I'm just kinda tossin this out there that tradeskills are lacking in a lot of ways. At the moment the player base is fairly small so there isn't a large market of people to sell things to or buy TS components from.
Myself I'm 250 smithing/fletching/minning, pottery 80 and brewing 170 on 1 char, have 250 fishing/minning on another, and a dwarf rogue minor 250 for deepmetal.
currently there's something like 5 players already stocking type 2 augs and with a player base that caps at 200ish online at peak the market is small and competition steep.
There is also a complete lack of anything interesting to made with most tradeskills.
so just gonna toss out a few rough ideas, I might post some detailed ideas later or if anyone else can add some ideas.
What I'm proposing is maybe first we get an item/trophy much like the artisan trophies from live for tradeskills or no drop items that can be made with 250 skill that have charges that do something useful or fun and of course all the parts vendor buyable (it takes alot of work to hit 250 anything) the items could get better with combining several "master" items.
another would be fun/fairly useful items with charges that can be sold (lets face it the only real money in most trades are augs and there's TONS of sellers).
last Idea I can think of is an item made from mostly vendor bought items that re-sales back to the vendor for more then the cost which can be minor at best and of course gets better if you have several max tradeskills. This idea I could see people saying that they would just log on someone else's char to do but frankly if you've ever done tradeskills you will find a very small number of people willing to sit and grind combines LOL.
better yet though the combine item could be something that's no drop and a hand in to the charm merchant as credit towards charms, that would make it only helpfull to the tradeskill char.
Myself I'm 250 smithing/fletching/minning, pottery 80 and brewing 170 on 1 char, have 250 fishing/minning on another, and a dwarf rogue minor 250 for deepmetal.
currently there's something like 5 players already stocking type 2 augs and with a player base that caps at 200ish online at peak the market is small and competition steep.
There is also a complete lack of anything interesting to made with most tradeskills.
so just gonna toss out a few rough ideas, I might post some detailed ideas later or if anyone else can add some ideas.
What I'm proposing is maybe first we get an item/trophy much like the artisan trophies from live for tradeskills or no drop items that can be made with 250 skill that have charges that do something useful or fun and of course all the parts vendor buyable (it takes alot of work to hit 250 anything) the items could get better with combining several "master" items.
another would be fun/fairly useful items with charges that can be sold (lets face it the only real money in most trades are augs and there's TONS of sellers).
last Idea I can think of is an item made from mostly vendor bought items that re-sales back to the vendor for more then the cost which can be minor at best and of course gets better if you have several max tradeskills. This idea I could see people saying that they would just log on someone else's char to do but frankly if you've ever done tradeskills you will find a very small number of people willing to sit and grind combines LOL.
better yet though the combine item could be something that's no drop and a hand in to the charm merchant as credit towards charms, that would make it only helpfull to the tradeskill char.
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