Ok, I'm leaving WR for various reasons which I won't go into here but I would like to tell the devs that I was/am VERY impressed with the amount of effort and hard work that has gone into WR.
I thought I would post some of the things I enjoyed about WR on my way out:
Old school gear without the mudflation. You had to work for your gear.
Faster exp than live.
That you can die and wake up at your bind spot fully equipped and not have to sweat doing a cr.
The exp debt system vs losing exp.
Newbie quests - a good # of newbie quests in both Evil/Good cities
Factions - I'm a sucker for factions, the more the better
Mistwoods Ring/Fishing Grub quests - I thought these were very well written, fun, and gave good reward for the effort.
Taldor Malath Cloak Quest series - again a fun quest, I liked how it gave some lore and storyline, and a good reward
Zones which are connected differently - I like finding Unrest where Kerra used to be and Nurga connecting the warrens to Faentharc. It changes it up from live and was always fun the first time you hit a new zoneline.
Anything that changed from Live - the undead in Gfay, Lizards in Crushbone, frogs in Taldor Malath, etc....
The Warrens - a very well designed zone.
The Vah Shir Lynch Mob - It made me chuckle. Same with Scavenger Gnirt.
The evergrowing fungus in Greenlight Hills - It was fun watching him keep bigger and bigger. Didn't manage to kill the Humongus Fungus, but it was fun getting to him and then trying.
The Crusher - Pretty spectacular sight out in the middle of the desert.
The drunken dwarf who thinks that the High Priest is half-tizmak or somesuch nonsense.
Some of the higher levels who would hang out in the newbie zones giving items or buffs. Taking care of the newbies is always good karma.
That devs took the time to make bards playable.
Lord Rizhal and his lore on the dragons.
NPC spell casters are nasty. I love this, it's back the way original eq was when you had to fear casters.
The dragon in WW who when hailed said something like "Greetings Jamethiel, you are known to us and welcome here" I'm a sucker for things like that.
Nice work all
I thought I would post some of the things I enjoyed about WR on my way out:
Old school gear without the mudflation. You had to work for your gear.
Faster exp than live.
That you can die and wake up at your bind spot fully equipped and not have to sweat doing a cr.
The exp debt system vs losing exp.
Newbie quests - a good # of newbie quests in both Evil/Good cities
Factions - I'm a sucker for factions, the more the better
Mistwoods Ring/Fishing Grub quests - I thought these were very well written, fun, and gave good reward for the effort.
Taldor Malath Cloak Quest series - again a fun quest, I liked how it gave some lore and storyline, and a good reward
Zones which are connected differently - I like finding Unrest where Kerra used to be and Nurga connecting the warrens to Faentharc. It changes it up from live and was always fun the first time you hit a new zoneline.
Anything that changed from Live - the undead in Gfay, Lizards in Crushbone, frogs in Taldor Malath, etc....
The Warrens - a very well designed zone.
The Vah Shir Lynch Mob - It made me chuckle. Same with Scavenger Gnirt.
The evergrowing fungus in Greenlight Hills - It was fun watching him keep bigger and bigger. Didn't manage to kill the Humongus Fungus, but it was fun getting to him and then trying.
The Crusher - Pretty spectacular sight out in the middle of the desert.
The drunken dwarf who thinks that the High Priest is half-tizmak or somesuch nonsense.
Some of the higher levels who would hang out in the newbie zones giving items or buffs. Taking care of the newbies is always good karma.
That devs took the time to make bards playable.
Lord Rizhal and his lore on the dragons.
NPC spell casters are nasty. I love this, it's back the way original eq was when you had to fear casters.
The dragon in WW who when hailed said something like "Greetings Jamethiel, you are known to us and welcome here" I'm a sucker for things like that.
Nice work all