anyway just my 2cp :)
 
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