mechkl
Dalayan Elder
Call of the hero. It a skill based around content skipping. Getting a player from one point to another instantly. Bypassing all the hassles that would have come with getting there.
Call of the hero
I instead purpose that instead of a spell that is ripe for exploitation these days perhaps mages get the spell replaced with something the really start to feel the hurt from around level 55 when aas start coming around.
Magicians are widly known for thier ability to controls the elements and draw off their power and perhaps more notably thier elemental minions that serve the most mastered mages dwarfs the most fearsome creatures of dalaya in both size and power. However another thing magicians are known for is their inability to sustain their own pets health under stressful conditions.
Unlike other classes like beastlords, who are half shaman and, as is to be expected of them with thier many talents. They have an exceptional ability to heal thier ferocious companions and keep them in good fighting condintion. Or necromancers who are are perhaps the very edge of the "title" pet class with the abominations they call pets, also have a decent amount of ability to heal their pets while at the very same time damaging a target.
Magician however seem to be lacking in these fields. especially in the later stages with their inability to critical heal pets without a handful of focus effects or exceptional healing tomes.
All mage heals from 52 to 64 take 3 seconds to cast, and are on a 20 second cool down which they all share the same timer.
Level 52: Transon's Elemental Infusion
550ish base hp heal
level 60: Transon's Elemental Renewal
900 point base heal
level 64: Til's Elemental Recomposition
1215 point base heal
Now it doesnt take a whole lot of math to realize that a level 65 reliced mage is spending a long time waiting on a cooldown to heal his 7k hp pet because he has to do it 1500 hp at a time. And their is no way that even the best mages will keep up on an on tier fight.
What i Purpose is that CotH be changed into a Pet swarm type "pet Hot".
The point of making it so mana intense is to point out that its not for soloing exp and becoming completely independent of grouping and making them "swarm pets" so that using some thought is required b4 randomly tossing out the spell and wasting mana instead of nuking. The 0 cast time is to show that you are trading mana in exchange for ur pet being able to survive so u can focus on dps.
Earth elemental is purely for out of combat healing. casting healing sleep on ur pet a single time on summon and if out of combat and pet is not fighting it will heal for 3k total hp base.
Call of the hero
With restrictions like these (same group and zone) the viable "legitimate" applications for this spell are slim to none. atleast in the SoD that we all play today.Summons party member to the mage and stuns them for 30 seconds. The person must be in the same group with the mage and in the same zone as the mage; just being in the same raid is not enough. The spell can be cast once every 2 minutes, and can be popped after initial memorization by camping, zoning, or refreshing.
I instead purpose that instead of a spell that is ripe for exploitation these days perhaps mages get the spell replaced with something the really start to feel the hurt from around level 55 when aas start coming around.
Magicians are widly known for thier ability to controls the elements and draw off their power and perhaps more notably thier elemental minions that serve the most mastered mages dwarfs the most fearsome creatures of dalaya in both size and power. However another thing magicians are known for is their inability to sustain their own pets health under stressful conditions.
Unlike other classes like beastlords, who are half shaman and, as is to be expected of them with thier many talents. They have an exceptional ability to heal thier ferocious companions and keep them in good fighting condintion. Or necromancers who are are perhaps the very edge of the "title" pet class with the abominations they call pets, also have a decent amount of ability to heal their pets while at the very same time damaging a target.
Magician however seem to be lacking in these fields. especially in the later stages with their inability to critical heal pets without a handful of focus effects or exceptional healing tomes.
All mage heals from 52 to 64 take 3 seconds to cast, and are on a 20 second cool down which they all share the same timer.
Level 52: Transon's Elemental Infusion
550ish base hp heal
level 60: Transon's Elemental Renewal
900 point base heal
level 64: Til's Elemental Recomposition
1215 point base heal
Now it doesnt take a whole lot of math to realize that a level 65 reliced mage is spending a long time waiting on a cooldown to heal his 7k hp pet because he has to do it 1500 hp at a time. And their is no way that even the best mages will keep up on an on tier fight.
What i Purpose is that CotH be changed into a Pet swarm type "pet Hot".
Elemental Rekoning
Classes: MAG(55) Spell Category: Pet (Sum: Warder) Mana cost: 990 Range: 0
Spell skill: Conjuration Cast time: Instant AE radius: 0
Resist type: Unresistable Recharge time: 120 seconds (2 minutes) AE duration: 0
Resist adjust: 0 Duration: Instant Target type: pet
Restrictions: None Reagents:Not specified
Push back: 0 Auto Cast: Not specified
Spell Type: Beneficial Effects (from parser):
Slot 1: Summon Swarm Pets: fireward
Slot 2: Summon Swarm Pets: waterward
Slot 3: Summon Swarm Pets: earth ward
Slot 4: Summon Swarm Pets: airward
Cast on You: Not specified Additional notes: summons 4 elemental wards that begin casting healing spells on the magicians pet for 90 seconds
Air: soothe
Water: healing
Earth: Healing sleep
Fire: taraztu's healing flame (every 35 seconds for a total of 3 times)
The point of making it so mana intense is to point out that its not for soloing exp and becoming completely independent of grouping and making them "swarm pets" so that using some thought is required b4 randomly tossing out the spell and wasting mana instead of nuking. The 0 cast time is to show that you are trading mana in exchange for ur pet being able to survive so u can focus on dps.
Earth elemental is purely for out of combat healing. casting healing sleep on ur pet a single time on summon and if out of combat and pet is not fighting it will heal for 3k total hp base.
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