War Rewards

Tyvec-a-tron

Dalayan Adventurer
I gave this some thought yesterday after we finally got enough people to hold the invasion line in Centuar Hills. Basically, I'd like to see some added incentive to going to war, as the loot is really trivial if you're geared beyond a certain point. My thought is, have a token given (or flag) to people that help successfully defend a zone from invasion. Set up a 'merchant' or quest NPC that would exchange a certain amount of tokens for tiered, no drop equipment. I could throw out some lore or elaborate on how this could work if this is considered a feasible/reasonable request.
 
I agree. The reason zones get occupied, and stay occupied, is there is no incentive for the playerbase to go and liberate them, beyond boredom. Plat/Item/Exp rewards would be a big bonus, since players DO need some sort of incentive to do something. It's just the way the game works unfortunately.

I realize that there are useful drops from War mobs, but they are very few and far between, and you can clear an entire zone without getting a named. (Or could when I did) Add to the fact that if a single group is going to clear a zone, the loot isn't going to be worth the effort for them, as they will outgear the mobs/reward.

Some more incentive to actually clear zones, on top of a truly automated and random War system, would be a big plus, as the War has more potential to be awesome than anything else currently in the game.
 
I think the fame point idea that was mentioned long ago is a great way to accomplish this. It's basically the token merchant that's described, only it's already implemented.
 
Most of the time when you go to a war there are more than one raid there, or multiple people engaging mobs who are groupless. You'd be lucky to get full exp for 1 mob out of 10 killed.
 
ryutakin said:
It has also been said many times that fame points will not be rewarded for war winnings

It has also happened. I have 25 fame points for "coordination of a successful defense of lake starfall"
 
You're right that after a certain point the loots are trivial, but the loots I saw from the war events I have participated in seem more overpowered than underpowered for the mobs they drop from.

It would be kind of neat to see a material reward for players who don't need the gear that drops from these events, but honestly the draw from the loots there are should be enough to bring in enough properly-tiered people to kill the invasions. Some of the loots are pretty amazing.

Beyond that, I kind of enjoy the story element of war events as much as the loot, they are pretty compelling without mana upgrades to be had.
 
Zaela said:
I'm not 100% on it, but I think this was still something Wiz wanted to do.


As pwer Wiz a few days ago he's about to implement it. Was a random /ooc I think. That aside defending zones or liberating zones is a ton of fun if you bring some time. I will never forget how much fun I had with Sef when we overran Faentharc with like 2 1/2 raids.
 
Fame points will not be awarded from the war, war nameds will not spawn more frequently, and war loots will not be improved from what they already are. There is already plenty of incentive for players to participate, and indeed low-tier guilds can actually gear up off liberating war zones. War Glory will provide another immense bonus to the rewards of the war on top of what already exists.

We will add ways for lower-level players to participate. We will also no doubt change the war in other ways. But flatly improving rewards for participating? I very much doubt that will happen. The largest complaints about war rewards come from players unfamilair with how large-group players dole out items--they play in the war, they see some items drop, they have no raids to compare it to, they don't get a reward, and they feel slighted. Nevermind that some other casual player walked away with a Range Increment VII robe--they themselves got nothing, so they themselves feel sad.

I will leave this thread open in case some good ideas shake out of it, though.

Mythryn said:
I realize that there are useful drops from War mobs, but they are very few and far between, and you can clear an entire zone without getting a named. (Or could when I did)

This is mathematically impossible and has been for a huge amount of time. In fact, if the last time you did the war was before the named spawn code was changed, your knowledge is ridiculously out of date.
 
You cant make war loot better and attract high end raiding guilds cause it would lead to people way below that level to win loot like that on /random
 
The only thing that drives me off zones defense, is the 40 other people there. Lag is just crazy, and coodrination is extremely hard because of the raids limits. There's no loot that is going to make me come there if I have something else to do.

Don't get me wrong, I'd love to be there. I love the server's life and the place that war takes there.
But lag + monstruous chunk of people swarming right and left kills my fun.
And I doubt there's anything that can be done for that.

The loot is fine for the difficulty imo.
 
Noktar said:
You cant make war loot better and attract high end raiding guilds cause it would lead to people way below that level to win loot like that on /random

I agree that war loot should not be made better, but I don't think it has anything to do with ungeared people getting good stuff. It's simply that wars are designed at a tier and their loot should also fit into that tier.

Kelval said:
The only thing that drives me off zones defense, is the 40 other people there. Lag is just crazy, and coodrination is extremely hard because of the raids limits. There's no loot that is going to make me come there if I have something else to do.

Don't get me wrong, I'd love to be there. I love the server's life and the place that war takes there.
But lag + monstruous chunk of people swarming right and left kills my fun.
And I doubt there's anything that can be done for that.

The loot is fine for the difficulty imo.

Lag is a factor, but hopefully that will be mitigated when the new server is fully functional. As for coordination, all you need is someone willing to lead.

I think that special events like this should produce rewards that you can't get elsewhere. My initial support of fame was for this reason - you can't get Dem's Aluminum Pants by camping a spawn. So I think war drops should be techier. Maybe a sanguine idol jr. hat - a handful of FT but it's hard to see through so you have permanent human vision. Clickies with desirable effects like rare illusions or low level hastes or fun things like knockback. Stuff with extreme bonuses to a single stat or resist with comparably extreme penalities to another. These would be the kinds of things you could brag about long after the war is over.
 
Argee with Kelval on this.

About the only thing I could see that would fix that problem would be the split the war up more. Have them attack multple zones, but with smaller waves. This would let people spread out more (lesss lag, Easy Coodrination).

(for example,of a 2 zone attack style. War starts, War partys spawn in Starfall Lake and Southern Badlands. War parties are small groups 2-3 of Kazel Scouts, who then begin to head for zone lines and attack players they come across. After a time frame the full blow war spawns start. If those fall OSM and North Badlands (repeat War Parties for each stage). Then to Centaur hills and Green mist jungle. Finaly Newport and Grobb.)

Each zone could then have its diff set for a Raid style encounter ( 12-18 peeps ) instead of the 40+ war we have right now.

Of course this also means more of the world can get taken over at a time then currently but it also allows more peo0ple to be involved in the war without suffering lag and coodrination. (aka increaseing the Fun factor for all involved)

Always thought it would make more sense as well if the War mobs didn't just spawn on top of the players all the time. Having groups do this would still be ok, but having more of the mobs spawn in certain places of the zone and then march on thier objectives would be more war like. This would give a more tactical sense to the war other then the POP 15 mobs here to kill you all of a sudden that we currently have.

So...
Add War parties (contiune to spawn throw out the zone combat until zone is defended or defeated)
Add more zones in combat
Reduce mobs per zone
Restrict how many mobs can "pop" on players.

Retaking zones left as current.
 
Manguadi said:
I think that special events like this should produce rewards that you can't get elsewhere. My initial support of fame was for this reason - you can't get Dem's Aluminum Pants by camping a spawn. So I think war drops should be techier. Maybe a sanguine idol jr. hat - a handful of FT but it's hard to see through so you have permanent human vision. Clickies with desirable effects like rare illusions or low level hastes or fun things like knockback. Stuff with extreme bonuses to a single stat or resist with comparably extreme penalities to another. These would be the kinds of things you could brag about long after the war is over.

This is more what I had in mind. Utility items are often useful to people of all tiers. It's a good way to bridge the gaps in gear and still attract everyone.
 
um... wiz had stated that he was working on 72 man raids for the war effort. It was a random ooc or something like that. Also, war glory will be a very big push for people to come and help out.

Personally, i enjoy the war. I enjoy getting a whole bunch of people together and kicking ass against kaezulian forces. Also, there is a bonus to war xp, and should there be a single raid, it happens to be good xp. Loot happens to be a good factor, where there are some strange, odd, and sometimes immensely useful raid pieces (see: metallic grabbers).
 
Those metallic grabbers make a great utility peice also. I think more items like that would be great and I find the changes that have been made to the war superb. It is so much better than when it was originally put in. Smoother running, fair loot, balanced engagements.

If some do want the war to have parts aimed towards higher tier guilds, then why not have planar invasions? Mobs could be scaled up so that it would be a fair fight and loots could also be scaled for the higher end encounters. Could be truly fun and it would fit Kaezul quite well to target the planes of the gods imo.
 
Tyvec-a-tron said:
This is more what I had in mind. Utility items are often useful to people of all tiers. It's a good way to bridge the gaps in gear and still attract everyone.

Manguadi said:
I think that special events like this should produce rewards that you can't get elsewhere. My initial support of fame was for this reason - you can't get Dem's Aluminum Pants by camping a spawn. So I think war drops should be techier. Maybe a sanguine idol jr. hat - a handful of FT but it's hard to see through so you have permanent human vision. Clickies with desirable effects like rare illusions or low level hastes or fun things like knockback. Stuff with extreme bonuses to a single stat or resist with comparably extreme penalities to another. These would be the kinds of things you could brag about long after the war is over.

I have repeatedly and publically said that the war loot is stuffed to the gills with clickies not gettable elsewhere. :toot:
 
Consider this, then, a request that some of the regular (not utility/clicky) loot drop less in favor of some of the other stuff? As limited of an example as this is, we only say a few (1 maybe?) of these types of items drop among countless nameds in defending from SBL to Centaur Hills. Either way, :monocle:.

Has all of the loot been seen from the war?
 
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