dwf-rog-lfg said:
Good idea. To be honest, it will make raiding a bit more interesting. Though I've honestly only raided about three times on Winter's Roar...I'd imagine that quite a few mobs have been killed probably from zerging? Could be wrong. Either way great idea.
The old "res during the battle" fights do not happen on WR. In fact, before the influx of players, PR was raiding nightly with 30 players. Since about three weeks ago, ou ranks have swelled a bit, and also more people log on for raids than a month or two ago. Anyway, to get back on topic, if you die during a PR fight, you stay dead until the mob is either dead, or everyone is dead. Zerging doesn't seem like that big of an issue, yet. Give it some more time, and eventually both PR and Ruin(?) will have a much larger force to work with, making some encounters trivial.
The only main problem I see with this code is that eventually, a new guild will be formed. Having 60 + on your roster, with five or so people sitting out every fight, will get old, fast. Not to mention all the incoming players.
Also, it means for fights that I have stuff from... why would I go back and take up a slot? I see no reason to go and take out a mob just to take both the chance for someone in my guild to get loot. This in turn of course creates the effect that the higher level people will want to advance rather than continuing to "farm" ToV dragons, or otherwise for the new comers. Again, why take up raid slots?
Just some thoughts I suppose.