Silosobi
Dalayan Pious Diety
I posted about this a while ago but I don't think it ever got addressed and then I took a break. I'm back now and it seems that our Reclaiming Mana tome is still useless since the changes in how resists work. First off, I LOVE the resist changes so this is not an attempt to bash those.
The problem: This tome returns a small % of the mana when a spell you cast gets resisted. The new resist system gives consistent partial resists instead of random full resists. Because of this, the tome never gets triggered, and thus never benefits the caster.
Solution: Replace Reclaiming Mana with a new tome.
Its probably possible to keep the tome essentially the same, but I think this is a bad idea because most wizards who are doing class tomes rarely have mana issues due to resists. If a mob resists a spelltype we switch to another spell. If it resists magic/cold/fire we switch to unresistable nukes. The instances where a mob has just the right resists where it is most efficient to get a little resisted every time is very rare, and even when that is the case its less and less common for wizards to have mana issues in high end raid content (when people are doing class tomes). Both of the wizard class tomes were created at a time when resists and going OOM were huge issues for wizards, but the game is just not like that anymore, so it seems appropriate to change the tome into something a bit more relevant to the current game.
I've posted some really radical and different ideas for wizard tomes in a number of other threads, but it seems less likely anything like this would get implemented, so for now I will just throw out some simple ideas that would be easy to implement and beneficial to all wizards.
Elemental Mastery: Adds a -10/rank resist adjust to Fire, Cold, and Magic spells. This is similar to the old tome in that it lessens the impact of a resistant mob on the wizard's nukes, but instead of returning a little mana it would make the spell do a little more damage up front. The numerical gain would be smaller, but gaining 60% mana back wasn't very useful when we weren't going to run oom anyway. From t10 - t13 there were 5? out of 40? raid encounters where I had oom issues. Allowing a little more damage up front is more often useful (Its worth noting that this doesn't just increase wizard damage on the whole. it lessens the damage reduction from resists. we can never go over our 'base' damage with this tome, so this would remain something that is only situationally beneficial since a lot of mobs don't resist nukes at all to begin with).
Noncritical Focus: Increases the damage of non critical/ultimate/primal blasts by 2%/rank. I think for balancing the wizard class on the whole this is the best possible thing that could be done. Wizards aren't that strong at low-mid tiers. They scale very well though and with lots of tomes/supreme/etc they do very good dps. Most of this dps is from critical and ultimate blasts, so even with 4 ranks done this would only increase solosolki's overall dps by ~2% (compared to most other dps oriented class tomes with 4 ranks done this is not high). On the other hand a t9 wizard with a 100k charm who completes rank 2 might improve overall dps by 3% because they are not to the point in the game where they rely on consistent crits and ults for their dps.
Arcane Barrier: Reduce magic damage taken by 2%/rank. Super simple... wizards are one of the squishiest classes in the game. They are masters of arcane/offensive magic though, so it makes sense they could handle taking damage from their own magic a little better than other classes.
If you are a wizard or know a wizard or like the idea of a wizard and think the useless tome should get replaced with something useful please let us know even if its just "these ideas look great". This is such a small community that individual input really can/does make a difference, but good/valid suggestions can end up ignored if it doesn't seem like players care about it!
The problem: This tome returns a small % of the mana when a spell you cast gets resisted. The new resist system gives consistent partial resists instead of random full resists. Because of this, the tome never gets triggered, and thus never benefits the caster.
Solution: Replace Reclaiming Mana with a new tome.
Its probably possible to keep the tome essentially the same, but I think this is a bad idea because most wizards who are doing class tomes rarely have mana issues due to resists. If a mob resists a spelltype we switch to another spell. If it resists magic/cold/fire we switch to unresistable nukes. The instances where a mob has just the right resists where it is most efficient to get a little resisted every time is very rare, and even when that is the case its less and less common for wizards to have mana issues in high end raid content (when people are doing class tomes). Both of the wizard class tomes were created at a time when resists and going OOM were huge issues for wizards, but the game is just not like that anymore, so it seems appropriate to change the tome into something a bit more relevant to the current game.
I've posted some really radical and different ideas for wizard tomes in a number of other threads, but it seems less likely anything like this would get implemented, so for now I will just throw out some simple ideas that would be easy to implement and beneficial to all wizards.
Elemental Mastery: Adds a -10/rank resist adjust to Fire, Cold, and Magic spells. This is similar to the old tome in that it lessens the impact of a resistant mob on the wizard's nukes, but instead of returning a little mana it would make the spell do a little more damage up front. The numerical gain would be smaller, but gaining 60% mana back wasn't very useful when we weren't going to run oom anyway. From t10 - t13 there were 5? out of 40? raid encounters where I had oom issues. Allowing a little more damage up front is more often useful (Its worth noting that this doesn't just increase wizard damage on the whole. it lessens the damage reduction from resists. we can never go over our 'base' damage with this tome, so this would remain something that is only situationally beneficial since a lot of mobs don't resist nukes at all to begin with).
Noncritical Focus: Increases the damage of non critical/ultimate/primal blasts by 2%/rank. I think for balancing the wizard class on the whole this is the best possible thing that could be done. Wizards aren't that strong at low-mid tiers. They scale very well though and with lots of tomes/supreme/etc they do very good dps. Most of this dps is from critical and ultimate blasts, so even with 4 ranks done this would only increase solosolki's overall dps by ~2% (compared to most other dps oriented class tomes with 4 ranks done this is not high). On the other hand a t9 wizard with a 100k charm who completes rank 2 might improve overall dps by 3% because they are not to the point in the game where they rely on consistent crits and ults for their dps.
Arcane Barrier: Reduce magic damage taken by 2%/rank. Super simple... wizards are one of the squishiest classes in the game. They are masters of arcane/offensive magic though, so it makes sense they could handle taking damage from their own magic a little better than other classes.
If you are a wizard or know a wizard or like the idea of a wizard and think the useless tome should get replaced with something useful please let us know even if its just "these ideas look great". This is such a small community that individual input really can/does make a difference, but good/valid suggestions can end up ignored if it doesn't seem like players care about it!