Archery Mod Items

Eustace

Dalayan Adventurer
I've been looking through tier 6-9 raid drops for archery mod items and only came up with a few: Predator bp (+10) from thaz, predator gloves (+10) from thaz, eternal feather (+5) from ToT, and Flarewynd (+3) from ToT. I'm curious if I've missed any items, because as it stands currently I can find no way to keep my archery mod capped without having both thaz items.

Being unable to upgrade my charm because I don't want to take a hit to my archery mod sucks.
 
honestly its the same for rogues, they get locked into useing the obsidian shanker and a lower tier item with backstab mod if they want to cap their backstab without losing the charm. With sanctum dagger it would be impossible to cap without charm
 
Yeah, I have the charm, but I'm kind of stuck with it since there are so few archery mod items.
 
I have no idea what tier the mob is, but the dragon in FG that drops the ember key, drops a range item with either +10 or + 15 archery, 20 ac, 1 crit strike like 100 hps/mana and around 15 agi/dex iirc. Not amazing, but not horrible.
 
I have no idea what tier the mob is, but the dragon in FG that drops the ember key, drops a range item with either +10 or + 15 archery, 20 ac, 1 crit strike like 100 hps/mana and around 15 agi/dex iirc. Not amazing, but not horrible.

err...a range item with +archery is kind of useless.
 
I mean only support for this idea, but I want to add the skill mods in general are lacking; essentially they have no progression at all.
 
I'd like to see a lot more items with skill mods like:

Offense, Defense, piercing, slashing, blunt, bash, tracking, backstab, throwing weapon, archery, dual wield, safe fall, hide, sneak, intimidation, Feign Death, Double attack, monk skills (mend, flying kick ...), taunt.

The skills in bold means there are very few items (if not none) with this bonus.


It would be nice to see skill mods different from dodge, which is probably the most common skill mod.
 
Feign Death will never have + mods and it has been discussed to death.

As for mend, im not exactly sure what that would even do. The mend skill points only effect the success rate on mend and at its level now its 100% success. The healing percentage is capped at 55%.
 
That's sad , there are very few and from what I heard are essential skills for the classes that can benefit from it.
 
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