Wizards Arcane Grip AA

Ikaa|LoveYums said:
So you propose to give wizards both cannibalize and healing sleep, which are two defining shaman class abilities, because you dont like aa root.

Wow..

no at all Ikaa…



I proposed a shaman Cannibalize line and Brasileira proposed the healing sleep or mind sharing instead of the cani line. No one has suggested replacing the root line with two new separate AA lines.
 
Then I will rephrase..

So you propose to give wizards either cannibalize or healing sleep or shared mind, which are two defining shaman class abilities, and an enchanter class defining ability, because you dont like aa root.

Wow.
 
well iirc technically shared mind is enc AA....but no matter

edit: I missread ikaa's post, im' an epic failure

The point is, nwaij, one of the best wiz's on the server usees this AA....it's useful, it's not broken, and just because it doesn't rise above every other wiz's AA and stand out, it has its uses. So why would you not only back someone who was flaming the thread using off case points, but also try and derail what I thought of as a knowledged base thread (ty robotpirateninja/nwaij) into a thread that has imbalanced changes?
 
From a very limited wizard experience: It's a niche AA but definitely a nice one to have when you're doing more then raiding. I think an instant cast, unresistable root with ~30 Mins recast is pretty decent. I'd definitely take it on a wizard or even switch like Leechstorm on Luas for it but again - Nwaij and I solo/duo quite a bit, if you solely focus on raiding this AA doesn't offer too much but that doesn't make it useless, nor does it automatically out it to a state where it should changed.
 
Ikaa|LoveYums said:
So you propose to give wizards both cannibalize and healing sleep, which are two defining shaman class abilities, because you dont like aa root.

Wow..
No, they proposing canibalize and some kind of self-cunning to boost damage.

Solo: I didnt propose nothing. I was talking about other class that have way worst AA's than Wiz Arcane Grip. Like healing sleep from shamy and sharemind from enchanter, both are useless...
And yes ive played Wiz, altho only for bots on raid, so i know how they are at the end, and they are F*** great. The best dps on the game, and you guys want to give him more mana or more dmg? Doesnt make sense at all.. If you said.. hey lets turn this Arcane Grip on an AoE Root... i could agree, like wiz is on a grp, and get ganked by 3-4 mobs, he toss the arcane grip, root all for a small period, and win. But then they already have another emergency AAs.



All my posts were comparing to other classes that have non-raid AA's.
 
OMG do something about Leechstorm, it's depressing, doesn't even get affected by tomes & stuff.

Otherwise yeah there's no need to change this AA if it's a little useful :psyduck: there is so much more useless to do before that ; best idea I would see to replace is what, a third harvest ? might be little too many I think.
 
Personally I think an unresistable instant casting root can be pretty damn helpful for soloing/grouping at times, and you need to do those two things before you even get into a raiding guild :dance: (usually anyway). If you dont think the AA is useful just dont spend the points on it and work on something else.

Anybody who knows me knows that I love raiding just as much as anybody if not more, but if ALL AAs were raid based id be very upset. Plenty of people get to lvl 65 and grind AAs that dont ever plan to raid, so it would be quite unfair for these people to have no useful AAs for themselves. I am a necro but I grind out alot of exp...usually in groups, but I also solo quite often and thats not including farming money for my charm or whatever other reasons in which I love to have some AAs that help with stuff other than just raiding.

This is just IMO anyhow, I played a high end wizzy on live, and I absolutely LOVED my unresistable root heh :toot:.
 
The idea (at least from my POV) isn't that the AA is broken, but that the ability to root a mob isn't very useful in terms of a wizard's primary role: DPSing mobs, and that it is pretty redundant when you look at two other wizard rooting spells.

The ability costs 17AA points if you buy all the ranks of timer-reduction, (which I assume you would do were you to actively use it; it is COMPLETELY useless while the refresh timer is a-tickin) a price which I (and a few others-though admittedly NOT ALL wizards) am loath to pay, especially in light of the existence of Taratzu's Infernal Trap: a dropped wizard-only root spell with a good resist adjustment, and the regular spell Shackles of Earth, which has a lengthy duration, no recast timer and is not resisted consistently enough to make it unsuitable for most situations.

I would prefer to see the AA replaced with something that EITHER:
Helps with a wizard's primary role in raids and groups, by:
-helping to regain mana a la an AA harvest (perhaps this could be balanced by returning a flat percentage of the wizard's mana rather than a raw number: 5%, 10% maybe?)
-increasing nuke damage or critical chance for a short time a la the beastlord frenzy of spirit AA
-replacing the root with a mana free, fast casting, unresistable AE nuke for less damage than life fire.

OR:
Gives wizards a useful ability that we don't already have in spades.
-I don't have any specific awesome ideas in this vein but I would love to hear some that don't unbalance the class or change their overall role.
-it might be cool if we got some kind of group or raid AA that helps others. I don't want a copy of the Magician Elemental Barrier AA but something like that; aside from rbow there really isn't much for a wizard to do to help his compatriots in battle.

Final Note: I hope people actually read this far before responding. I'm not trying to bitch or complain about the AA in general, but I do think that changing the ability to something that is less redundant, and more useful would make it a better AA. The way it is now I would prefer to have more mana (from other AAs) or do more damage (from tomes) than spend points on this AA. I think one of the best parts of SoD is that players have the opportunity to say what they do and don't like, and how they would change it. Nobody's forced to think I'm right but please at least read the entirety of this post and consider it.
 
Rangers Innate Camouflage is useless also, they have the spell to get invis. Just like wizards have the root.

So lets change the rangers innate camouflage for a 10% crit rate aa ?
 
My druid Zorcid has innate camo, and I must say that I definitely love that aa. There is no reason to change that because a few think its pointless.
 
His point was that innate camo doesnt help rangers dps any better (which is their primary role too), so his argument doesn't make sense.
 
smadcatc said:
His point was that innate camo doesnt help rangers dps any better (which is their primary role too), so his argument doesn't make sense.
Same as the wiz arcane grip... you understood me right
 
I'm reasonably sure there is nothing that prevents you from posting your own thread concerning your thoughts on the ranger innate camouflage AA.
 
I believe the harvest idea makes the most sense if you look at it as replacing the AA with one that still makes sense for the class.

As for all the fighting going on, Brasileira you have made your fight clear so please stop derailing the thread topic. We get that you do not want it changed. It is noted.
 
Replacing a sucky AA with an awesome AA sets a terrible precedent. Reduce the reuse timer and this becomes usable. Right now it's the worst kind of CC once an hour. :toot:

edit: My bad. Thanks Ikaa.
 
robopirateninja said:
I'm reasonably sure there is nothing that prevents you from posting your own thread concerning your thoughts on the ranger innate camouflage AA.
I'm reasonably sure innate camouflage was just brought in as an example of an AA from another DPS class that does not help with DPS.
 
Nwaij said:
I'm reasonably sure innate camouflage was just brought in as an example of an AA from another DPS class that does not help with DPS.

Yep. Kinda like "Hay guyz, I don't like this cleric AA Innate Invis to Undead, I don't hardly ever use it, I think you guys should change it to like, a passive 25% increase to crit heals"

Ordinarily I would not involve myself in a wizard discussion, but your proposed changes are completely ridiculous. Its just "Hey, I want more damage or mana, gimme." No offense there Tyrone, and others, but it seems like you all are completely disregarding a few important things here, such as:

1. Class balance
2. The fact that you don't have to buy this AA if you don't want to.
3. Some Wizards actually do use and like it.
 
I didn't say that the changes I suggested were the best ones, or the only ones, and in fact solicited idea from others, but everyone sure does love to jump on my dick and tell me how wrong I am every time I post something.

1. I'm sorry, but I don't see how a harvest AA (with an initial one-hour timer that can only be reduced to half an hour) would unbalance wizards assuming it wasn't something silly like a copy of gather mana.

2. I WON'T buy this AA until I'm done with all of the things I can exp for that will actually, y'know, make me a better wizard. If I feel like XPing more after I finish 5 tomes and innate stamina, I would probably buy arcane grip.

3. I seriously doubt that this AA allows wizards to do anything they could not do before. It's a convenient way to cast one root spell without memming one. If I had already purchased the AA, I would probably use it occasionally, but I would VASTLY prefer to not be done with useful wizard AAs at 335 instead.

In conclusion, please remember that nothing is stopping you from asking that invis to undead be changed to something you would use if you seriously think that the AA is bad. If you ask me there is a substantial difference between a passive AA that permanently saves you a buff slot and an active one that doesn't do anything you couldn't do before. IMO passive AAs that suck are a pain but active ones that are barely useful is something that deserves attention. If you have an idea that you think would make the game better, post it. The worst thing that can happen if you do is that a bunch of retards will try and argue about it in broken english. I don't care if you agree with me but at least disagree intelligently and with purpose.


edit:
Manguadi said:
Reduce the reuse timer and this becomes usable.
lol u a dumb head
 
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