Yclist policy change clarification

Pecannius

Dalayan Elder
Just making sure here but

- You MAY use the "shortcut" if you are up collecting pages. Note that you still have to deal with trash if they are up, of course.

Does pages refer to R2 pages, PE book pages or both?
 
When i talked to T it sounded to me like both was the intent. Also it was made clear DAing through the fish is also not acceptable. There is still a route you can swim through them without aggroing them. its much harder than before but dont DA through.
 
Normally I would understand the dont DA method through stuff like this, but since they're fish that can't aggro you on land, all you have to do is run past them and get onto land without dying. Does that imply that if you run through tunnels, aggro a fish and then make it to the other side that's illegal too?
 
Does that imply that if you run through tunnels, aggro a fish and then make it to the other side that's illegal too?

afaik if you agro something that you cant invis by and you don't kill it you're a content skipper. tbh 90% of their "polices" are arbitrary.
 
My gut says aggroing something and making it to land with out DA is ok but im not a staff member so i hope they answer that and hopefully include something about stances (like dodge stance for bards etc) Since i would assume the stances would be treated the same as DA im going to guess those are NOT ok, thats my initial thought but what do i know.
 
This is the most recent quote I could find the policy plaza about content skipping, https://shardsofdalaya.com/forum/threads/policy-questions-thread.18146/
ANY Mobs (raid or otherwise) which are static cannot be skipped (by training away, or CoTH summoning, corpse summoning and rezzing past, or any other means) without risking a fat ban. Content which is roaming and can be avoided by waiting may be skipped. Specific instances include collecting groundspawns for MoTG, which *must* be done by killing the mobs guarding the growndspawns and cannot be done by flopping a monk around, and also Inner Prison, where none of the mobs are designed to be 'skippable' with the exception of the Farg drop-down which may bypass some content from the long way around. Exception: you may invis and run past mobs which do not see invisibility.

Content which is roaming and can be avoided by waiting may be skipped.
So from here, piranhas can be skipped. Like Cinny said, prohibiting DAing through there is a slippery slope that brings into other questions about can you nimble? To disallow DA here seems pretty arbitrary/random to me. It seems to be to not allow DA doesn't make sense in the general case of underwater passages and running by fishies. I honestly can't think of any other situations where this would be an issue.
 
DAing and jumping onto land to avoid the fish seems equivalent to FDing past them or dying and getting rezzed to a safe spot which is illegal so I wouldn't exactly recommend it. No matter how it's done it's content skipping if it's a static spawn and you aggro it. The roaming fish are different and from farming a couple sets of R2 pages in the past it wasn't hard to skip roamers there. Of course I haven't done it since the change but I'd be really sad if they made the tunnels too hard to get into as R2 page farming sucks enough as it is without making getting to the farm spot more tedious.
 
Is this a video game or the 14th circuit court of appeals? Here's a thought- if something in the game isn't working the way devs want it to then change the game instead of posting confusing, arbitrary rules on the forums that not everybody reads.

I'll just go ahead and make the next post now:
Is this a video game or a prison camp? Here's a thought- if something in the game isn't working the way devs want it to then make it more creative or enjoyable instead of punishing the dwindling player base?
 
DAing and jumping onto land to avoid the fish seems equivalent to FDing past them or dying and getting rezzed to a safe spot which is illegal so I wouldn't exactly recommend it. No matter how it's done it's content skipping if it's a static spawn and you aggro it. The roaming fish are different and from farming a couple sets of R2 pages in the past it wasn't hard to skip roamers there. Of course I haven't done it since the change but I'd be really sad if they made the tunnels too hard to get into as R2 page farming sucks enough as it is without making getting to the farm spot more tedious.
They roughly tripled if not quadrupled the number of static fish its significantly more tedious to swim through the tunnel now.

I was also told if they notice people DAing past the fish they will probably put something in to prevent that though they would like to not have to.
 
Seems if DAing / running by fish with aggro was an issue, just make pirahnas be able to go on land to kill you or making them summon at 100% would fix that... (Don't hate me for suggesting this).
 
They roughly tripled if not quadrupled the number of static fish its significantly more tedious to swim through the tunnel now.

I was also told if they notice people DAing past the fish they will probably put something in to prevent that though they would like to not have to.

Oh good, so basically it's going to easier to wait for someone to clear yclist up to animation in order to get R2 pages now. Glad the characters I give a crap about have them done! Sorry for everyone else!
 
Most of you are missing the point of the R2 and the Pages to Primes book. They are meant to be gotten through raiding the zone, not soloinig/duoing or single grouping. Unfortunately I think this comes from people wanting to level alts, or newbies, to their main toon's raid level the easy way. While you can bypass some steps leveling, there are a lot that you should not. And to answer an earlier question or thought, We(the Staff), sometimes have to make policy changes. We hope that everyone will listen and abide by them. Sometimes we make changes to the game via the Devs. Sometimes that is not an easy option. Since both GMs and Devs are all volunteers, we do not have the time to make game changes that involve a lot of dev work so we make a policy change instead. It is upon you, the players, to follow these changes, it is folks like myself that have to enforce these changes. It works much better when you just roll with the flow. Making suggestions is ok, but whining and complaining does nothing. And saying that you are not going to abide by the new rules is lunacy, just wait for your jail time or ban then. We have to make and keep rules for everyone, not making exceptions for a few obstinant people that refuse at all turns not to act like someone who was banned for being more than a little bad.....
 
The reason for the push back is because of how grindy and horrible runic 2 is. Trying to sucker your guildmates into doing a runic 2 that is not "important" is a nightmare.

Basically what I'm saying is make Runic 2 pets as badass as they once were so that maybe somewhere a guild leader will have pity on a beastlord.
 
The mystic seals having fallen, you pry open the gates to enter the forbidden city. You and your stalwart allies creep cautiously forward as unknown danger lurks around every corner. Your scout slinks back into view and whispers a report- he has found the mystic pages but a guardian has been spotted nearby. The guardian appears to be a formidable foe indeed! You confer in whispers and a plan is hatched. Instead of a brute force approach you will employ subterfuge to achieve your objective! As you circle around into position the enemy remains unaware of your presence. Like a steel trap your band of adventurers spring into action and... A Servant of the Gods appears and bans all of you. Hand in your character sheets. Get out of my house.

ADVENTURE!

Alternatives:
Mobs that summon everyone in the zone
Mobs that do damaging divided evenly among everyone in range so you better have some meat suits to absorb that
Mobs that do an aoe for 20,001 X ([number of people on the aggro list] - 6)
Mobs that randomly port people back to the beginning of that tunnel full of monsters that people like to skip
Mobs that instead of dispelling, reduce the duration on all of your buffs by ([maximum possible duration of cunning] + 1 second) on engage
Mobs that waiting to shadowstep you right next to that pool full of fish you thought you were going to skip
GFLUX! GFLUX EVERYWHERE!
Mobs that freak the fuck out (enrage, summon 100 adds, come TP your house) when confronted with an invulnerable player
Mobs that summon at 100%
Mobs that are called fish master and do damage based on the number of fish in zone
Mobs that melee okay but are divine instruments of pain when using ranged damage

Most of those are in those are in the game already. If something isn't working quite right after 5+ years of existing it can probably wait until someone gets around to fixing it instead of needing a confusing policy change. Things that are on the "enforced through out of game policy list" should probably be a TO DO list for in game fixes.
 
Most of you are missing the point of the R2 and the Pages to Primes book. They are meant to be gotten through raiding the zone, not soloinig/duoing or single grouping. Unfortunately I think this comes from people wanting to level alts, or newbies, to their main toon's raid level the easy way.

Why is this suddenly an issue when it's been done for nearly half a decade? I can't find the post right now but back when yclist was brand new content people farmed the trash (and it had to be covered up as it was a new quest spoiler) there in small groups. It wasn't seen as a problem but now suddenly it is? I mean it's not my sandbox or whatever but some people (including myself) are trying to figure out why the sandbox was okay for so long and only now there's shards of glass and cat turds in there. Not like it was some big secret that people usually don't want to kill raid content that doesn't benefit them and R2 is a pretty massive QoL upgrade for some classes. So what's easier here, grabbing one person and killing some trash every ~12 hours or getting a bunch of people where a third don't really want to be there, the other third is dragging their crappy alt along to claim rots and the others are after some toy or rare item that they had bad luck getting?
 
Why is this suddenly an issue when it's been done for nearly half a decade? I can't find the post right now but back when yclist was brand new content people farmed the trash (and it had to be covered up as it was a new quest spoiler) there in small groups. It wasn't seen as a problem but now suddenly it is? I mean it's not my sandbox or whatever but some people (including myself) are trying to figure out why the sandbox was okay for so long and only now there's shards of glass and cat turds in there. Not like it was some big secret that people usually don't want to kill raid content that doesn't benefit them and R2 is a pretty massive QoL upgrade for some classes. So what's easier here, grabbing one person and killing some trash every ~12 hours or getting a bunch of people where a third don't really want to be there, the other third is dragging their crappy alt along to claim rots and the others are after some toy or rare item that they had bad luck getting?
It is absolutely fine to kill trash in there with as little numbers as you can handle.
The two things that were changed here are:
  1. It was made harder (harder, not impossible!) to get far inside the zone without a key for front gate. Woldaff wanted to do this for ages, but just finally got around to do this.
  2. A certain shortcut to a certain raid boss (that I'm not aware anyone ever used for a whole raid) that allowed you to basically skip all trash to said raid boss was changed so that it is no longer an option FOR THE PURPOSE OF KILLING SAID RAIDBOSS. It can still be used for page collection purposes (both R2 and PE book pages).
 
It can still be used for page collection purposes (both R2 and PE book pages).

It is frustrating when staff give conflicting feedback. Please come to a consensus before making arbitrary (and imo terrible) rule changes that cause confusion among players that try to follow the rules.
For example, I have been told by a staff member that using the banner jump to get into animation pool to kill goops is no longer legal. This post is directly conflicting w that statement.

Skipping trash to raid mob is bad. Being resourceful and savvy in moving through a zone w mobs that can be duo'd (goops) for pages is not abusive. Instead it denotes that end game guilds dgaf about yclist and that people should still be able to farm R2 frags.

Please clarify your position on R2 frag farming from goops staff. And if you truly are against a box farming them, then make the goops not duoable. Rather than forcing people to farm the front, and not the back, unless they magically find it clear.

While we're at it, lets just disable DA in all raid zones to prevent abuse. /dropmic
 
The "banner method" for getting up outside Kli'kil's room has been been ambiguous. Generally, some leeway has been given to people collecting pages only. Apparently though, people have used this as a quick way to bypass intended trash on the way to bosses. As such:

- You MAY use the "shortcut" if you are up collecting pages. Note that you still have to deal with trash if they are up, of course.

- You MAY NOT use the shortcut to bypass content (up to and including Animation and that whole area) if you are engaging a boss, notably Kli'kil and Fer'din. In fact, if you fail to clear the trash when you go to engage them, you will find they have a new trick up their sleeve, one you won't like.
Quote from the news page. I'm under the impression that we made up our mind there.
 
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