Dimmi
Dalayan Elder
It was mentioned a few times in the necro/FC thread that some AA abilities become pretty well obsolete on several classes.
Would like to discuss this and bring up suggestions for possible things to make them do stuff again.
I don't know other classes very well, so I'm gonna go ahead and throw this out for the first pitch:
Rogue - Lethal Strike:
50 minute cooldown once applicable AAs are purchased and guarentees an assassination on the next valid assassination target (lvl 54 or below).
The only use I've seen out of this is turning 2-pulls into 1-pulls in low low low tier 65 xp zones, and for farming things like Coldstone in EW or names in Crystal Caverns. There are a few raid/6-man encounters where it could be used to kill one of many adds per rogue present. As memory serves these adds are otherwise ignored or they have wizard special things done to them anyway. Doesn't even work doing xp in Everchill (unless you want to smash a light blue pet). Assassination itself at higher tiers is marginally useful as most mobs are too high lvl to be assassinated, and in lower lvl mobs that CAN be, a normal backstab would probably kill them anyway.
My suggestion would be to make Lethal Strike guarentee a hit and critical backstab on the next non-valid assassination target when activated. Not game-breaking since it's only once an hour, but would be useful during curses on raids or for saving a healer's life in xp groups etc.
And a side-request for marza to laugh and redicule and call me names about: Could Escape be made to clear DoTs the rogue has put on mobs? I realize that FD doesn't do this but classes with FD can flop again, escape is 1/50 min at best.
OK DALAYA what AA abilities did you love the first time you bought them that you can't/don't get any use out of anymore?
Would like to discuss this and bring up suggestions for possible things to make them do stuff again.
I don't know other classes very well, so I'm gonna go ahead and throw this out for the first pitch:
Rogue - Lethal Strike:
50 minute cooldown once applicable AAs are purchased and guarentees an assassination on the next valid assassination target (lvl 54 or below).
The only use I've seen out of this is turning 2-pulls into 1-pulls in low low low tier 65 xp zones, and for farming things like Coldstone in EW or names in Crystal Caverns. There are a few raid/6-man encounters where it could be used to kill one of many adds per rogue present. As memory serves these adds are otherwise ignored or they have wizard special things done to them anyway. Doesn't even work doing xp in Everchill (unless you want to smash a light blue pet). Assassination itself at higher tiers is marginally useful as most mobs are too high lvl to be assassinated, and in lower lvl mobs that CAN be, a normal backstab would probably kill them anyway.
My suggestion would be to make Lethal Strike guarentee a hit and critical backstab on the next non-valid assassination target when activated. Not game-breaking since it's only once an hour, but would be useful during curses on raids or for saving a healer's life in xp groups etc.
And a side-request for marza to laugh and redicule and call me names about: Could Escape be made to clear DoTs the rogue has put on mobs? I realize that FD doesn't do this but classes with FD can flop again, escape is 1/50 min at best.
OK DALAYA what AA abilities did you love the first time you bought them that you can't/don't get any use out of anymore?
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