What disallowed class/race combo(s) do you think should have been enabled from the start? Personally, I like the direction that EQ2 took by allowing any and all class/race combos so that a player wouldn't have to give up playing his favorite class just to be able to pick his favorite race or vice versa. I always thought if a player loved Ogres so much despite their lack of brainpower, yet that player still went ahead to become a rare Ogre Wizard or whatever, more power to them -- it gave their character, well, character! The restricted system SoD uses does have its benefits, though, such as predictability and allowing those privileged few with enough fame to "buy" their way into any class/race combo they always dreamed of; this makes those characters stand out all the more, making you wonder how they won the race change in the first place!
Anyway, if you could go through SoD and enable any class/race combinations to your liking, what would they be and why? Would you, in theory, be against a Shards of Dalaya where all class/race combinations were permitted?
Here's my list:
Bard
Lastly, a couple fun facts regarding class/race combos!
Anyway, if you could go through SoD and enable any class/race combinations to your liking, what would they be and why? Would you, in theory, be against a Shards of Dalaya where all class/race combinations were permitted?
Here's my list:
Bard
- Halfling: This seems like a no-brainer, given how social this race is. I also have wondered whether there were early plans to enable BRD for this race simply because there exists one "casting" animation for songs for all small races (which share the same animation set). Between Dwarf, Gnome, and Halfling, this race certainly seems the most likely contender for the class.
- Froglok: This race is itself designed after an animal, and the other two animal-derived races (IKS and VAH) both got to be BSTs. Lots of swamp-themed pets could be thought up for this class, perhaps with the Froglok tadpole being the most obvious choice. Other options might include the mosquito or the snake. Finally, FRG is actually the only race with access to SHM yet no access to BST!
- Half Elf: This is the one and only races that allows PAL yet does not also allow CLR, which makes little sense to me. What might the rationale behind this have been in this first place? I don't think it's a holdover from AD&D or anything....
- I wouldn't change anything for this class. A case might be made for Barbarians, but SHM fills that role well enough in my book.
- Froglok: This race already has a robe graphic and can already choose WIZ, so why should Enchanter be beyond their capabilities?
- Iksar: The Iksar have proven their cunning and propensity toward manipulating others, so ENC seems like a natural fit. They also look great in robes, yet NECs are the only robe caster class to enjoy that benefit (and they spend most of their career in dorky Undead forms anyway!).
- Froglok: Same reason as above.
- Vah (Shir): Maybe this is a result of a bug that for some reason usually makes me see Vah as wearing no armor whatsoever, but this race seems like it would be well-suited to the MNK class. As BSTs, they frequently use H2H weapons anyway, and given their comparable size to the Iksar and also the presence of a tail, the connection wouldn't be that much of a stretch. It'd also be nice to see a little variety among this class, given that all the Monks you ever come across are limited to one of two races!
- Froglok: Same reason as given for Enchanter and Magician. Incidentally, FRG NECs were allowed on Live after a certain point; I'm curious how this will be handled with the new client....
- I wouldn't change anything for this class, though I could picture a decent case being made for the do-gooder Wood Elves; they look great in platemail yet so few of their classes get plate pieces!
- I wouldn't change anything for this class. As with Druids above, I could see a case being made for Barbarians (especially since tracking food in the desolate north must be pretty important around Halas!), but I'm not sure it would fit all that well with the lore.
- Iksar: This race is sneaky and shady by nature. Simply look at their slinky movement animations while ducked -- that just screams ROG! And was there ever an Iksar in the lore who wasn't adept at backstabbing (metaphorically speaking)?
- Froglok: I don't mean for this race to be getting all the attention, but given that FRGs were eventually allowed to be NECs on Live, the extension of SHD doesn't seem very far-fetched. The race was given CLR / WAR and therefore PAL from the start, so if they ended up with NEC / WAR later on, why wasn't SHD enabled?!
- I wouldn't change anything for this class, though I do rather wonder what spurred the Live devs to grant FRGs access to both CLR and SHM rather than one or the other; they're the only race with access to both!
- I wouldn't change anything for this class. The fact that ERU and HIE (High Elf) are the only two disallowed races gives them something of a unique trademark. Plus, they're among the wimpiest and most cerebral of races, so the rough-and-tumble ways of the WAR seem unsuited to them.
- I wouldn't change anything for this class. However, poor, hopeless Thog in Southern Newport makes me wish we could see one or two OGR WIZ toons running around Dalaya!
Lastly, a couple fun facts regarding class/race combos!
- Originally, Gnomes were incapable of being knights (PAL / SHD); this change didn't come until a year or two into Live's development!
- Similarly, Halflings were incapable of being PALs and RNGs until the same patch when Gnomes were knight-enabled!
- As mentioned above, Frogloks were enabled for NEC and ROG several expansions after the race's initial introduction in the Legacy of Ykesha "extension" pack (a.k.a. mini-expansion pack); I'm not sure if there were lore-related reasons for this, such as the race "falling" from their highpoint in Grobb and being displaced to Rathe Mountains....
- The much-maligned Berserker (BER) class was enabled only for the following four races on Live:
- Barbarian
- Dwarf
- Ogre
- Troll
- The Drakkin race, which came later in Live's development, was enabled for all but the following classes:
- Beastlord
- Berserker
- Shaman