I'm not even sure these are implementable, or practically so, but I've always wanted to see spells that worked with water.
1) One spell, for example, would be an underwater Spirit of Wolf equivalent--perhaps with a similarly themed name. (Perhaps the spell increases movement, or ups your skill by a certain, high, number)
2) Another spell I've always wanted to see (which seems quite practical to me) is an underwater sight spell, allowing you to see underwater as you would above water. The game is already filled with other sight-altering spells, it seems like a good step to me.
3) I'd love to see an auto-follow that took vertical height in water into consideration. It's pretty tacky, and sometimes dangerous to have someone following you swim to the very bottom of the body of water you're in.
4) I would love to see water elementals do more damage whilst fighting in or from water. This is more of a role-playing concern than anything else, but it seems strange that a fire elemental can outperform a water elemental while it is surrounded by it's element. (It would be interesting to see earth elementals do better in cavernous areas, fire elementals do better in lava, and air elementals do better in the great wide open as well)
5) I'd also love to see fire spells do less damage within bodies of water. Spells like root could be completely ineffective, or perhaps replaced with a water counterpart. (Again, this is more for role-playing than practicality)
6) Another spell possibility that has interested me that is completely role-playing oriented (and would probably never be implemented as another spell can do practically the same thing, but better--however the same thing is true ranger snare) is water walk. Water walk would likely be for hybrid classes as a crappier version of levitation, that instead of levitating you, merely allowed you to walk across the surface of a body of water.
7) I think it would be interesting if frogloks had a higher swimming cap than other races. An innate bonus is nice, however it is fairly easily trivialized.
Would any of these be implementable--or desirable to other players? I do find that I like to role play, but admit that very few groups I find myself in role play at all. (It's mostly "mana?" "30m" "k") So I'm not entirely sure the general populace of SoD really cares for little role-playing touches.
1) One spell, for example, would be an underwater Spirit of Wolf equivalent--perhaps with a similarly themed name. (Perhaps the spell increases movement, or ups your skill by a certain, high, number)
2) Another spell I've always wanted to see (which seems quite practical to me) is an underwater sight spell, allowing you to see underwater as you would above water. The game is already filled with other sight-altering spells, it seems like a good step to me.
3) I'd love to see an auto-follow that took vertical height in water into consideration. It's pretty tacky, and sometimes dangerous to have someone following you swim to the very bottom of the body of water you're in.
4) I would love to see water elementals do more damage whilst fighting in or from water. This is more of a role-playing concern than anything else, but it seems strange that a fire elemental can outperform a water elemental while it is surrounded by it's element. (It would be interesting to see earth elementals do better in cavernous areas, fire elementals do better in lava, and air elementals do better in the great wide open as well)
5) I'd also love to see fire spells do less damage within bodies of water. Spells like root could be completely ineffective, or perhaps replaced with a water counterpart. (Again, this is more for role-playing than practicality)
6) Another spell possibility that has interested me that is completely role-playing oriented (and would probably never be implemented as another spell can do practically the same thing, but better--however the same thing is true ranger snare) is water walk. Water walk would likely be for hybrid classes as a crappier version of levitation, that instead of levitating you, merely allowed you to walk across the surface of a body of water.
7) I think it would be interesting if frogloks had a higher swimming cap than other races. An innate bonus is nice, however it is fairly easily trivialized.
Would any of these be implementable--or desirable to other players? I do find that I like to role play, but admit that very few groups I find myself in role play at all. (It's mostly "mana?" "30m" "k") So I'm not entirely sure the general populace of SoD really cares for little role-playing touches.