Account Drive 2013?

I think expanding character progression on tomes was a very bad idea long-term. Doesn't add any flavor whatsoever to your character ( minus a few specifics ). That idea should have stopped after tomes of power and a few others off of very specific and very hard mobs. And they should definitely not be as rampant as they are now.

So after codex 5 and possibly class tomes/EF tomes, you have nothing to exp? I guess people could just make a new character, gear them by sniping lower tier targets, and then repeat all the questing and faction and time and effort put into another character. Alot of the people with 50+ tomes have alot of tomes that they have 0 use for and just inflate their tome count because they want to exp.

If people have nothing to exp, they either play an alt (most people only have one of these because they dont like questing/gearing/farmingplat for multiple toons) or they just log out. People who only log in to raid are no fun, and if tomes beyond EF/CoP didnt exist most high tier players wouldve quit a long long time ago because they have nothing to exp.

Anyways, for ideas for retaining newer players. Many people see a really large gear/exp gap and get a little bit discouraged. Nadox helped a bit with this, but it was a fairly tough zone and only had good exp. A zone with a similar concept to Nadox (No gear, just pure skillz) that dropped loot similar (or possibly better) than gear from CMalath, all no drop, that had a solid exp rate. The zone could consist of multiple wings, each consisting of mobs that have different ways of being handled.

A few example ideas for wings would be:
-A wing with mobs that need to be kited, but still deal some spell damage (Because who needs tanks?)
-Wings with different ways of using crowd control (mezzing, splitting, kiting, rooting etc)
-A boss type encounter only thing, where boss type encounters are the trash clear. These boss type encounters could be cool and fun things instead of big mob with big HP.

Thats just the basic idea of a random thought i just had and am to busy to currently elaborate upon
 
So after codex 5 and possibly class tomes/EF tomes, you have nothing to exp? I guess people could just make a new character, gear them by sniping lower tier targets, and then repeat all the questing and faction and time and effort put into another character. Alot of the people with 50+ tomes have alot of tomes that they have 0 use for and just inflate their tome count because they want to exp.

If people have nothing to exp, they either play an alt (most people only have one of these because they dont like questing/gearing/farmingplat for multiple toons) or they just log out. People who only log in to raid are no fun, and if tomes beyond EF/CoP didnt exist most high tier players wouldve quit a long long time ago because they have nothing to exp.

while this is all true, the main problem with tomes is that they add a permanent boost to a character. a single tome is not much, but after people start to amass 50+ tomes they start to make a significant difference vs a character without them, or maybe with just codexs and emberflow tomes.

i can't say whether devs making new high end content really balance with characters having x tomes complete in mind, but im sure an equally geared raid, but with a large tome disparity, would have a much different experience doing certain fights. that ends up being a problem in the long run and is a factor in retaining new players.
 
while this is all true, the main problem with tomes is that they add a permanent boost to a character. a single tome is not much, but after people start to amass 50+ tomes they start to make a significant difference vs a character without them, or maybe with just codexs and emberflow tomes.

while this is all true the main problem with gear is that they add a permanent boost to a character. a single piece of gear is not much, but after people start to amass 50+ upgrades they start to make a significant difference vs a character without them.
 
i've suggested this a bunch of times before, but it would have worked out fine if the exp required to fill tomes was reduced gradually over time. that way, the hardcore dudes would have been able to get an edge, and as time goes on, the median rises. this is very similar to what they do in world of warcraft where when a new tier of raiding is released, you can obtain the previous tier of items (although i'm referring to tomes only in this case) much easier, thus increasing the baseline and preventing mass inflation.

instead, we have seen the opposite. currently it is much more difficult to fill tomes than it once was.
 
I think all this talk here about tomes is totally unrelated to getting more players and make
them stay.Also as usual this topic only knows one direction.

back to the topic

quote Goldfolk:
"There are technical issues that need to be fixed as a matter of urgency such as the log-on and zoning crashes that started at about the same time as the new server."
That was an issue for me some weeks ago,ssems to be fixed now.

quote Goldfolk:
"Desperately need the new client as it's one thing for old hacks like myself to put up with graphic glitches but another for people starting out."
Besides the missing target ring since I got a newer grapic card I have no problems at all,
game runs fine on my antique computer (1.33 Ghz AMD,512 MB ram,from 2000,no joke),
and I am boxing most of the time.

quote Goldfolk:
... MoP ...
I brought this topic especially the warping of mobs up several times,devs simply dont listen.

quote Goldfolk:
"... game development and item nerfing/enhancement."
Think they did a great job especially for newbies the last year with Cesspits and Bounty system which can yield you raid level equipment even with only boxing if you have some
patience.

quote Goldfolk:
"I do think the numbers of new players is now so low we should consider making it easier to solo."
Already as easy as it can be if you box(a Druid/any tank type).

quote Goldfolk:
"Non US players hardly have any players at their levels between 20 and 50 at their peak times."
Especially at those low levels you dont need a group.Being German I have not much problems
getting groups (if I wanted :) )with my 55 box any time of day.

quote Goldfolk:
"...need to have a constructive discussion..."
I am sorry but besides removing obvious obstacles like the MoP I have no idea how to get
and keep players,I am really sorry to say but I think the masses are just stupid and prefere
to fill the wallets of the major gaming companies with their disgusting item shop business
models and real money auction houses.

All in all as usual it still remains a mystery to me why there are so few players and the server
isnt crashing under the flood of players.
 
So after codex 5 and possibly class tomes/EF tomes, you have nothing to exp? I guess people could just make a new character, gear them by sniping lower tier targets, and then repeat all the questing and faction and time and effort put into another character. Alot of the people with 50+ tomes have alot of tomes that they have 0 use for and just inflate their tome count because they want to exp.

If people have nothing to exp, they either play an alt (most people only have one of these because they dont like questing/gearing/farmingplat for multiple toons) or they just log out. People who only log in to raid are no fun, and if tomes beyond EF/CoP didnt exist most high tier players wouldve quit a long long time ago because they have nothing to exp.

Anyways, for ideas for retaining newer players. Many people see a really large gear/exp gap and get a little bit discouraged. Nadox helped a bit with this, but it was a fairly tough zone and only had good exp. A zone with a similar concept to Nadox (No gear, just pure skillz) that dropped loot similar (or possibly better) than gear from CMalath, all no drop, that had a solid exp rate. The zone could consist of multiple wings, each consisting of mobs that have different ways of being handled.

A few example ideas for wings would be:
-A wing with mobs that need to be kited, but still deal some spell damage (Because who needs tanks?)
-Wings with different ways of using crowd control (mezzing, splitting, kiting, rooting etc)
-A boss type encounter only thing, where boss type encounters are the trash clear. These boss type encounters could be cool and fun things instead of big mob with big HP.

Thats just the basic idea of a random thought i just had and am to busy to currently elaborate upon

I'm not saying EXP should stop after Codexes and class/EF tomes. I'm just saying it's a pretty bad way to get grinders hooked up on the game. Your assumption about high end players quitting because they have no EXP is a very NULL argument considering most server with high population nowadays are either classic servers ( which have a very limited amount of content ) or highly customizable server.
The problem is that SoD kinda falls inbetween those two.
 
quote Goldfolk:
"...need to have a constructive discussion..."
I am sorry but besides removing obvious obstacles like the MoP I have no idea how to get
and keep players,I am really sorry to say but I think the masses are just stupid and prefere
to fill the wallets of the major gaming companies with their disgusting item shop business
models and real money auction houses.

All in all as usual it still remains a mystery to me why there are so few players and the server
isnt crashing under the flood of players.

Beside the fact that they are 20 times easier to play because of quest helper and have better graphics, I really don't know.

Nostalgy has its limits.
 
i've suggested this a bunch of times before, but it would have worked out fine if the exp required to fill tomes was reduced gradually over time. that way, the hardcore dudes would have been able to get an edge, and as time goes on, the median rises. this is very similar to what they do in world of warcraft where when a new tier of raiding is released, you can obtain the previous tier of items (although i'm referring to tomes only in this case) much easier, thus increasing the baseline and preventing mass inflation.

instead, we have seen the opposite. currently it is much more difficult to fill tomes than it once was.

When are you going to submit your dev app bro?
 
there was 900+ players on p1999 last night,
150 players on p1999 forums and 180 players on sod,
obv we need to advertise on their forums and fire up some spam bots on their servers or something lol.
 
i've suggested this a bunch of times before, but it would have worked out fine if the exp required to fill tomes was reduced gradually over time. that way, the hardcore dudes would have been able to get an edge, and as time goes on, the median rises. this is very similar to what they do in world of warcraft where when a new tier of raiding is released, you can obtain the previous tier of items (although i'm referring to tomes only in this case) much easier, thus increasing the baseline and preventing mass inflation.

instead, we have seen the opposite. currently it is much more difficult to fill tomes than it once was.

right..... cause all the people with the 30 40 tomes is making it harder for you to exp. there have been a few instances where ill put a under 65 person in to just leech in my exp groups.

people just need to stop complaining and making it seem like tomes are NEEDED. unless you are raiding 10+ you need to re-evaluate your style of play or just sit down and realize you may be terrible at pushing buttons.

there was never an issue before getting to tier 10 without tomes.
 
there was 900+ players on p1999 last night,
150 players on p1999 forums and 180 players on sod,
obv we need to advertise on their forums and fire up some spam bots on their servers or something lol.

Yes and they use a later client and you don't crash half the time you log in or zone. The worst thing about the crashes is that nobody seems to know for certain what is happening. For me it suddenly started and have no idea what is causing it.

Don't get me wrong I love the game but if you are just starting out, you log in to a buggy client and crash a lot are you going to play this game or one of the P1999games.

At the very least illuminate the MoP so blind as a bat races can see what is happening.
 
When I see the thousands of people that play Minecraft I just don't get why we don't have more people here. This game is better than Minecraft and graphics are better as well.

We need to get the word out to more people... but I don't know how to do that.
 
When I see the thousands of people that play Minecraft I just don't get why we don't have more people here. This game is better than Minecraft and graphics are better as well.

We need to get the word out to more people... but I don't know how to do that.

Clearly we need to advertise in Minecraft.
 
i dont think we exactly share a demographic with minecraft

also, it should be painfully obvious why the population in this game has steadily dipped but i dont really want to get banned again so we'll leave it at that.

this is a good, but very niche game, and i think most people hit 65 and learn pretty quickly that they missed the boat
 
i dont think we exactly share a demographic with minecraft

also, it should be painfully obvious why the population in this game has steadily dipped but i dont really want to get banned again so we'll leave it at that.

this is a good, but very niche game, and i think most people hit 65 and learn pretty quickly that they missed the boat

First rule of fight club is never talk about fight club
 
I agree with Eisley other then his last point. SoD clearly takes dedication and a dumb amount of play time, and not just total time that you can play an hour here or an hour there. I don't, however, feel like new players are hopeless to get to the top. I feel I started on the server quite late and was able to make it in the world of sod. If anything the powerful characters at that time helped my journey be less tedious then the ones before me. I feel that more powerful characters at the high end help the lower end progress faster. Also with how powerful dropable loot is with the Ikisith "expantion" they can jump into raids in a much deeper pool.
 
Last edited:
I agree with Eisley other then his last point. SoD clearly takes dedication and a dumb amount of play time, and not just total time that you can play an hour here or an hour there. I don't, however, feel like new players are hopeless to get to the top. I feel I started on the server quite late and was able to make it in the world of sod. If anything the powerful characters at that time helped my journey be less tedious then the ones before me. I feel that more powerful characters at the high end help the lower end progress faster. Also with how powerful dropable loot is with the Ikisith "expantion" they can jump into raids in a much deeper pool.

High end players have be EXTREMELY nice to me too, and they have helped me shorten my growth time tremendously. I cannot express how much I appreciate the help, company, and fun.

That said, it would be awesome to have more players on during all hours. I haven't been on much the last 2ish weeks, but there are many times when there is literally no one LFG other than me.
 
Last edited:
Back
Top Bottom