When I box with my pal is the only time I somatic bond on my own enc. The DPS is pretty meh. Perhaps if I had 10% CS and a 2.5 ratio weapon it would be better.
Tevinter raises a valid point you might want to look into that would allow you to bypass the worry over getting just the right high-tier weapon:
Grinkles made a pretty sick 2hand staff from bounty items, it parsed pretty well from what i saw.
Here is one of my several staves from Thurgadin bounties:
The big ice nuke (Frost Shock) hits for about 250-275 on an average mob and procs at a rate of 48.7% on a two-hander. That means that almost half of all your hits as a meleeing Enchanter are going to be "buffed" with 250+ extra damage each round. The secondary proc (Cryo Shock) hits for about 90-100 on an average mob and procs at a rate of 10.8% on a two-hander. This means that about one out of every ten hits is going to be augmented with an extra ~100 damage on top of whatever your melee hits with. Both procs can land on the same swing. These also work very well with the Gnome's innate proc bonus (which is multiplicative and not additive), and both are of course subject to improved rates if you happen to nab
the proc tome from Emberflow Caverns. Ignoring procs, the raw melee damage dealt by this weapon with Cascading Bond IV tends to average around 300-500 per hit, but it can span anywhere from 100 to 1500+ depending on luck and crits. Note that you can also improve your melee performance either by stacking Boon of the Garou on yourself between Somatic Bond castings, or by utilizing the oft-forgotten
Illusion: Werewolf, which grants lesser benefits but offers a long-lasting, stable illusion that will still improve your damage output.
There are tons of options with the double-proc staves found in Thurgadin, though some have drawbacks you may not immediately think of (i.e. the DoT procs). Still, there is a lot of room for customization. It can feel great to finish one and know you've made a one-of-a-kind weapon tailored to your own interests, so I definitely recommend giving it some thought!
Speaking more broadly, I'll be the first to admit that Cascading Bond offers very, very little in the way of utility in high-stakes situations, but it has been a breath of fresh air for me. It means that 2boxing with a knight, a healer, or one of several other classes is now suddenly much more viable, and it also gives us an even better reason to get some use out of the Ancient pet, who can both aux and provide up to 25% melee avoidance to the Enchanter as long as the pet is nearby while we whack away with our stick, wand, sword, dagger, etc. Don't write it off so easily just because it comes off as a "toy" tome line!