Warrior Agro, Info Request

There's not a single piece of gear that will make or break your progression, but Ytrazliarch is the best warrior weapon until tier 5-6ish, and even then it's not easy to replace. The investment is n2bad for how easy it is to obtain Ytrazliarch, given enough time. I did mine before I had a single piece of raid gear, and it lasted me up to Gishna. OP wanted to know how to maximize his aggro generation at a low tier -- Ytrazliarch is the answer.
 
Correct, and correct.

It is one of a number of factors. Since ratio also plays a factor, if you have an awesome 2h and really crappy 1handers, 2h can certainly generate more aggro than dual wielding. If you only consider weapons from the same tier, yes, you will always generate more aggro dual wielding.

Is there a reason for this? By which I mean, if I were designing a warrior weapon, knowing that warriors primarily exist to hold aggro, I'd try to balance 2h as close to exactly as I could with DW 1h'ers... maybe even just a tiny hair ahead (as DW to shield+hw is a bit easier than 2h'er to shield+hw). Am I missing some role that a 2h'er in a warriors hands performs? If DW same tier weapons always is superior in performing your primary (only?) role as a warrior, why even give warriors the 2h skill?
 
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Some empirical observations with warriors and 2handers actually show that wielding a 2hander while tanking with the new changes to aggro actually is feasible, its just not optimal.

I don't think a few 2handers designed with this in mind would be a terrible idea, really. Using a 2hander that is itemized properly (see Ansaag's Skullsplitter - 40ac 280hp) would have an edge in aggro generation and dps over sword & board while being a little less dangerous than dual wielding because of stats and ripostes. It would give more options to a class that traditionally has very few.
 
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If your looking for a tanking 2her, MotG from Prison drops a 2hb that procs agro. They are out there, but pretty few and far between.
 
Thank you for the information, but the conversation shows my concern in this issue.

For a warrior to hold agro in most situations while they keep any stance active that allows mitigation with a "decent" stamina drain, they must get a hate proc'ing weapon. (Or, in a pinch, a proc'ing weapon period.)

Yet, the following weapons exist for this purpose at this tier:

1. Lengthy dragon aligned only quest. (Ytraz)
2. Lengthy "get an impromptu raid" together to kill several mobs that are camped on timers for drops for money. (Spear)
3. Be lucky enough to see an auction or listsold / go with high tiered groups to Kedge. (Hammer)
4. Never be able to use a 2hander available at this tier.
...

Question/request then. Why do no proc'ing weapons drop on content that would be considered a "raid target" for a guild in the tier 1/2 level? (Rock Torrent, Wind Torrent, WW Dragons, Freeport mobs, Ancient Cyclops, Lavascale, D/VD maps, Misery, ... )

While I continue to hope to get an improved weapon for agro purpose using the advice of this thread, please consider the above question for game/class balance. Until a guild reaches tier 3, there are not any raid targets that drop good, required warrior weapons for them to do their class job. Yet, no-drop upgrades for other classes abound on raid mobs during this period.
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Per the division of the subtopics of this forum, another post has been created for my "addition" request.
 
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I think you should grab some better weapons before requesting a change. Keep in mind that holding aggro on a warrior is not meant to be so easy that it renders the aggro control abilities of other classes pointless. You might find that you are able to stay a bit ahead of your DPS once you pickup a new weapon or two and a better haste item.
 
Torment forged weapons, and as mentioned earlier by fuwok, RHLS and Hammer fo Ancient Visions produce a lot of aggro. There are weapons out there.
 
I think you should grab some better weapons before requesting a change. Keep in mind that holding aggro on a warrior is not meant to be so easy that it renders the aggro control abilities of other classes pointless. You might find that you are able to stay a bit ahead of your DPS once you pickup a new weapon or two and a better haste item.

I have to respectively disagree. The single purpose of the warrior class in SoD is to take dmg, while the other tank classes have additional purposes they can fulfill. (FD pulling for SK & SSS / "easy AoE agro pre-mez" for paladin.) Warriors have no other such job.

Yet, warriors are expected to quest outside of "guild raid night" to get the very item that allows them to do their singular job on even a single mob. With the number of tier 1/2 raid mobs in the game, at least one of them should drop a no drop proc'ing weapon that is warrior usable that allows a warrior to maintain single target agro in most circumstances while in /s12.
 
I have to respectively disagree. The single purpose of the warrior class in SoD is to take dmg, while the other tank classes have additional purposes they can fulfill. (FD pulling for SK & SSS / "easy AoE agro pre-mez" for paladin.) Warriors have no other such job.

Yet, warriors are expected to quest outside of "guild raid night" to get the very item that allows them to do their singular job on even a single mob. With the number of tier 1/2 raid mobs in the game, at least one of them should drop a no drop proc'ing weapon that is warrior usable that allows a warrior to maintain single target agro in most circumstances while in /s12.

Oh man because warriors are the only class required to do quests to benefit their toons , I forgot lifewards are given out to every cleric for free at 65 :psyduck:


Really there is a fucktruck of weapons at your disposal, your aggro generation sucks at the very early game tbh, but its easily fixed by just telling your raid to jolt more.

http://wiki.shardsofdalaya.com/index.php/Ragebearer
http://wiki.shardsofdalaya.com/index.php/Fjorleif
http://wiki.shardsofdalaya.com/index.php/Whip_of_the_Sadist
http://wiki.shardsofdalaya.com/index.php/Stormrazor
 
Slavemaster's Whip - Tier 1
[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 17
DMG: 10
Effect: Stun (Combat)
DEX: +5 WIS: +5
SVMagic: +10
Required level of 35.
WT: 3.2
Size: SMALL
Class: WAR RNG BRD
Race: ALL

Prismatic Crystal Katana - Tier 2
[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: PRIMARY
Skill: 1HS Atk Delay: 16
DMG: 11
Effect: Color Shift (Combat)
DEX: +8
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
Recommended level of 45.
WT: 2.5 Size: TINY
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

Sword of the White Dragon - Tier 2
[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 18
DMG: 10 AC: 10
Effect: Winter's Fury (Combat)
SV COLD: +25
WT: 4.5
Size: MEDIUM
Class: WAR RNG BRD ROG
Race: ALL

Everything in this game takes a time investment and for things like the Ytraz quest your entire guild could benefit from killing targets like Parc
 
Yet, warriors are expected to quest outside of "guild raid night" to get the very item that allows them to do their singular job on even a single mob. With the number of tier 1/2 raid mobs in the game, at least one of them should drop a no drop proc'ing weapon that is warrior usable that allows a warrior to maintain single target agro in most circumstances while in /s12.

Other classes are expected to get equipment outside of guild raid night as well, unless you invite characters to your guild that are completely naked. Buying the torment forged weapon, RHLS, or any of the other droppable items here is no different than your fellow caster buying a piece of shadow silk for the mana or a robe of flowing water for the CSI.

2. Lengthy "get an impromptu raid" together to kill several mobs that are camped on timers for drops for money. (Spear)
Or you could do this on guild raid night and get additional upgrades for your guild as a bonus!

Each tier (which are loosely defined anyway) is not going to have a complete set of every focus, skill mod, slot replacement, etc for every class and need.
 
Oh man because warriors are the only class required to do quests to benefit their toons , I forgot lifewards are given out to every cleric for free at 65 :psyduck:


Really there is a fucktruck of weapons at your disposal, your aggro generation sucks at the very early game tbh, but its easily fixed by just telling your raid to jolt more.

http://wiki.shardsofdalaya.com/index.php/Ragebearer
http://wiki.shardsofdalaya.com/index.php/Fjorleif
http://wiki.shardsofdalaya.com/index.php/Whip_of_the_Sadist
http://wiki.shardsofdalaya.com/index.php/Stormrazor

I never said that benefitting my toon wasn't supposed to be done outside raiding. However, that is a benefit...not a "required for class functionality."

All of your linked weapons come from encounters that are tier 3 or 4. (I did the research on "no drop" weapons before I started this thread.) My request is tier 1/2.
 
Thanks for the Reply, DE butt.

Just throwing this out there, but since you guys aren't bringing Zerkers here anytime soon, maybe give warrs a touch of that? IE make DW HW's the aggro selection, Shield + HW the mitigation/tanking selection and 2h'ers the DPS (although nowhere near a real dps class obviously, but better melee alone dps than a knight would have?) selection. Giving a reason other than less ripostes/damageshield-damage for a type of item so prevalent (I'd guess the game has over 100 2h'ers that are warrior usable) to be used seems like a good idea to me so long as it doesn't take much work or imbalance the game (and I doubt this would do the latter, the former is more the Dev's area to determine). The only real problem I can see is that it may be complex working it so that a weapon is lower aggro while being higher dps (other than just loading 1h'ers with hateprocs and keeping em off the better ratio 2h'ers).
 
I never said that benefitting my toon wasn't supposed to be done outside raiding. However, that is a benefit...not a "required for class functionality."

All of your linked weapons come from encounters that are tier 3 or 4. (I did the research on "no drop" weapons before I started this thread.) My request is tier 1/2.

My post had tier 1 and 2 weapons
 
Warriors don't need that kind of rework, and really RHLS / hammer of ancient visions combo is so good at the early tiers that I have trouble seeing the gripe here. I could probably still hold aggro fine with that combo and had I not sold mine I'd break them out.
 
Reply to Rorne:

The Slavemaster's Whip is another Dragon faction aligned item for purposes of a raid, as it requires the death of a Giant.

Thank you for the suggestion of the Katana, I had missed that one.

The Sword of the White Dragon cannot be used by a warrior due to the proc being a dot. (Which, of course, removes the possibility of the warrior getting agro on multiple mobs and allowing the "extras" to be mezed.) Warrior 101.
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Reply to Guiardo:

As I posted minutes ago, I understand that. But, CSI or "more mana" isn't required for a caster to do their job. It only helps them slightly.

A warrior is required to keep agro to do his job at all. (Short of /shielding the MT.)

Rorne mentioned killing Parc, the mob which dies without hours of him spawning (in droppable loot form anyway.)

As for the rest of the Spear mobs, (if lucky and they are up) 6 different zones of "raiding to get to the mob," for drops that might not drop on them.

Yet, between all of the other content mentioned (raid tier 1/2, d and vd maps), generally a class required item for that class may drop from a single encounter with said raid boss/map.
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I have to stick by my scenario here. For a warrior to do their single job, they have to keep agro. Yet, to do so, raid tiers 1/2 are skipped of any ability for them to be able to.
 
The Sword of the White Dragon cannot be used by a warrior due to the proc being a dot. (Which, of course, removes the possibility of the warrior getting agro on multiple mobs and allowing the "extras" to be mezed.) Warrior 101.

Winter's Fury is a DD. Skipping dragons or giants at low tiers is stupid. Not that I'm saying you are stupid.
 
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The mobs for the spear quest drop the eye every time they are killed from what I have seen. Also the Prismatic Crystal Katana is not really any good. I was expecting more from this piece, but trust me it's not worth using.
 
I think the prismatic crystal katana had its ratio updated and is a little bit (a lot) better now. I can't remember the exact stats, its more like 15/22 now.
 
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