2 handed vs 2 X 1 handed - rule of thumb?

shanoma said:
[...] That's the only way you're going to see the bonus and get an actual look at the DPS difference for each weapon type.

I'm trying to find the damage bonus on two-handed weapons.
 
I'm using the info Wiz provided here.

Wiz said:
[...] Also twohanders have an innate damage bonus.

Are you saying that two-handers have a delay reduction, Eustace? I really don't know what you are trying to say and would like you to lay it out more plainly if you could.
 
shanoma said:
Yes, the damage bonus is going to be found in damage per second, not damage per hit.

You'd be right in saying this IF both weapons had the same damage and the same delay. As it is now, in this test, he's controlling the weapon damage and doing it correctly as far as i can tell.
 
With the information provided Wesell is testing correctly, unless as I stated earlier that the damage bonus is somehow tied to delay (which would mean slower weapons may have a higher bonus).

If innate bonus would be tied to delay it might make sense as I could see a weapon that takes longer to swing potentially doing more damage (2 handed axe vs. staff).

I suppose the next test could be to find identical dmg 2 handers with vastly different delays. Although finding any without stats may be tough...
 
shanoma said:
Yes, the damage bonus is going to be found in damage per second, not damage per hit.

Go find a 1hs and a 2hs with the same ratio and same stats, then and run some parses on it to see the bonus as a function of dmg/time.
 
Naethyn said:
Are you able to parse the logs while the game is active? I've yet to find a way to get around the file lock Game puts on the log.

Obviously there is a way to, as that is how most loggers now work.

I believe the solution is to not treat the file as a file, but rather a stream. I don't know what language you program in, but in VB.NET you should be able to declare a stream and pass in a filename. That'll allow it to pass you all the new content in real-time.
 
Just a note - the way damage is rounded is going to throw your calcs off a bit when using such a low damage weapon, since 7.9 damage translates into 7 damage. I'd use a bigger hitter if I were you.
 
Wiz, are you saying decimal damage after the bonus is truncated ?
Something like (assuming a 20% bonus) 9 dmg weapon * 1.2 = 10.8 'damage' that would be calculated as a 10.0 damage weapon?
 
Wiz said:
Just a note - the way damage is rounded is going to throw your calcs off a bit when using such a low damage weapon, since 7.9 damage translates into 7 damage. I'd use a bigger hitter if I were you.

Alton said:
Wiz, are you saying decimal damage after the bonus is truncated ?
Something like (assuming a 20% bonus) 9 dmg weapon * 1.2 = 10.8 'damage' that would be calculated as a 10.0 damage weapon?

The only reason I understood Wiz' comment is because I knew stuff didn't round except on the client. It's not clear *what* translates into 7 damage, the server or the client, although I do think you can deduce it from Wiz' post.

Only the client does rounding.
 
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