zoning halp!

dudek467281

Dalayan Adventurer
Soooo i switched internet service from at&t to time warner and the game plays beautifully with no lag as it always has.... but for some reason it now takes forever to zone and about 3/4 of the time i zone forever and wind back at the server select and have to reload... Idk wht exactally could be causing this some sort of cache problem or something....? you tube and everything works fine with no lag on this pc... also i have the cache thing enabled in game options to cache the zone first time u zone into it or whatever, i have always had that on.... but yea idk, if anyone has any pointers on were to get started on fixing this it would be much apperciated!

and yea my spelling/typing skillz sux!
 
If the only thing that changed was the provider, I wouldn't even bother troubleshooting at the in game or pc level yet. I'd start with what I assume is your new modem. Make sure eq packets are getting through correctly (security/firewall and pass through options.)

When things work and then all of a sudden break, the first place you need to look is the place where things have changed.
 
Most things, including websites, run off TCP, which is a guaranteed-delivery network protocol. It is prioritized and has a robust retry scheme as a result. Hence, most things "just work." Your websites and such are predominately TCP; you would not expect problems with something like Youtube.

The game is largely UDP based, which is best-effort delivery. Delivery is NOT guaranteed. Due to reasons no one but a few of us care about, the client and server don't retry very well. So if a UDP packet is lost during zoning (UDP is usually lower-priority), the client keeps waiting, the server keeps waiting, but no one bothers to retry. Eventually, the client says "fuck this" and kicks you back to server select. That is zoning lag/disconnect in a nutshell.

This boils down to providers in many cases. I used to have DSL and NEVER had a zone disconnect. My initial foray into cable initially caused me about 20% disconnects, but it's business class and I yelled at them. Since then, almost 0. It COULD be your home network, but my money is on the ISP.

Don't believe me? Sign up for a TCP-based free VPN service. You will see VERY few zone disconnects in all likelihood, as you are now wrapping that traffic in something more guaranteed. Or, if you have a work VPN, try using that. Just make sure you're using TCP for VPN, not UDP or you might actually make it worse.

Could we fix this? Probably, but with 2.5 nearly here, the networking code is completely rewritten. TBH, I think it still has problems, but it makes little sense to correct old code that's going to be replaced in a matter of weeks. We might have to revisit this in 2.5 though once we see how things behave.

Long story over.

-t
 
You should sticky this writeup along with some links to free vps. Tons of people have and post about this problem.
 
I'm thinkin the cable guy fucked up bad when he configured my router cuz I'm having crazy problems with it on other stuff now imma yell at them lol.. Will update any news
 
A small update about this issue: fidel remoted into my computer today and we professionally fixed my routers/firewalls etc to be the best they can possibly be. I still can't zone at all. It has to be upstream of me. :'(
 
I experience large amount of packet loss, not typically resulting in zone crashing, but when doing commands like /who or /cm listsold. If the results contain more than 5-10 results, I never see the whole list of results. Also get a lot of packet loss during combat. I would be interested in giving a free vpn a try if someone has a suggestion for a good one for SoD.
 
I experience large amount of packet loss, not typically resulting in zone crashing, but when doing commands like /who or /cm listsold. If the results contain more than 5-10 results, I never see the whole list of results. Also get a lot of packet loss during combat. I would be interested in giving a free vpn a try if someone has a suggestion for a good one for SoD.
This could be window defender/firewall or Antivirus. I had similar when writing to eqlog. Try exempting the SoD folder.
 
hmm, exempted the eq folder in windows defender, and I have eqgame.exe added to the allow list in windows firewall. Issue still persists.
 
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