Lyte said:
Bernat said:
We don't have AE Taunt on our warriors yet

But when we do, then yes, everything you suggest will work. Right now, we can't even cast Malo/Slow at the beginning of fights because of our lack of gear on aggro'ers when farming places like Cmal2. (And our Pal/SKs can't main tank those areas yet)
But, this strategy guarantees the Warrior use up the timer on AE Taunt if he has to pull off the Shaman. If it's like Live, then the timer on Taunt is pretty significant, and using it up at the start of pulls might not be optimal. Anyways, we'll check back when we have some gear, AAs and some more trials.
I'm like 99% sure that even an arrow shoot by the Warrior will take the mob off your AA-Slow. And that's not the tactic for regular fights, just for bosses since the recast of AA-Slow when you first take it is 2 hours. (I would leave any exp-group that killed a mob every 2 hours

.) The recast for AE Taunt is 10 minutes, iirc.
As for slow in exp-groups, I already agreed with you, and I suggested a new spell (or line of) of low-resist, low-aggro, low-% slows.
[quote="BarryHalls]I am impressed that so many people have made it by with a shaman as main healer though, but on this server i get the feeling it's all been the same shaman

[/quote]I've been mainhealing in a group already with a lvl 65 mid-end shaman. It works, the problem is that when facing a really tough mob, a cleric or druid can burn his mana chaincasting huge heals to keep the MT alive, and then having to wait to med up to full or some optimal %.
With shamans, this doesn't happen. When we face a really tough mob and we're mainhealing, the MT will most likely die. This is because we base our healing power not based on huge heals, but on more heals. So the MT will die when you're probably at 70m, or you will run out of mana because you have to chain cast quick heals to keep him alive. Even if I don't like it, I understand it's soem different focus we have on the healing aspect.
There are places I dislike, like CMal, that I have even switched my role with the cleric. I started healing and I told him to nuke because I felt suboptimal in that place. This is because mobs had a high resist against slows and were immune to poison. My other dot, the disease one, simply didn't last enough to do the damage of a single nuke. So I told the cleric to go into melee / nuke (shaman nukes are crappy

) and I did the healing thingies.