First off Zaela, I know your views as a Item designer do not believe that "all mods are dumb, basically" this is a quote, but they do add flexibility. I believe that there will be integration into Kunark that will allow bards more of a flexible feel to their mod choices. Because yes, you get faced with issues like this. Where bards feel that they will have to hunt down lower zones/long quests to find a better mod, so that they can finally replace an item. This is where more integration of mods (Which I know your trying to do, and are doing a decent job with), but also all mods come in handy. If a bard is able to get a decent all mod along a tier that will drop them .1 or so, they don't feel like they are restrained into being forced to use a lower tier item.
It is difficult to decide where to place these all items and what mod should exactly be on them for the tier.(Parsing is a good idea here, and I'm guaranteeing you that there will be several bards that are willing to put in time and effort to support this cause. Such as Woldaff and the Burning War Drum, he did an excellent job with that.)
Now, True instruments are a "fun" idea. But it's going to be extremely situational. Adding hps/mana is a good idea so that the person using it doesn't get hit hard by the loss of their weapons. Although besides the encounters they are good for, it's going to be a bag item.
So basically there can't be too much judgment until the release of Kunark. But until then, yes things are slightly off with the mods and where they lie.
It is difficult to decide where to place these all items and what mod should exactly be on them for the tier.(Parsing is a good idea here, and I'm guaranteeing you that there will be several bards that are willing to put in time and effort to support this cause. Such as Woldaff and the Burning War Drum, he did an excellent job with that.)
Now, True instruments are a "fun" idea. But it's going to be extremely situational. Adding hps/mana is a good idea so that the person using it doesn't get hit hard by the loss of their weapons. Although besides the encounters they are good for, it's going to be a bag item.
So basically there can't be too much judgment until the release of Kunark. But until then, yes things are slightly off with the mods and where they lie.
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