We All Love Monks, Here

I hate leaving on a low or negative note and there is enough poo pooing going on.

Here is what I saw happening.

Flat DPS increase. There shouldn't be 5 tiers of DPS. It needs to be cleaner than that for our sake and the admins sake. Top tier is your pure dps classes all operating within 5% of each other to include their gimmick. I expect I would see Wizards, Necros, Mages, Rogues.
Then your not top tier DPS, aka I serve some other function coming in a fair second to Top but still within 5% of eachother. I would think Rangers, Monks, Beasts, Bards, Shaman and maybe Druid. (If we are keeping the only tanks tank, then rangers should probably go up a peg)

And the rest here on Gilligan's Ilse!

This is a pretty limited system we are working with but I don't think we have to get rid of all that much. Monks needed a tweek, not an overhaul. Save that for the Beasts. Most people would seem to agree that some of the monk stances were highly situational and others were down right bad. We don't need to toss the baby with the bath water here though.

Monks Aux from wherever. Tone it back to its normal value for balance but they are a force to be reckoned with and it shows on the battle field by distracting even the most vicious or focused of foes.

I get that monk special attacks are looking to be a focus, so lets work with that. Innate 20% miss chance? Nope. Make it so by the time you finish off the AA you have a 95% hit chance. You now have a reliable place to put consistent DPS and interesting effects. On that note, interesting effects would be cool if they are innate and reliable so we should tailor them to our needs.

Round kick sounds cool as an AoE attack, I would like to see that like the warrior whirl wind. It hits 4 targets for the moderate damage round kick does.

Tiger Claw, I looked it up, is a swift and powerful attack to the neck or other "soft" targets such as the groin. Sound like a great place for an innate 50% .5/ or 1sec stun.

Eagle Strike is similar to Tiger Claw but is typically targeted at muscle groups. Give monks a debuff that lasts 2 seconds for -150 atk? Or make this the taunt one but I like the idea of a stance instead.

Dragon Punch/Tail Rake is a heal, thinking base heal of 175-200 at 65 (3 of them would have come close to the heal value from 3 moves of the combo system).

Flying Kick, money money money.

Then we can toss in the disc system you are thinking. Since we didn't actually come up with a better DPS stance for monks how about /s 2 generates Ki or Discipline or whatever and some other stances spend it making the innates of your special attacks more effective. Remember your first time using the flame or frost disc? Of course you do, it was the only time you used it. All of a stamina bar for 4 procs of a sad little DD, lets put some hair on that chest. Frost/Flame fist spends endurance at the going rate it does now per punch but also grants a 10% increased accuracy (from the combo system) and it keeps its proc but also makes all the special attacks more effective. Round Kick hits substantially harder (should also do this in whirlwind stance), Tiger claw is a 100% chance (anything you didn't want stunned can't be anyway), Eagle Strike also drops accuracy by 1 or 2% and lasts 4 seconds, DP/TR heals for double, Flying Kick hits with the fury of 1000 suns.

Ethereal stance, 5 min cool down and doesn't take discipline. I think when we have a more flexable system I think it would be cool if monks got AA to lower it to like 3mins.

My idea of giving monks a quick tanking niche is something pretty similar to the frost/first fists but instead of the proc and accuracy monks auto dodge ripostes, take 30% less physical damage and gains the ability to dodge magic at half his current dodge skill all the while generating hate with every strike all but guaranteeing he takes aggro for the 8-10 seconds it lasts.

Last note, bare fist damage. I do not know what to scale it with but I think that it should be the hands down choice for monk DPS and the trade off is a small amount of survivability. I don't want to say it seems like the overwhelming opinion that bare fists is where it should be at, but I haven't heard a 1h weapon idea I thought was all that amazing. I have always been given the idea of a monk as unarmed or a staff (2hb) and I think 2hb would be cool for situational events, such as AoE parties.

The mishmash of ideas I have seen here makes me think that h2h damage should continue to scale at the rate it did from gaining +h2h baked into something else, AA maybe? By the time you max your AAs or get 400 or something you should hit where monks used to when they had +25h2h, and with better glove itemization through the tiers you can better control monk damage to keep it on par with the 2nd tier dps and you free up h2h to be flavor, or another desirable stat but not the end all be all.

That's my idea anyway, didn't just want to come here and shit up the place.
 
Okay, first things first, I agree with this guy, The complete sum of our situation.

2nd, let me clarify something, I never revealed I had a secret, Mierin did. What I have wouldn't help the testing AT ALL. You think it will cause you think I have some item, or something that just makes my DPS jump! Its a situational trick that is great, but it also shows the stupidity of 1 of these updates and will probably be nerfed here soon as it becomes more and more apparent that this particular area was stupid. I have tried to refrain from saying anything about because IF you haven't realized it by now its because u have never paid attention to it before and you HAVENT been able to use cause of its situationalness. And for those that DO know the trick Don't use or share it cause its NOT THAT GREAT. Originally I kept this back because if it came out it would more or less get nerfed, or cause this entire Mnk thing to go a whole different direction. Now I keep it back because I see no reason that I should tell you my secret that I learned to use to boost my DPS before this even happened, and if you cant find ways to supplement your own DPS its cause your not looking. So don't accuse me of being some high horse idiot that does things for my own pride cause if u ever were even IN a guild with me you would find that I am the laughing stock of most situations. Now, SHUT THE HECK UP and focus. I said this was over now it is. Stop pointing fingers and acting like I have some key to your DPS, You have the key, its called YOUR MIND. Use it and MAYBE ull realize how to supplement your DPS some! Now this is done. Forget the fact u ever saw Mierin's Parse. All it shows is that Something about Mnks needs changed or more nerfs need done to things pertaining to Mnks. All it is, is the forerunner of bad news for the mnk changes atm.

3rd, 2hb needs a beef on mnks/bst, and if that Overpowers The great 2hb u get at T13, Entropy or whatever then the weapon needs Nerfed. I have played this game since 2006 (on and off alot) And in that time i have found 2hb to be ridiculously worthless. Why use a 2hb? Its slow, if u miss your DPS dies and it doesn't put out the DPS u want. Before they were likes cause u could get good AE aggro with WW stance. Now we have round kick, but I have felt and said it several times that 2hb needs something given to it. Auxing against Ripos is alot easier when u got the weapon bonus and ure not swinning 10 times a second. How do you balance it? idk. I have suggested more Stam generation and been shot down. MAybe increased dmg? better procs on the 2hb IDK but yeah, 2hb aint worth it till u get to the mighty Entropy's Spine, at which point it will be nerfed cause too many Mnks have it and the "realization" of how OP it is has donned on everyone.
this post gave me aids irl. also idk if you read the thread but spine is 50 dps above horok and dawnfist as is, and before the nerf it was still only 100 dps ish above horok and fist. it confuses me that you think the item is op, the only thing that was "op" about it was the previous proc on it that proc'd a 1.1k non crit lifetap on 6 targets. even then it was only op in soloing
 
And for those that DO know the trick Don't use or share it........Originally I kept this back because if it came out it would more or less get nerfed......

Policy Plaza Quote
Bugs should be submitted to the dev team with the /bug in game command. If the bug has any exploitative potential you must also please either contact the a member of the dev team on IRC or petition asking for one in game (be sure to include that you found an exploitative bug). Do not use the bug to further your character after finding it even if you reported it.

let's move on...
 
Jaec is so awful that I just liked a Sabuti post. I feel ill.

Anyhow, devs going to weigh in or give an update or maybe discuss some plans that maybe won't break the class? I think that 2.5 could happen tomorrow and it won't amount to more than a flash in the pan unless ongoing problems get addressed. Please try closing out these threads instead of making new ones.
 
More testing done on http://shardsofdalaya.com/fomelo/fomelo.php?char=messerschmitt
blacktongue gloves, 20H2h total on same mob
OLD PARSES, using round kick combos, barefist, aggressive
--- DMG: 55673 (100%) @ 647 dps (647 sdps)
--- DMG: 51746 (92.95%) @ 602 dps (602 sdps)
--- DMG: 55701 (100%) @ 605 dps (605 sdps)
--- DMG: 52488 (94.23%) @ 571 dps (571 sdps)
--- DMG: 55948 (100%) @ 622 dps (622 sdps)
--- DMG: 52021 (92.98%) @ 578 dps (578 sdps)
--- DMG: 55676 (100%) @ 647 dps (647 sdps)
--- DMG: 50788 (91.22%) @ 627 dps (591 sdps)
Average: 612 DPS
========================================

Post 1st round monk changes (aggressive, spamming flying kick) with focus, shaman stats
--- DMG: 55881 (100%) @ 327 dps (327 sdps)
--- DMG: 54629 (97.93%) @ 374 dps (364 sdps)
--- DMG: 55820 (100%) @ 360 dps (360 sdps)
--- DMG: 55826 (100%) @ 332 dps (332 sdps)
Average: 348 DPS
========================================

Post 2nd round monk changes (aggressive, spamming flying kick) with focus, shaman stats
--- DMG: 56245 (100%) @ 473 dps (473 sdps)
--- DMG: 51065 (91.44%) @ 422 dps (409 sdps)
--- DMG: 52558 (94.24%) @ 398 dps (398 sdps)
--- DMG: 55798 (100%) @ 399 dps (385 sdps)
--- DMG: 52688 (94.25%) @ 412 dps (412 sdps)
--- DMG: 51112 (91.57%) @ 379 dps (379 sdps)
--- DMG: 52290 (93.61%) @ 376 dps (376 sdps)
--- DMG: 51773 (92.65%) @ 414 dps (398 sdps)
--- DMG: 56170 (100%) @ 404 dps (404 sdps)
--- DMG: 50384 (90.34%) @ 400 dps (388 sdps)
Average: 408 DPS
 
So a 2hb thats ACTUALLY more DPS, last one I heard/saw was hermits 2hb which got nerfed and all I hear now is its crap. Entropy's spines lifetapin on 6 targets....yeah no wonder it got nerfed. Also, incase u have NEVER fomeloed me, I dont have a entropy's Spine. All I have is a fomelo/wiki. IDK what DPS is does. All I know is all T13 use and all mnks seem to want it. So im GONNA state if the wep gets OP then it needs a nerf. Cause IDK what DPS the weapon does.

2nd, Idc is u troll me on here all day long. Keep at it for all I care, Hate post every time I post if u want. Get aids or cancer or whatever every time u read it. IDC cause its not me that is acting childish over somethign stupid. I've said it and ill say it again, If you even TRIED to figure out how to up your DPS you would find it easily. Also heres a solution to your problems, stop reading my post.

Also, a 2hb actually Doing DPS, I shouldn't have to wait for T13 to find that. Every 2hb I ever used (mind u most of this was before the combo system) was kinda pathetic. Only prominent ones I have ever seen is the Ragercaller, Frost 2hb, Spiked obsidian, and Staff of Shifting Shadows. The first one is extremely hard to get and anymore is more than likely not worth it. 2nd 1, not a huge DPS boost iirc so yeah. Spike is like what? impossible to get now? and Staff got nerfed so that half say its no good or just gotta get lucky to get any real DPS.
 
also idk if you read the thread but spine is 50 dps above horok and dawnfist as is, and before the nerf it was still only 100 dps ish above horok and fist.

lets not go down this road again friend. let us not bring up the thread where you were doing less dps than a naked lowako. if anyone is banned about talking about pre nerf monk dps its you.
 
If you want the mnk fixed address the problem. Is a Mnk a pure DPS matching Rogues, or a Tanky DPS that sustains all day long in the front. IDENTITY is everything. Either we want DPS (I understand the griping atm cause most are T13 and doing less DPS than a T6-8 Ranger, I feel it too) or we want sustainability. I prefer to be the Tanky DPS. If there are 3 categories, top/middle/bottom, of DPS ranging from 1k+ -- 900 for the top DPS, 900-800 for the middle and 800-700 for the bottom (this is ALL hypothetical I play a mnk, at the T11ish rank IDK other Class DPS and whats top or not I go off my OWN knowledge, you want to amend these statements? fine, my opinion of where the class belongs from T1-T13 doesn't change.) Then the Mnks belong in the range of around 850, IF attempting to DPS, to the 700 range. They should do this DPS in the front, and should sustain in the front. (I may be high on the DPS AGAIN I am throwing a hypothetical DPS range in there and telling u imo where he belongs. LOW-Semi-low.)

This is the picture I got from what Slaar said with this post. I pictured a NOT so great DPSer who Sustains in the front and brings something to this raid/group by reducing the dmg done to the tank WITHOUT using resources. If ramp/WW he may need some sustain but what melee doesn't? He takes Ramp like a boss and should actually be prioritized for it. He also is not a Tank, but he can OFF-tank. Why? cause he don't DPS he ain't got no utility, his range DPS is just like his melee meh, so WHY can't he off-tank some? A mnk tanking is NOT OP and should NOT be considered a bad thing because it is a trade off. He is not Top DPS he is not even half-way TO the top DPS he is the bottom of the 2nd category, or top of the first. Beastlords and Bards (honestly what Bards need is a strong beginning, the bards I have seen are great utility and good DPS. It just takes forever to get to that point.) need something to define why they are not great DPS, or need bumped up in DPS, but thats NOT a discussion for this thread. The Mnk is NOT a Glass Cannon, he is a Rock. He hits and he gets hit. He can break, but it takes hammer not a fist to break him.

Mnks have been this vision for forever. We don't get heavy armor cause we need to stay below 19 stones/pounds of weight for a Dodge bonus. Flying kick does Laughable DPS compared to back-stab. Why is this? BECAUSE we are NOT rogues. We are Mnks. We DONT Do TONS of DPS. We OFF-TANK and if u take this from us its really destroying our vision. Auxing bonus, This adds to the mnk. Tanks aux, Mnks off-tank so why shouldn't he be up-front with the tanks? hes not DPS like the other classes who stand behind.

Should the mnk get some DPS? Yes. If he can't do something more than a SK, Pally or Warrior why bring him? Auxing? meh, you gotta heal him if hes in-front taking dmg. DPS. More than tanks, less than rogues/other major DPS. Why does it have to be DPS why can't he have something else? well a Mnk aggros through DPS. He needs a good amount of DPS to have good aggro, and that aggro has to exceed the DPS so that HE is the secondary target instead of the Glass-cannon Rogue.

I feel he should be given the choice of some DPS or more Tankage but that this should be chosen not as much through stances, as it is through Weapons. most classes have 2 weapon types. Mnks have three. barefist, 1handers, and 2handers. Barefist is obviously DPS, who blocks blades and big fist with barefist??? 1handers, nimble, blocking, ripo, good tankign situation there lots of dodge/block/ripo chances cause you are usign TWO weapons. 2handers, well its a big stick generally (unless its Entropy spine then its a naginata) big sticks hurt. and that hurt makes you angry. The 1handers hurt just as much over time, but the big stick hurts more instantly. So why not a aggro generater/some DPS. Middle grounds always gotta be found in this area but yeah, I have been and continue to push for this.

I also wish to push for a new or 2 new stances. Auxing and (imo) tanking to a small degree is our job. and atk speed with avoidance LOSS is not a Auxing stance. Nor is goign into S3 and doing less DPS than a Bst pet! (okay maybe slightly more) That is not the way for a class to function and it needs a fix. A stance with DPS options for the front, increased melee dmg instead of atk speed? maybe something else. Maybe we need more sustain and less dmg, A stance that increases dodge and has a lifetap option at the cost of dmg? This is stuff that needs to be put in for a mnk to aux. He can't be told to do 2 jobs and then be told to choose which ure gonna do and which ure not gonna do.


I can go on and on about this, but really I alrdy know whats gonna happen. the usual post of hatred and such, and saying I am a idiot, oh well boo hoo la de dah. read it, think on it. Make your own ideas. If you want to be a DPS reroll a Rogue or Wizard or even a Necro. Currently a Necro does everything a Mnk does including sustains like no tomorrow cause he lifetaps all day long, plus he has a pet.

And remember, this is my VISION of a mnk. A vision from years of playing a 400 DPS Mnk (before combo system) in Yclist, and generally lowest DPS in the raid, but I could tank and had a dodge bonus for being under-weight. Now the tanking wasn't OP, I couldn't take the tanks place, but I could take the hits better than rogues. Is this the only vision? heck no. This is just A vision. have your own? thats fine! We are ALL different, I don't stomp on your ideas cause I respect everyone's opinion. (unless u just want to be OP....)
 
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I was going to make another big effort post but instead I'll just point out that rangers are tanky top tier dps who also provide utility and don't have to deal with melee shit. The biggest dps dick on the server belongs to an enchanter (utility class) who doesn't have a supreme charm and half the tomes of the other top t13 DPSers. "Balance" is a myth (see my sig) so asking for monks to do good dps at the expense of everything else, or mediocre dps and some utility, is a dumb thing to ask for because we'd still be irrelevant as a class if you get either of those.

I didn't read the rest of your post because it appears to have been written by someone with ADHD who's on a lot of drugs.
 
I was going to make another big effort post but instead I'll just point out that rangers are tanky top tier dps who also provide utility and don't have to deal with melee shit. The biggest dps dick on the server belongs to an enchanter (utility class) who doesn't have a supreme charm and half the tomes of the other top t13 DPSers. "Balance" is a myth (see my sig) so asking for monks to do good dps at the expense of everything else, or mediocre dps and some utility, is a dumb thing to ask for because we'd still be irrelevant as a class if you get either of those.

I didn't read the rest of your post because it appears to have been written by someone with ADHD who's on a lot of drugs.

the problem is that when a ranger tanks his dps goes to shit. the problem i keep seeing with monks is that when they tank they want to be able to do dps as well. Monks need to decide if they want to tank there is a trade off. if they want to dps then they tank like a wet paper.
 
I haven't seen any monks want to do top tier dps while tanking a mob. The combo system almost managed to let us choose one or the other (which *is* what most monks wanted), it just needed to be adjusted/improved a bit.
 
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Okay Dindass. Lets Recapp.

was going to make another big effort post but instead I'll just point out that rangers are tanky top tier dps who also provide utility and don't have to deal with melee shit. The biggest dps dick on the server belongs to an enchanter (utility class) who doesn't have a supreme charm and half the tomes of the other top t13 DPSers. "Balance" is a myth (see my sig) so asking for monks to do good dps at the expense of everything else, or mediocre dps and some utility, is a dumb thing to ask for because we'd still be irrelevant as a class if you get either of those.

I didn't read the rest of your post because it appears to have been written by someone with ADHD who's on a lot of drugs.

Alright! Rangers are OP, You admit this. They can DPS and they can tank and they can turn it on and off in a sense. If they tank they cant DPS. THIS is example of what I am saying a Mnk has to ability to do WITH weapons. Cant DPS when tanking cause he needs weapons, but can DPS when hes barefisted and has a 2hb for GETTING the aggro and if the mob aint too bad for KEEPING the aggro.

Dps Wise, again u admit rangers are OP. So in your train of thoughts, Mnks should be too. So lets just make mnks Top tier DPS and Tank like a warrior! yeah...whos on drugs and is stupid here?

If u didn't read my post then u don't know what I have said. So how can u judge what u don't know? You pre-judge me and you find everything i say stupid for it. At which point it don't matter what either of us says.

A balanced mnk isn't stupid just because Rangers aren't balanced. What IS stupid is to say that a Mnk SHOULDN'T be able to tank when Rangers do it and DPS. Which is why I stressed that Mnks SHOULD be able to tank. U can say all u want that my idea is stupid but my idea is a enhanced version of what the mnk use to do. He was a puller and a off-tanker. DPS was bad but he made up for it in others cause we wasn't technically DPS.

Oh to touch on enchanter. A Character that feeds off the DPS of other....he gives up being able to do anything on his own PERIOD for the ability to increase his DPS when theres 18 ppl with him....OP? depends on how u look at it.

If balance is a fake word and concept then Stop posting here now. Cause Mnks are nerfed atm or in reality, unbalanced. So shut up with your stupidity.
 
I never said you were stupid, I said I skip most of your posts because everything you write is just stream-of-thought ramblings with no structure or punctuation or anything. If you organize your posts and reread them once or twice with the goal of getting your points across more clearly, it'd be fine. But if you'd rather just brush me off as a mean jerkhead with a personal vendetta against you that's cool too.

Nothing any of us post in these monk threads influences Slaar in any way, I'm just really bored at work and it's fun (in a depressing way) to see how close all of these changes are to being balanced/fun/good and then end up terrible because they just get abandoned instead of polished.
 
If you don't want to be viewed as insulting me, Don't toss out insults, merely say, "your grammar stinks." at which point, I'll tell you.....I know.

Also I do quite agree...can't even get questions answered on here from Slaar.
 
I was going to make another big effort post but instead I'll just point out that rangers are tanky top tier dps who also provide utility and don't have to deal with melee shit. The biggest dps dick on the server belongs to an enchanter (utility class) who doesn't have a supreme charm and half the tomes of the other top t13 DPSers. "Balance" is a myth (see my sig) so asking for monks to do good dps at the expense of everything else, or mediocre dps and some utility, is a dumb thing to ask for because we'd still be irrelevant as a class if you get either of those.

I didn't read the rest of your post because it appears to have been written by someone with ADHD who's on a lot of drugs.
yo fuck you i have some opus on tev. Please excuse me while my utilty class character does 2000 dps on rujik while my DPS class character does slightly more than half of that
 
this post gave me aids irl. also idk if you read the thread but spine is 50 dps above horok and dawnfist as is, and before the nerf it was still only 100 dps ish above horok and fist. it confuses me that you think the item is op, the only thing that was "op" about it was the previous proc on it that proc'd a 1.1k non crit lifetap on 6 targets. even then it was only op in soloing
spine only looks OP because its the only tier 13 monk DPS option in the game
 
spine only looks OP because its the only tier 13 monk DPS option in the gam
I would like to state 1 thing on that (only cause the original content was aimed at me) I never said Spine was, I said if 2hb changes ended up making Spine OP, then it needed nerfing. And honestly, imo it all depends on the OPness. Either way, I have never had the weapon, no clue on how powerful it is so I'm staying outta this 1.
 
I would like to state 1 thing on that (only cause the original content was aimed at me) I never said Spine was, I said if 2hb changes ended up making Spine OP, then it needed nerfing. And honestly, imo it all depends on the OPness. Either way, I have never had the weapon, no clue on how powerful it is so I'm staying outta this 1.
Oh my bad, your post are just very difficult to comprehend and multiple people thought you called the weapon OP
 
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