I grouped through level 49, and soloed up to level 53.
Despite the double experience from the two mobs in charming, I find that experience severely offset by the resists and random duration I encounter.
Assuming all goes well in a charm I will short mez, tash 3 or 4 times, and then charm it. Follow through with a kill or two and recharm a new mob.
*I refer to this as a level 53 enchanter with 224 Charisma.
What happens 50% of the time is short mez(rare resist), tash 3 or 4 times, and charm with a resist, haul ass, short mez, 3 or 4 tash, recharm.
This took a big chunk of mana and SoW/Scaled wolf illusion.
Not to forget, however, the random duration of the charm which can kill me before I get enough experience to get out of debt. (Happens about 1/2 the time I try to solo as well) If I do end up getting the mob charmed back, and the other rooted I'll have suffered a few scrapes (90% of the time).
Anyhow I'd have to say overall with resists and the random duration my experience flow isn't much over grouping, if it is, and definitely much more dangerous. The soloing offers me a chance to play a bit when I won't necessarily have the time to group with others (If I can find one). It seems balanced enough to me. As far as charming in a group I don't really consider that as part of my job description while grouping.
There's a good chance I just suck at soloing as an enchanter, but that's my view on my solo experience. I hadn't noticed any particular advantage to soloing in experience but perhaps there is...
Rabe's idea on implementing an experience penalty from kills by your charmed mob sounds good to me or Chamelion's idea on a despawning mob. Perhaps that would balance it the way you'd like it?
Despite the double experience from the two mobs in charming, I find that experience severely offset by the resists and random duration I encounter.
Assuming all goes well in a charm I will short mez, tash 3 or 4 times, and then charm it. Follow through with a kill or two and recharm a new mob.
*I refer to this as a level 53 enchanter with 224 Charisma.
What happens 50% of the time is short mez(rare resist), tash 3 or 4 times, and charm with a resist, haul ass, short mez, 3 or 4 tash, recharm.
This took a big chunk of mana and SoW/Scaled wolf illusion.
Not to forget, however, the random duration of the charm which can kill me before I get enough experience to get out of debt. (Happens about 1/2 the time I try to solo as well) If I do end up getting the mob charmed back, and the other rooted I'll have suffered a few scrapes (90% of the time).
Anyhow I'd have to say overall with resists and the random duration my experience flow isn't much over grouping, if it is, and definitely much more dangerous. The soloing offers me a chance to play a bit when I won't necessarily have the time to group with others (If I can find one). It seems balanced enough to me. As far as charming in a group I don't really consider that as part of my job description while grouping.
There's a good chance I just suck at soloing as an enchanter, but that's my view on my solo experience. I hadn't noticed any particular advantage to soloing in experience but perhaps there is...
Rabe's idea on implementing an experience penalty from kills by your charmed mob sounds good to me or Chamelion's idea on a despawning mob. Perhaps that would balance it the way you'd like it?