I do appreciate the work put in to replace festering curse and the new pet but I have to agree with others in the thread that the new pet is just not worth it at all. More importantly, losing hierophant's breath really, really sucks. Not only did we lose our only source of AE dps we also lost a very fun spell to a pet that causes more headaches than its worth. I do think that the caster pet is a very cool idea and that if it were tweaked some it would be a great addition to a raid/6-man fight but this pet is terrible in a decent exp group.
I tested the new pet for a while in citadel and running /s 1 and trying to hold back the pet never got above 10% mana while we were moving along and only hit 50% mana when 1 member went afk for a minute while we sat there. Also, pet hold appears to stick the pet in a standing position which just makes it that much more annoying to use different hotkeys to keep it medding if it's low on mana. Maybe I am bad at filtering but not being able to see the pet damage without turning on other's spells is terrible too. I could see myself using this pet on boss fights as the dps and survivability are superior but overall I think its a terrible replacement for HB.
If you can ignore all the stat increases/dps/survivability arguments I think what happened here is I (and maybe everyone else?) ended up with a class that is less fun to play. AEing with HB was a lot of fun and I feel it was a very useful spell. Watching my pet run out of mana constantly in exp groups and having to make sure its sitting all the time because it gets up to follow and not having a convenient way to follow its damage is just not fun.
Final note: I understand this is an entirely new concept that probably needed some testing and I would love to see it tweaked but however you end up working out the spells (move refuge to murk, move murk to replace terris, move pet 2 to refuge??) please put HB back in the game.
I tested the new pet for a while in citadel and running /s 1 and trying to hold back the pet never got above 10% mana while we were moving along and only hit 50% mana when 1 member went afk for a minute while we sat there. Also, pet hold appears to stick the pet in a standing position which just makes it that much more annoying to use different hotkeys to keep it medding if it's low on mana. Maybe I am bad at filtering but not being able to see the pet damage without turning on other's spells is terrible too. I could see myself using this pet on boss fights as the dps and survivability are superior but overall I think its a terrible replacement for HB.
If you can ignore all the stat increases/dps/survivability arguments I think what happened here is I (and maybe everyone else?) ended up with a class that is less fun to play. AEing with HB was a lot of fun and I feel it was a very useful spell. Watching my pet run out of mana constantly in exp groups and having to make sure its sitting all the time because it gets up to follow and not having a convenient way to follow its damage is just not fun.
Final note: I understand this is an entirely new concept that probably needed some testing and I would love to see it tweaked but however you end up working out the spells (move refuge to murk, move murk to replace terris, move pet 2 to refuge??) please put HB back in the game.