The issue: I am currently using Deepmetal, which is supposed to be silver. There is no dye system in SoD yet upon logging in my armor is tinted red. My helmet is always black at login as well. The problem can be fixed temporarily by requipping the helmet and then clicking and closing the dye button.
I am using EQW running Windows Vista with a dual core processor, old world graphics although it should be noted that the new graphics while evading the helmet issue still make the entire armor set a red tint. Obviously I can get around this by performing the steps above, however it is a huge annoyance to do this every single time I zone or login.
Steps taken: I've searched the forums relentlessly and found a few instances and "solutions" to this problem, however none of them have worked for me.
Turned off texture cashing and deleted the texture cache files from my system.
I've tried the /dopropertinting on command.
I read that having multiple processors can cause issues with texture and that in order to fix it you should bind affinity at patcher startup to a single processor. This also failed to fix the problem.
These are, as far as I can remember, the only steps I have taken. This isn't that big of an issue persay, but as I said above it is quite an annoyance and I would like to find a solution or better way around it. Thank you for taking the time to read this rant, any assistance is more than welcome and appreciated!
I am using EQW running Windows Vista with a dual core processor, old world graphics although it should be noted that the new graphics while evading the helmet issue still make the entire armor set a red tint. Obviously I can get around this by performing the steps above, however it is a huge annoyance to do this every single time I zone or login.
Steps taken: I've searched the forums relentlessly and found a few instances and "solutions" to this problem, however none of them have worked for me.
Turned off texture cashing and deleted the texture cache files from my system.
I've tried the /dopropertinting on command.
I read that having multiple processors can cause issues with texture and that in order to fix it you should bind affinity at patcher startup to a single processor. This also failed to fix the problem.
These are, as far as I can remember, the only steps I have taken. This isn't that big of an issue persay, but as I said above it is quite an annoyance and I would like to find a solution or better way around it. Thank you for taking the time to read this rant, any assistance is more than welcome and appreciated!