A mage HoT would be nice

mechkl

Dalayan Elder
Call of the hero. It a skill based around content skipping. Getting a player from one point to another instantly. Bypassing all the hassles that would have come with getting there.

Call of the hero

Summons party member to the mage and stuns them for 30 seconds. The person must be in the same group with the mage and in the same zone as the mage; just being in the same raid is not enough. The spell can be cast once every 2 minutes, and can be popped after initial memorization by camping, zoning, or refreshing.
With restrictions like these (same group and zone) the viable "legitimate" applications for this spell are slim to none. atleast in the SoD that we all play today.

I instead purpose that instead of a spell that is ripe for exploitation these days perhaps mages get the spell replaced with something the really start to feel the hurt from around level 55 when aas start coming around.

Magicians are widly known for thier ability to controls the elements and draw off their power and perhaps more notably thier elemental minions that serve the most mastered mages dwarfs the most fearsome creatures of dalaya in both size and power. However another thing magicians are known for is their inability to sustain their own pets health under stressful conditions.

Unlike other classes like beastlords, who are half shaman and, as is to be expected of them with thier many talents. They have an exceptional ability to heal thier ferocious companions and keep them in good fighting condintion. Or necromancers who are are perhaps the very edge of the "title" pet class with the abominations they call pets, also have a decent amount of ability to heal their pets while at the very same time damaging a target.

Magician however seem to be lacking in these fields. especially in the later stages with their inability to critical heal pets without a handful of focus effects or exceptional healing tomes.

All mage heals from 52 to 64 take 3 seconds to cast, and are on a 20 second cool down which they all share the same timer.

Level 52: Transon's Elemental Infusion

550ish base hp heal

level 60: Transon's Elemental Renewal

900 point base heal

level 64: Til's Elemental Recomposition

1215 point base heal

Now it doesnt take a whole lot of math to realize that a level 65 reliced mage is spending a long time waiting on a cooldown to heal his 7k hp pet because he has to do it 1500 hp at a time. And their is no way that even the best mages will keep up on an on tier fight.

What i Purpose is that CotH be changed into a Pet swarm type "pet Hot".
Elemental Rekoning
Classes: MAG(55) Spell Category: Pet (Sum: Warder) Mana cost: 990 Range: 0
Spell skill:
Conjuration
Cast time: Instant AE radius: 0
Resist type:
Unresistable
Recharge time: 120 seconds (2 minutes) AE duration: 0
Resist adjust:
0
Duration: Instant Target type: pet
Restrictions: None Reagents:Not specified
Push back: 0 Auto Cast: Not specified


Spell Type: Beneficial Effects (from parser):

Slot 1: Summon Swarm Pets: fireward
Slot 2: Summon Swarm Pets: waterward

Slot 3: Summon Swarm Pets: earth ward
Slot 4: Summon Swarm Pets: airward

Cast on You: Not specified Additional notes: summons 4 elemental wards that begin casting healing spells on the magicians pet for 90 seconds
Air: soothe
Water: healing
Earth: Healing sleep
Fire: taraztu's healing flame (every 35 seconds for a total of 3 times)



The point of making it so mana intense is to point out that its not for soloing exp and becoming completely independent of grouping and making them "swarm pets" so that using some thought is required b4 randomly tossing out the spell and wasting mana instead of nuking. The 0 cast time is to show that you are trading mana in exchange for ur pet being able to survive so u can focus on dps.

Earth elemental is purely for out of combat healing. casting healing sleep on ur pet a single time on summon and if out of combat and pet is not fighting it will heal for 3k total hp base.
 
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Not gonna lie i can only really think of like 1 or 2 uses of coth because it keeps getting removed from like every zone. The swarm pet idea is a really cool one and if it could be implemented it would be pretty sick
 
I agree that the pet heals could use work but with healing increment they aren't terrible. But like those before me this is not the way to do it.
 
Take away the shared cooldown. Separate 20 second cooldown for each spell. If magicians really want to heal their pet, they can sacrifice the spell slots to do so.
 
I think a key argument point is, why is there such a cool down on a bad pet heal? It's not like a c-heal, costs a lot of mana per hp value, and not the primary focus of the mage.

So, why?

and waiting 20 seconds on a bad heal cool down I don't feel constitutes "challenge"
 
I think a key argument point is, why is there such a cool down on a bad pet heal? It's not like a c-heal, costs a lot of mana per hp value, and not the primary focus of the mage.

So, why?

and waiting 20 seconds on a bad heal cool down I don't feel constitutes "challenge"

Pretty sure long ago there was no cool down on pet heals. Mages could cast as often as they liked, and instead of nuking they just healed their pet and solo'd/ 2boxed places with another Caster DPS. This would have been a time before the Mages we know today. No tomes to make their rains better and before incremental tweaks to make Mages slightly better over the years. Wiz apparently didn't like the way Mages used their mana for that, almost exclusively, and added the cool down on it to encourage other uses.

However this just coulda been one of Aisling's crazy stories about the Lands of Magic, and all the wonders of the yester-years.
 
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Take away the shared cooldown. Separate 20 second cooldown for each spell. If magicians really want to heal their pet, they can sacrifice the spell slots to do so.

Would be a perfect way to do it.

COTH was always useful for summoning the last group member across the zone when running to BQ/Cita/Kaesora etc. I feel like I used it alot for travelling like that.
 
This is a terrible idea. Removing a good a good mage utility spell that some people have exploited in zones like FR by parking a summon bot/self-evac combo down near Rohk (it's disabled in that zone now for that very reason) or in Prison because some really cool people were summoning in players not flagged for sanctum (also disabled in that zone now) in order to add an an awful spell is just a bad idea.

Why not just make the existing pet heals not complete turds? Or like has happened for some other classes such as Beastlord just add a new droppable level 65 spell to do whatever is needed. Crazy idea here folks.
 
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I think this post (by the OP) is more directed towards the restriction of CotH in certain zones increasing. If the intent is to remove the potential to exploit the CotH mechanic, just go through all the zones that i could be abused and disable it in one go.
 
Pretty sure long ago there was no cool down on pet heals. Mages could cast as often as they liked, and instead of nuking they just healed their pet and solo'd/ 2boxed places with another Caster DPS. This would have been a time before the Mages we know today. No tomes to make their rains better and before incremental tweaks to make Mages slightly better over the years. Wiz apparently didn't like the way Mages used their mana for that, almost exclusively, and added the cool down on it to encourage other uses.

However this just coulda been one of Aisling's crazy stories about the Lands of Magic, and all the wonders of the yester-years.

This is true
 
Yeah but in this day and age of SoD, and Mages. They shouldn't have such a restriction on their abilities. Maybe, and I'm just throwing out an idea here, but dropping the cool down to between 5-10 seconds. Also removing the global cool down on these abilities will make it more feasible for mages to use them.
Enemies in higher teir zones are stronger, and the alternative is boxing a cleric/druid to heal the pet. So end all, it's not a solution to keep these timers higher and on a global cool down.

My 2 cents.
 
whoa whoa whoa...if coth is disabled in prison, how do people get cless out of the fake floor drop in IP?
 
Take away the shared cooldown. Separate 20 second cooldown for each spell. If magicians really want to heal their pet, they can sacrifice the spell slots to do so.

Would be a perfect way to do it.

COTH was always useful for summoning the last group member across the zone when running to BQ/Cita/Kaesora etc. I feel like I used it alot for travelling like that.

No, no it would not. Considering the initial rationale is no longer true and has not been for some time, and it would not be better to heal your pet in every instance (it was previously because of the extremely poor damage output/negligible tanking ability of the pet) there is no reason other than inertia not to revert or further mitigate the original nerf.

Also that is one of the very few things coth is useful for. It has been a neutered shambling pile of sadness for a long time. It's primary use at this point is mages being super lazy and coth-ing their boxed healer (see healnerf) across zones.
 
lol the main point of my original post is i want better pet heals for mages. and i thought making it a swarm type heal that was super mana exspensive would be a nice way to add something that wouldnt completely change the mage game. coth was just the spell i was currently mad about being a worthless pile for other then a group member being a complete retard and falling in a zone trap or when im super lazy and only want to run riule across a zone and then instantly summon tier... i mean there is always the cool concept but very poorly executed spell of elemental barrage that is inferior in every way to relic: bladewind. And while i hate to whine about class tomes when mages are one of the few with all 3 tomes, elemental embodiment... nuff said...


i am however not saying not to simply adjusting our heal spells.. but we've beat that horse to death.... i dont hink its happening...
 
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does elemental embodiment work on unresistables now?

also, I think the cooldown should be removed on pet heal as well as many other spells (cotp, db, etc) as they are all pretty tedious and unnecessary anymore.
 
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