An Honest Proposal: Mage summon rec. levels

I have to agree with the above poster. The most painful levels for any character are the early ones. It should be noted that it is quite easy to find random posts referencing the lack of players, lack of players that stick around, and the need for groups. As a new player getting a cool toy from a high level player makes the experience more enjoyable. You aren't power leveling him, you aren't making the game infinitely easier, you are just giving him a decent item to help him out. Any player capable of getting a better item won't be in need of that generosity. In the end you may end up making his initial gaming experience enjoyable enough that he decides he wants to stick around - improving your community in the long run.

Personally, I like the original posters idea. His idea stems from the fact that as a high level player he wants to help out NEW players. That is how you promote growth. He isn't suggesting giving everyone a Soulfire, just an otherwise POS weapon that only a new player would ever consider using.
 
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I have to agree with the above poster. The most painful levels for any character are the early ones. It should be noted that it is quite easy to find random posts referencing the lack of players, lack of players that stick around, and the need for groups. As a new player getting a cool toy from a high level player makes the experience more enjoyable. You aren't power leveling him, you aren't making the game infinitely easier, you are just giving him a decent item to help him out. Any player capable of getting a better item won't be in need of that generosity. In the end you may end up making his initial gaming experience enjoyable enough that he decides he wants to stick around - improving your community in the long run.

Personally, I like the original posters idea. His idea stems from the fact that as a high level player he wants to help out NEW players. That is how you promote growth. He isn't suggesting giving everyone a Soulfire, just an otherwise POS weapon that only a new player would ever consider using.

Those levels are usually the most painful simply because many are actually learning how to play the game at that point. However those levels also do not take long. I've played through them on what? 8 classes now? N2hard. To be perfectly honest you used to be able to higher than level 20 simply by killing shit in all the starting zones and turning it in. Newport alone used to net you from 1 to about 10.
 
Those levels are usually the most painful simply because many are actually learning how to play the game at that point. However those levels also do not take long. I've played through them on what? 8 classes now? N2hard. To be perfectly honest you used to be able to higher than level 20 simply by killing shit in all the starting zones and turning it in. Newport alone used to net you from 1 to about 10.

Of course it isn't hard for someone that has played the game extensively, but you disregarded my ENTIRE point. His idea is to help NEW players. If the early levels can be made more enjoyable while they learn or relearn the game (while encouraging community involvement) then they are more likely to continue playing into the late game.
 
Of course it isn't hard for someone that has played the game extensively, but you disregarded my ENTIRE point. His idea is to help NEW players. If the early levels can be made more enjoyable while they learn or relearn the game (while encouraging community involvement) then they are more likely to continue playing into the late game.

Incorrect. If you consider that it really wasn't even hard on my first character here, and I was completely and totally new to Everquest period. It was also enjoyable. Things were actually also quite a bit more difficult as items to buy actually had decent market prices. You could not get awesome gear for a veritable song and a dance.
 
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