36 Players per Raid

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I think that if 20 (theoretical) can do the encounter - assuming they are pretty well equipped - then a 36 man raid of moderately equipped should be able to handle the same mob with proper planning and execution.

Also, I am sure there are other targets that you can do to both practice and equip up from.
 
zlandicar said:
The 36 raid cap is a good idea but i see one thing wrong so here gose.

Pr/ruin as advantage over all the new guilds that want to explore. Ruin and Pr allways had the zerg force behind them when killing names but new guilds they got like no hope with there current gear.

So i think u should just make High end mobs like zirvane GoTSh and any high end zones like prison 36 only but u gotta take the cap of other mobs for new guilds who ant got that advantage that other guilds did back in the day.

But thats just my thought on this to help the new guilds building up.

36 is a zerg force against anything pre-that level of mobs.

So, no.
 
Either way, this thread has gone far enough. Quite simply, 36 cap is here to stay, because it's greatly beneficial for the server health. I'm aware it might inconvenience some people, but if I was afraid to do anything that would inconvenience anyone, then WR would suck.

So, final word is: No. I won't remove it.

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