Aura of Destruction

Bridger

Dalayan Beginner
Could you please do one of the following for this spell please

(a) Remove the illusion or
(b) Prevent it overwriting the Mage elemental illusion or
(c) Return the original illusion when the spell expires.

As it stands the spell returns me to human form when it expires (totally blind) and is such a pain in the arse it is not worth having. As far as I am aware the illusion serves no useful purpose.

Thx
 
The illusion helps the enchanter to notice the spell wearing off, way easier then watching for that one single line of yellow text in battle spam.

Making it bounce from mage illusion would result in it not landing on mages, reducing the enchanters versatility for YOUR convenience. And talking about convenience, I know of other mages who LIKE this very spell to remove the illusion part from elemental form, cause it makes them able to see normal again.

Closing this with that I disagree with your suggestions, but I'm happy for you that it is only a minor inconveniency to you cause it is not worth it to cast this spell on you anyways, as you stated in this thread.
 
The illusion helps the enchanter to notice the spell wearing off, way easier then watching for that one single line of yellow text in battle spam

Forgive me for not being over sympathetic to this, but this is all a Mage gets when a buff wears off his pet. So this is something I have to live with.

Making it bounce from mage illusion would result in it not landing on mages, reducing the enchanters versatility for YOUR convenience

Sorry I just do not understand this statement. Why should any of the suggestions I made cause the spell to not land on a mage?

Closing this with that I disagree with your suggestions, but I'm happy for you that it is only a minor inconveniency to you cause it is not worth it to cast this spell on you anyways, as you stated in this thread

*I* made no such comment in the thread referenced.
I am happy to agree with the posters who raised AoD in the thread that this is a further area in which mages get the shitty end of the stick when it comes to crits.
I am also happy to stick with my statement in this current thread that getting blinded is too great a price to pay for the additional crits.

The ability to have elemental illusion is a FUNDAMENTAL part of playing a mage and should not be destroyed by what is supposed to be a beneficial spell.
 
Forgive me for not being over sympathetic to this, but this is all a Mage gets when a buff wears off his pet. So this is something I have to live with.
Yea, but you have to watch some buffs with a recast that you can't use them again during most fights on ONE target that isn't you, while the average ENC has to watch multiple buffs that can and should be recast during any given combat on several targets that aren't he. See the difference?


Sorry I just do not understand this statement. Why should any of the suggestions I made cause the spell to not land on a mage?
Your suggestion b was to make it not overwrite mage elemental form.
If it does not overwrite, it bounces.
If it bounces, it does not land.
What was the question again?

*I* made no such comment in the thread referenced.
I am happy to agree with the posters who raised AoD in the thread that this is a further area in which mages get the shitty end of the stick when it comes to crits.
I am also happy to stick with my statement in this current thread that getting blinded is too great a price to pay for the additional crits.
Let me correct you there: this spell does not blind you, it has not and never had a blind component. It returns you to your normal racial vision. If your racial vision means you can't see shit, well, noone forced you to play that race.

The ability to have elemental illusion is a FUNDAMENTAL part of playing a mage and should not be destroyed by what is supposed to be a beneficial spell.
Except for the visual part of the illusion, nothing gets changed. And let me re-iterate, I know more then one mage who actually likes not being stuck with elemental optics (and vision) for the huge advantages elemental form provides.
And if vision is really such a great problem for you, bug your local mage for a summoned shard of the core. The vision enhancement works from ammo slot.
 
Yea, but you have to watch some buffs with a recast that you can't use them again during most fights on ONE target that isn't you, while the average ENC has to watch multiple buffs that can and should be recast during any given combat on several targets that aren't he. See the difference?

No I don't see the difference. There is always plenty of information, emotes raid instructions etc that you have to recognise and act on. This buff was cast just 18 secs previously and you know it is going to wear off.

Your suggestion b was to make it not overwrite mage elemental form.
If it does not overwrite, it bounces.
If it bounces, it does not land.

I still do not understand what you mean by bounce.
I guess you mean that when it was programmed a choice was made that if the existing illusion could not be overwritten (a soul bound illusion perhaps) then the spell would not land. But I would be amazed if a different choice could not be made. How easy it would (now) be to implement this is another matter.

What was the question again?

Well one of the questions was could you please
(c) Return the original illusion when the spell expires.

Let me correct you there: this spell does not blind you, it has not and never had a blind component. It returns you to your normal racial vision

Surprisingly I am aware of that. But without the level of vision provided by the illusion I am effectively blind. Without that level of vision the game is unplayable. The MAJOR MAJOR benefit that the illusion provides is vision.

If your racial vision means you can't see shit, well, noone forced you to play that race

Well while that is true if I had the level of clairvoyance required to anticipate this problem, I would be spending my time picking winning racehorses and lottery numbers. Believe me if I had been aware of the consequences I would never have made that choice and would snatch the hand off from anyone who gave me the opportunity to change. This does not explain why matters HAVE TO BE made deliberately worse.

Except for the visual part of the illusion, nothing gets changed

Yes but the visual aspect is THE major benefit of the illusion. If you cannot see you cannot play. END.

Yes I have got choices but none are ideal.
I could use Shard of the core but that would deprive me of the equipment I currently use in the slot.

I could get some other sight buff cast on me but that would take a buff slot and likely expire at some very inconvenient moment.

I could find some equipment with ultra vision but I am not aware of anything suitable at my level and would undoubtably have consequences even if there was.

I could just not have the buff cast on me (my current choice)

I could lobby to have the buff changed such that what is SUPPOSED to be a beneficial buff does not have such terrible consequences (for me). (my preferred option)
 
I could use Shard of the core but that would deprive me of the equipment I currently use in the slot.

You bring up the point that it is not hard for an enchanter to anticipate when his GoGs and AoDs are wearing off, so SURELY it would not be a problem for you to anticipate when the cooldowns are up for whatever IMMENSELY USEFUL AMMO CLICKY that you can't swap for ultravision that is the only reason this game is playable.

Edit: This post may come off as a bit harsh but you are suggesting that the staff changes something to be a slight convenience for you and a vast inconvenience for enchanters. Even as the proverbial whining babby poster of all things unfair I disagree with you.
 
Last edited:
Code:
Turn your gamma up

God knows what damage it is doing to my monitor, but I alrady run with gamma turned up to max.
 
Code:
Turn your gamma up

God knows what damage it is doing to my monitor, but I alrady run with gamma turned up to max.

Seeing how you wear your gate necks I have deduced that you should buy and wear either of these miraculous trinkets:
http://wiki.shardsofdalaya.com/index.php/Necklace_of_Chillsight
http://wiki.shardsofdalaya.com/index.php/Necklace_of_the_Watcher

By purchasing them you stimulate the economy and liberate yourself from the great mage crutch that is summoned core shards. Rejoice and thank every day that you never considered the detrimental aspect of being a human when it was a blaring reality that the blindness might be a disadvantage every single minute you played this character from level one.

I think possibly this thread brings light to a more serious balance problem that is that while we are fervently denied true sight on charms mages receive a get out of jail free card of having vision attached to their already AMAZING aa abilities, Why do mages get baby trike wheels while wizards are forced to use chill sight, this is insane. Mages are just simply skirting the line with their ability to bypass racial disadvantages and through this dulling the player base.
 
Last edited:
just to be clear I tend to disagree with everything Bridger says, but I am confused when it comes to the bit about bouncing/overwriting. As a rogue I've had both Shared Form of the Great Wolf and GoG at the same time, without any overwriting or bouncing issues, just saying
 
just to be clear I tend to disagree with everything Bridger says, but I am confused when it comes to the bit about bouncing/overwriting. As a rogue I've had both Shared Form of the Great Wolf and GoG at the same time, without any overwriting or bouncing issues, just saying

There isn't an overwriting issue aside from the vision component. What happens is that for him he has an elemental illusion with infra, then aura destruction is cast on him, when aura wears off because it also has an infra component the client counts this as the end of his vision benefits and he is brought back down to normal human vision. The elemental illusion stays on all the while.

I don't think this is actually fixable issue, I mean I could be wrong, but I'm also curious if swapping in a heatstone in and out real quick would reactive the elemental illusion vision component and I mean if it does this is like a non-issue
 
I think possibly this thread brings light to a more serious balance problem that is that while we are fervently denied true sight on charms mages receive a get out of jail free card of having vision attached to their already AMAZING aa abilities, Why do mages get baby trike wheels while wizards are forced to use chill sight, this is insane. Mages are just simply skirting the line with their ability to bypass racial disadvantages and through this dulling the player base.

As a mage I take slight offense to this. I do not think mage's as a whole need to be grouped into this category! Although I wouldn't mind truesight being added to charms.
 
Bouncing is when a spell gets the message "your spell did not take hold" and still uses the mana. the "Prevent it overwriting the Mage elemental illusion" solution would make enchanters get this message, because the illusion component would not stack, which means it makes it even more useless for mages (because they wouldn't be able to use it at all), which would be arguing the complete opposite of what this post is about, because (from what I have read) you do want to use the spell, but dislike the illusion.
 
I think any post/thread made by bridger should just be ignored, he never acknowledges when people make counterpoints and he just posts the same thing over and over about his selfish reasons for wanting something.
 
Bouncing is when a spell gets the message "your spell did not take hold" and still uses the mana. the "Prevent it overwriting the Mage elemental illusion" solution would make enchanters get this message, because the illusion component would not stack, which means it makes it even more useless for mages (because they wouldn't be able to use it at all), which would be arguing the complete opposite of what this post is about, because (from what I have read) you do want to use the spell, but dislike the illusion.

thanks dogg i understand what bouncing is but i was confused as to why the two illusions are incompatible when another example i provided (gog + wolf form) does not seem to have this issue
 
thanks dogg i understand what bouncing is but i was confused as to why the two illusions are incompatible when another example i provided (gog + wolf form) does not seem to have this issue

but yet gog and werefrog do not stack!!!

That probably has something to do with the proc effect on both illusions though.
 
well idk does the atk from wolf actually stack with the atk from gog?

Yes.

For Future reference..

Gift of the Giantkin
Slot 2: Add Weapon Proc: Greater Tearing
Slot 4: Increase DEX by 75
Slot 5: Increase ATK by 699
Slot 6: Decrease Aggro by 25%
Slot 8: Illusion Cyclops

Spell: Share Form of the Great Wolf
Slot 1: Illusion Wolf
Slot 2: Increase Movement by 59% (L49) up to 61% (L53)
Slot 3: Increase ATK by 50 (L49) to 64 (L63)
Slot 4: Ultravision
Slot 5: Forced Spell Stacking Slot 1: Blindness

Same type of effects in the same slot don't stack.

the reason wolf and gog stack is the atk is in different slots as is the illusion. not sure what the forced stacking on that actually does, though.
 
Back
Top Bottom