A Change to Rogue Pick Pocket

SoDPlayer

Dalayan Adventurer
I would like to request that pick pocket be changed so that rogue's pick a pocket from a seperate loot table than the one that is lootable from a mob's corpse.

I request this because last night while in a group, our rogue was able to consistantly steal the platinum and sometimes the gold, too, from mobs, and the random item. Our rogue did a split at the end, and it was well compairable to that of the main looter's split. The only reason the rogue had less coin than the main looter was because we killed mobs very quickly.

Something should be changed. And before anyone jumps on me: I am not saying get rid of a fun feature for a rogue- I am saying do not allow this fun feature to take away from other players! A seperate loot table for a rogue to pick from, or a message to the group each time the rogue succeeds in picking a mob's pockets perhaps.
 
I support this product and/or service. I think it would be a fun incentive to play a rogue, especially if there was loot that only a rogue could pick. Unfortunately, it may be too much work to add in a separate loot table for all the mobs in the game =(
 
Or tell the rogue not to steal in a group. I don't pickpocket when I'm in a group, if you fail it makes too much agro anyway.
 
Or just eliminate pick pocket from mobs engaged in combat? Seriously, it's got to be hard to pick the pockets of a giant while it's chasing you down or a goblin while it's swinging furiously at your tank.

IIRC, live gave you something random from the base loot table, but not from the already generated loot.
 
Are you kidding?
The mob is facing away from you concentrating on defending itself from your buddies.
You think that makes it harder to cut his purse strings than when he's standing there bored and looking you in the face?
 
Caoimhe said:
Or just eliminate pick pocket from mobs engaged in combat? Seriously, it's got to be hard to pick the pockets of a giant while it's chasing you down or a goblin while it's swinging furiously at your tank.

IIRC, live gave you something random from the base loot table, but not from the already generated loot.

I'm pretty sure it didn't.  At least, most groups my rogue joined quickly noticed a rapid decline in the amount of loot they were getting.

It was especially noticeable in the Dreadlands where they went from getting a few plat per kill to some assorted gold and silver.
 
i get noticed very easily wherever i happen to be xping and then i can't pick pocket that mob anymore. i don't see it as a huge problem at 65 and my skill is maxed, but i'm down for some possible rogue only pick pocketable loot tables like coin purses or perhaps quest related pick pocketed loot for rogues. fun times.

the way it was before when you could pick pocket over and over again getting noticed over and over on the same mob i could net some decent change, now it's meh.
 
Caoimhe said:
IIRC, live gave you something random from the base loot table, but not from the already generated loot.

I think that originally, rogues pulled from a seperate loot when they PPed. But it was basically an endless pool of plat that can skew the entire economy. I cant think of anything to do with that that would not make too much plat appear in the server unless a limit of 1/3 of the mobs loot was PPable. That way groups still get moola and rogues still get to PP.
 
Stealing from a party's potential loot is what rogues do. Yes its a pain, and I have seen at least one group fall apart because a nasty rogue's sticky fingers. Rogue pick pocketing is part of the game, and should be accepted. If you don't like it don't invite a rogue to your group.
 
I have a stupid question: why do rogues pick-pocket at all? Are there some quests that require pick-pocketing, or is it just something else to max like beg or sense heading?
 
Brobbit said:
  Stealing from a party's potential loot is what rogues do.  Yes its a pain, and I have seen at least one group fall apart because a nasty rogue's sticky fingers.  Rogue pick pocketing is part of the game, and should be accepted.  If you don't like it don't invite a rogue to your group. 

Agreed. The easiest way to handle this is to have the rogue master-loot, so anything he picks ends up in the right place anyway, and he can work on raising his skill without conflict. If you don't trust the rogue enough to loot, don't group with that rogue.
 
Just accept the fact the rogue is a theif, who cares if he gets a few plat in the process, that's what they do, that's why they have that skill
 
I'm fairly certain, that unless changed very recently, pickpocketing has its own item loot table that it pulls items from when you successfully steal an item from the NPC. As for coin, I'm not too sure, Wiz would have to answer that.
 
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