We All Love Monks, Here

Is there any inclination to make our Ethereal stance better again? I used to be able to use a full stamina bar on it roughly every 20min and now it has at least an hour cooldown. I'm also going to repeat myself from before saying that it needs to be usable outside of combat, because when combat triggers is buggy in itself and sometimes I'm not counted as in combat untill I'm taking the damage thats killing me.

While the Flying Kick bonus is now going off correctly, it doesn't seem to be affected by Cunning/Damage Increment/Codex bonus, etc which the combos were. As it is now, its giving roughly the same dps in pure nuke damage as the old dps combo, but thats it, we still lose a lot of damage from not having the accuracy bonus of the old combo.

Does it bother anyone else that the special attack bonuses take off 20% stamina but you MUST have 40% stamina to use one? It basically makes it so that 20% of our stamina bar will never be used or so that we only really have 4/5 of a stamina bar.

Also, is Round Kick still supposed to be an aoe , or just hate now?
 
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Does it bother anyone else that the special attack bonuses take off 20% stamina but you MUST have 40% stamina to use one? It basically makes it so that 20% of our stamina bar will never be used or so that we only really have 4/5 of a stamina bar.
There are a whole lot of things about this system that bother me.
 
Agreed. It needs to be based on Focus. I would like to say...Str/Dex basis for H2h is stupid. Next up is nerfs to Stats and such cause thats just too OP! When parsing with T10-11 weps I did WAY less dmg than with fist.

That aside lets look at this sensibly. barefist is the Mnk logo. Agreed. I like it. 1handers, 2 weps to parry/block with okay Nice block/dodge/mitigation/whatever it is we get with it. 2hb.....I know of no bonus cept the same stuff u get with 1handers. Following logic (what the heck is that?!?! this is a game!) 2hb should give only HALF the avoidance bonus that double 1handers give, but if we do that...2handers become less likeable. Why not make it have more Discipline generation? Granted Entropy Spine APPEARS OP. Most mnks arent doing OP DPS with it so far as parses are showing. Fist are OP if they know what I know and can easily achieve good DPS with it. 2handers would be great with increased Stam generation cause it opens up more possibilities to use your special attacks which now open the door to more diversity. s3 = more lifetaps and more aggro. s2 equal more DPS or more stuns/AoE. 2handblunt WW was mentioned and it looked like we would get it back but we didnt. everyone knows 2handb WW was good AE aggro for a mnk and added to their off-tank ability. If we cant have that more Overall advantages seem nice.

Balanceing this...At the rate I am seeing the DPS work with Flying kick...not cut it, do you plan to fix this? idk, but each wep category should have different bonuses. And i like Stam generation with 2hb cause 2hb has always been kinda bad (cept with OP items like Entropy's Spine and pre-nerf Staff of Shifting Shadows) mainly cause u can't DPS with them. I like more stam generation and half frontal avoid/whatever bonus we get. Your thoughts.

Also That parse is correct. I parsed myself doing around that DPS as well. maybe a tad more. Don't ask how, Its for me to know!
 
Agreed. It needs to be based on Focus. I would like to say...Str/Dex basis for H2h is stupid. Next up is nerfs to Stats and such cause thats just too OP! When parsing with T10-11 weps I did WAY less dmg than with fist.

That aside lets look at this sensibly. barefist is the Mnk logo. Agreed. I like it. 1handers, 2 weps to parry/block with okay Nice block/dodge/mitigation/whatever it is we get with it. 2hb.....I know of no bonus cept the same stuff u get with 1handers. Following logic (what the heck is that?!?! this is a game!) 2hb should give only HALF the avoidance bonus that double 1handers give, but if we do that...2handers become less likeable. Why not make it have more Discipline generation? Granted Entropy Spine APPEARS OP. Most mnks arent doing OP DPS with it so far as parses are showing. Fist are OP if they know what I know and can easily achieve good DPS with it. 2handers would be great with increased Stam generation cause it opens up more possibilities to use your special attacks which now open the door to more diversity. s3 = more lifetaps and more aggro. s2 equal more DPS or more stuns/AoE. 2handblunt WW was mentioned and it looked like we would get it back but we didnt. everyone knows 2handb WW was good AE aggro for a mnk and added to their off-tank ability. If we cant have that more Overall advantages seem nice.

Balanceing this...At the rate I am seeing the DPS work with Flying kick...not cut it, do you plan to fix this? idk, but each wep category should have different bonuses. And i like Stam generation with 2hb cause 2hb has always been kinda bad (cept with OP items like Entropy's Spine and pre-nerf Staff of Shifting Shadows) mainly cause u can't DPS with them. I like more stam generation and half frontal avoid/whatever bonus we get. Your thoughts.

Also That parse is correct. I parsed myself doing around that DPS as well. maybe a tad more. Don't ask how, Its for me to know!
What the fuck did I just read.
 
"I found another bug in the system but won't say anything to get it fixed or balanced."

Yeah that's totally the way to go here...
 
I don't cheat or exploit. Don't accuse me of something till you know what I have done. There is more than 1 way to up your DPS.
 
Doing some testing on my T9 monk. Flying kick dmg makes the dps closer but the h2h dps loss makes it an overall big nerf still.

The other thing that really hurts is losing /s 15 which hurts
1) ability to solo/farm
2) Having to choose between auxing OR doing real dps. (The only way this aux pigeonhole rework will work is if monks can aux AND still be good dps)

In /s 15 a monk could would lose a little dps from /s 2 but greatly increase tanking/auxing ability. There's nothing in the new system that comes close now... The endurance system still feels really clunky/awkward to me and I still think they should just remove the endurance cost from kick and restore the old stances (or at least the useful ones).

Also the ~T9 monks in our raids are still parsing about HALF the dps compared to casters of similar gear level.
 
"I found another bug in the system but won't say anything to get it fixed or balanced."

Yeah that's totally the way to go here...
Let me assure you that Jaec is in no way cheating or bugusing here, just optimizing his DPS.
 
I don't cheat or exploit. Don't accuse me of something till you know what I have done. There is more than 1 way to up your DPS.
I didn't say you cheated or exploited, I said you found a bug in the new system and won't share it because you don't want to be nerfed. That's understandable.

However, that isn't a healthy opinion to have on a server with such poor communication between staff and players and with changes being implemented with minimal testing or understanding on the part of the person doing the changing.

Like, this week I found that I can kick for 2k with +FK gear. That's probably unintentional or not balanced correctly. Instead of keeping it to myself I posted about it to hopefully get some feedback and to see if other players got similar results.
 
I can feel the Monk comradery here. Working together as a class to achieve goals. As a class becoming better instead of hording secrets and trying to cut the legs out from the other guys. What SoD is all about. Sharing.

I+always+have+hallucinations+of+heavy+breathing+under+my+bed+_fce37905991fea881590c316d25b85a8.jpg
 
The old combo system was lop-sided and I encourage you to find and post parses from before it existed and compare. I did do real test parsing with these changes, but maybe I did not test enough different gear setups. On hand-to-hand alone, there is no way a T13 Monk does less punch damage now than before, but the DPS loss could still be attributed to the weakness of Flying Kick. For lower tiers, it is possible the scaling does not work as well. So my options are to either skew the scaling or just increase and cap it. I hate hard caps though! Nevertheless, it was not my intention to cut Monk DPS, so this will bear looking at.
I just did more fist parsing and I still do >30% less punch damage than before. My average hit is substantially lower on top of my accuracy being lower from no combo bonus. This is fully buffed including shaman stats.
 
I don't cheat or exploit. Don't accuse me of something till you know what I have done. There is more than 1 way to up your DPS.

This is not productive to the discussion unless you allow others to confirm your results through independent observation. This isn't new content additions where silence is appreciated, this is class balancing of core classes aspects where it is vital to share information with the player base and with the developer involved.
 
I didn't say you cheated or exploited, I said you found a bug in the new system and won't share it because you don't want to be nerfed. That's understandable.

However, that isn't a healthy opinion to have on a server with such poor communication between staff and players and with changes being implemented with minimal testing or understanding on the part of the person doing the changing.

Like, this week I found that I can kick for 2k with +FK gear. That's probably unintentional or not balanced correctly. Instead of keeping it to myself I posted about it to hopefully get some feedback and to see if other players got similar results.
Pretty much this. Finding something very very useful to balancing a class, telling people about, and the REFUSING to tell them how to replicate it enrages me to no end. The amount of time Slaariel and other people have invested into this change to balance and give identity to the monk class, and then for somebody to find something to help balance the class and refuse to speak about it is beyond irritating.
 
What I discovered doesn't need Tested. may need balanced IF the system ever gets corrected, but till then its not OP nor a bug, nor exploitable. Testing and comparing is alrdy done. You just don't realize it.

Currently my DPS is less than when I used this method BEFORE change so complain all you want. also, Slaar knows (not by my hand I admit) so yeah. you may find out in a nice patch notes saying something has been nerfed!
 
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What I discovered doesn't need Tested. may need balanced IF the system ever gets corrected, but till then its not OP nor a bug, nor exploitable. Testing and comparing is alrdy done. You just don't realize it.

Currently my DPS is less than when I used this method BEFORE change so complain all you want. also, Slaar knows (not by my hand I admit) so yeah. you may find out in a nice patch notes saying something has been nerfed!
? you act like you have some secret weapon that's so op you can't share, but you still do dumpster dps and are just making yourself and nwaij look shady
 
Great ideas and vision in this thread by staff and players /Notbertt

However still a ways to go, it seems even with Jaec's super secret sass dps is still marginal. Scaling bonus damage procs (lifetap, fk) with focus, crits, cunning etc. is likely a good start. It seems h2h also needs closer scrutiny at higher tiers.

Other important items other than dps.
-Stances new and old: stone stance? /s 15 equivalent, will we get the "furry fists" burn as mentioned on the first page? Ethereal cool down.
-stamina bar limitations outlined above
 
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