Sabuti, Slaar alrdy knows. So yeah, if it was shady id be banned/jailed atm. {...}
Yeah, just like the tons of items that got nerfed years after their introduction because they were unbalanced right? Or letting warriors keep using "broken" mechanics with said items forever until it became common place enough to get nerfed?
Honestly, the only reason people care is because their DPS all seems to have dropped consistently across the board but you are claiming yours hasn't suffered as much as what other people seem to be reporting. With 20-50% dps drops people are gonna wanna know how you are testing because maybe just maybe, with crowd sourcing and other people who are dedicating themselves to being useful and not intentionally an irritating prick, we might be able to help the one or two admins working on fixing this thing that will benefit the whole server or maybe narrow down where the tweaking needs to be done. From what I understand about testing and programing in general is the more access to data and records, especially under different conditions with more common and uncommon variables (IE different gear, aas and even levels), inevitable leads to more accurate data which will in turn lead to a quicker and more satisfying resolution for everyone. However, if your secret is that you just play with your sense of superiority stuffed up your ass please feel free to continue to keep it to yourself.
The Aux tanking thing... I never loved it as a defining monk thing. I felt like it was like 'Hey, you aren't really gonna get competitive DPS so here is something to kinda let you do something you already kinda did.' I think a lot of that is that there are just vague or poorly defined class roles. Is this a game in which you DPS as the class that fits your specific flavor (in which anything considered a pure DPS class should always be even, like a <5% variation in DPS when comparatively geared/AA) or is this a game where each class has its own reason to exist and there are fights were it is necessary to have a specific class for X reason (in which case each class needs to have a reason to be in every raid). Right now it feels like this game is a bad mix of both for some classes.
I thought fighting with bare hands was supposed to be the thing that made monks unique. I thought the trade off to not having stats in those slots was that fists were great DPS. From what I got from start to finish in this thread is: GMs think split pulling is dumb, but everyone else loves it and thinks its necessary for most of the raiding content the majority of guilds on this server are in but no longer required for one guild in the highest of tiers so they wont fuck with it if they can avoid it but did anyway. GMs don't think anyone who is not a tank should be getting hit by mobs and survive, but people are used to having to make due with impromptu tanking during the last 5% of a boss to avoid a wipe on new content or when an add peels off onto a healer because the sky scrapper sized boss blocks pretty much all vision in his direction and if you don't have all your spell graphics off it can be that much harder to notice, so monks get a little bump which is likely to make life harder on the raid than the actually intention.
So, people will want monks more now because? You only ever needed one before and their role of FD puller can be replaced by a talented SK or Necro. Necro does more damage, can mez, give mana back to his group, self healing is baked into their damage, and they don't need extra healing because they are ranged so they don't get hit by all those AoE's that a melee would be subject to... So even with the damage boost putting monks higher on the DPS chart (theoretically) what is the point of a monk? They have twice as much Aux as an off tank but need 3x as much healing? You are gonna need some split pulling and some good dps for boss fights, bring a necro. Need split pulling and a little off tanking bring an SK. Where do monks fit in?
If Auxing is going to be their niche then they need to be able to do it without a DPS loss and more importantly, they need to be able to do it without further draining the resources of their team. Being the best Aux means shit if you are making the healers oom faster. I see a lot of "let us ignore parry/riposte" which seems like a great idea now but will likely lead to either unbalanced content or strong nerfs both of which will eventually lead us back here. Why not just make it so Monks Aux from behind. Hell, lower the amount to the norm if its seen as too over powered but this dual stance thing just seems terrible.
You can't make monks have to choose between DPS and utility when they don't do either well or at all. Sacrificing your already low DPS to help the tank mitigate 30-40 damage a hit as if that helped the healer's mana having to also heal you who takes significantly more damage per hit and has a much lower health pool to be taking these hits from.
I am sorry, but I went from very optimistic about this update to angry and depressed. I know DPS will be fixed but now is seems like there is more wrong with monks than there was before. They went from needing an update to still needing an update and narrowly avoiding being crippled by the nerf bat.