Windstone Feedback

So, by now i've done a lot of this zone a few times, and i can guarantee no t9 group will kill, any of the bosses i've killed (besides one that drops the cudgel of dank doom every time), much less survive more than a few pulls if you head to the northern area. Even with a line up like Jraul/Sabuti/Anti/Draeos/Ming/Nifera we would still get wrecked by a good handful of trash and bosses, most notably "The Lug Worm". this mob oom's anti almost everytime, and im pretty sure we're the only ones who have killed it. Then you have mobs like master or the mausoleum that jr can literally solo. it's pretty unbalanced as is, imo. we cant figure out any strats, it's basically fat finger gheal and pop call on every boss fight minus well, the boss off the zone which isn't even a boss fight really. but after all this being said, i think the zone could be awesome with more work. i really like the design, boss graphics, trash graphics, and really just the lay out in general.

PS, i still want my Calyth monk phats, slaar :(
 
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Lug Worm could use tuning but I promise you there is a small but notable strat to it. Master of the Mausoleum is included in the solution package I alluded to in my other post. I strongly believe a group that finds Melek Taus kinda easy will have no problem killing at least the Dwarf boss which is the only other one in contention here.
 
Lug Worm could use tuning but I promise you there is a small but notable strat to it. Master of the Mausoleum is included in the solution package I alluded to in my other post. I strongly believe a group that finds Melek Taus kinda easy will have no problem killing at least the Dwarf boss which is the only other one in contention here.
yeah i forgot about that one, a group that can down MT could probably take out shadow dwarf. it seems pretty balanced for the tier it's intended to be, only the dps check / aoe dmg might be just a tad too high. other than that it's pretty cool , loot seems pretty okay aswell
 
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If the pull included two linked mobs that each AE for 3.7k thats definately not a T9 encounter, (esp if they AE at the same time). Although perhaps the problem was you brought a munk.
 
have you thought of maybe having the testers create a new toon give them 65 with cop5 and a list of gear on that tier they could pick from and or a set of gear you guys decide would be best for that tier. then have them test it? it would be the only true way to have the zone tested by the tier you are shooting for. like i said in my earlier post i have been told the lurk under the bridge will run a t12/13 healer out of mana. also there are some named in there that are killing stryda. mostly the DB's. it seems like a very fun zone but also way harder than emberflow that is rated at a higher tier near the back end.
 
From the perspective of doing this zone a fair amount with a non-ringer crew of T9-10 folks, my perspective:

1) Doing this without an enchanter for an on-tier group is suicide. Even with a monk pulling, 1 bad pull is an automatic wipe without an enchanter. Bringing a necro is a very good idea because 1 wipe means starting the hour + clear of trash before you get anything useful.
2) The yellow con trash is harder than the minis... Not sure if intended.
3) Lug Wurm is stupidly hard. We had about 5 attempts to crack him and figure out the strat but even with dev hints, no idea how to do him still. So if there is some obvious strat that makes him doable, maybe an emote with a better hint?
4) The shadow dwarf boss is doable from an on-tier t10 group at MAXIMUM efficiency. Have no real chance otherwise. We got him to ~50% with our non-ideal group setup.
5) I've said it before in this thread previously, but for the amount of trash and how little exp/money/anything useful the trash drops, it's not worth it for an on-tier T10 group to attempt at the moment. With all the AEs, it's way too much for an on-tier healer to deal with. Maybe if the AEs were resistable (it seemed resists did little to nothing).

Looking over my post it seems negative and I don't mean it to be. I appreciate the devs working with us through this zone and this zone has a lot of potential. I'm just trying to be honest in that it's not worth it for an on-tier guild to try to do this zone (similar to the current state of the Lower Thaz water wing).
 
You were able to find a strat for the Lug worm? We tryed a bunch of stuff but couldnt figure out the intended strat either..
Ended up just going with the gheal your group at 10% hp every 30sec or whichever strat heh
 
You were able to find a strat for the Lug worm? We tryed a bunch of stuff but couldnt figure out the intended strat either..
Ended up just going with the gheal your group at 10% hp every 30sec or whichever strat heh
whatever it may be, we still gotta get nif and sab that phat shirt $
 
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