Thuug
Dalayan Adventurer
As stated, half suggestion half wondering how these spells are supposed to work with the new direction spells are taking.
Banshee Aura: this is a SELF ONLY damage shield with a 9 minute duration that ticks down when cast. (bug reported as well)
Grim Aura: Self only attack buff with a 25 minute duration, ticks down when cast. Its self only and super frustrating for low level sks to have to mem and recast every 25 minutes.
Unholy Shield 1 -Silent spell- (and I assume 2), the second (explosion) effect will NOT proc if a physical shield is not equipped in the off hand. The flavor descripion seems to indicate the shield is created and not just changing the SKs own worn shield in any way. This still applies even when Jyre is equipped which is supposed to count as a shield. I get the flavor idea of this restriction but its very frustrating in practice as you can't proc the effect when using a two hander at all. Could the spell maybe be coded to not trigger off of shield blocks, maybe just a chance of proccing when hit in melee?
Deathly Temptation (sk lich): -This spell also has a duration and counts down. Should this be groupwide as well (maybe unbalanced but would fit with necros getting the same thing)? It is 7 mana a tick. Any chance at an upgrade at some point? Even on live SKs got an upgrade at 64 to 15/tick.
-It is an illusion and also insta cancelled by entering combat with Jyre. I get that this is a very niche problem, but still SUUPER frustrating with the buff changes that we get a mana regen type spell and its useless due to having arguably the best tank weapon in the game.
Augmentation of Death (pet haste): This spell counts down and has a duration as does the rest of the spell line. Should it? Not that it matters for Sk pets which is a whole other discussion.
Voice line of spells: These spells always only had a ten minute duration, still does and counts down, however if there is ever a spell line that should be made an aura I would argue this is the one.
Touch of the Succubus/Shroud of Nightmares and associated spell lines: These spells need a rework of some sort, they last five minutes and take a buff slot on self/group. I always argued for them using the song window or the aura window or something, since the effects are not worth the buff slot AND a spell slot due to how often they have to be recast. How about these working like an aura, or if they could be made to just not use a buff slot.
Shrug, not trying to rework the class, just make more spells actually worth casting and using. Thanks
Banshee Aura: this is a SELF ONLY damage shield with a 9 minute duration that ticks down when cast. (bug reported as well)
Grim Aura: Self only attack buff with a 25 minute duration, ticks down when cast. Its self only and super frustrating for low level sks to have to mem and recast every 25 minutes.
Unholy Shield 1 -Silent spell- (and I assume 2), the second (explosion) effect will NOT proc if a physical shield is not equipped in the off hand. The flavor descripion seems to indicate the shield is created and not just changing the SKs own worn shield in any way. This still applies even when Jyre is equipped which is supposed to count as a shield. I get the flavor idea of this restriction but its very frustrating in practice as you can't proc the effect when using a two hander at all. Could the spell maybe be coded to not trigger off of shield blocks, maybe just a chance of proccing when hit in melee?
Deathly Temptation (sk lich): -This spell also has a duration and counts down. Should this be groupwide as well (maybe unbalanced but would fit with necros getting the same thing)? It is 7 mana a tick. Any chance at an upgrade at some point? Even on live SKs got an upgrade at 64 to 15/tick.
-It is an illusion and also insta cancelled by entering combat with Jyre. I get that this is a very niche problem, but still SUUPER frustrating with the buff changes that we get a mana regen type spell and its useless due to having arguably the best tank weapon in the game.
Augmentation of Death (pet haste): This spell counts down and has a duration as does the rest of the spell line. Should it? Not that it matters for Sk pets which is a whole other discussion.
Voice line of spells: These spells always only had a ten minute duration, still does and counts down, however if there is ever a spell line that should be made an aura I would argue this is the one.
Touch of the Succubus/Shroud of Nightmares and associated spell lines: These spells need a rework of some sort, they last five minutes and take a buff slot on self/group. I always argued for them using the song window or the aura window or something, since the effects are not worth the buff slot AND a spell slot due to how often they have to be recast. How about these working like an aura, or if they could be made to just not use a buff slot.
Shrug, not trying to rework the class, just make more spells actually worth casting and using. Thanks