Wall of WIll, monk style #10

Zhak Zilla

Dalayan Beginner
From the wiki and in game the style does the following:

(10) Wall of Will 35 You become immune to Fear, Charm, Mesmerization and gain an increase in all resistances.

Pretty sweet style right? I agree.

I was dueling last night and got mezzed the first time the enchanter cast it, while I was running this style.

I am 98% sure this style has always been broken, and it's quite unfortunate, because this style is well, awesome. Monks would benefit greatly from having this. Wiki and in game both say this is what it does, but alas, it does not.

Not sure if this is the right forum, I did a forum search for wall of the will before this and got nothing close to what I was looking for, hoping I didn't post something that had been addressed.

I appreciate the staff's time and effort in looking in to this matter.

-Zhak Zilla
 
WAit, something is wrong with Monks? Maybe it will get fixed with Combos. Hardy har har har har har har har har.
 
Think of it like that: the style gives you a resistance so high that you will resist any resistable charms, fears, mezzes. Those unresistable charms, fears, mezzes will still land though. And ENC's relic mez falls into the later set...
 
Both the wiki and in game descriptions read: immune. It doesn't say highly resistable, and with the resist changes, it's less likely you would resist them anyways. immune means immune, it doesn't have an asterisk saying oh except for unresistable mezzes and fears.

Nwaij, you're twisting words to make a half assed attempt at not getting this fixed, read the description, it says immune *and* (note: it says and, not or) increases resists.

I went to dictionary.com just to ensure I had the correct definition of immune and I offer two of their definitions to clarify the meaning.

protected from a disease or the like, as by inoculation.
exempt or protected

If you want to suggest that a monk style be changed from it's current(broken) form and intended use, then please make a new thread. This thread is for fixing a style that is currently broken.
 
If something is unresistable, its unresistable. That stance will make you immune to all mesmerization effects that can be resisted. It has always been this way.
 
SoD Wiki said:
You become immune to Fear, Charm, Mesmerization and gain an increase in all resistances.

SoD Wiki said:
Spell: Relic: Eternal Rapture
Resist type: Unresistable
Additional notes: An unresistable Mez spell. If it can be mezzed, this spell will do it, the first time, every time. Compared to Spell: Archaic: Vapor Trance, all that this spell has is its unresistablility.

An object of infinite momentum striking a thing of infinite mass would pretty much destroy the universe, but that's what you get when you throw infinites around.

Also read here, a very similar discussion happened ages ago. My suggestion would be to adjust the stance description to "You automatically resist any resistable Charm/Mez/Fear."
 
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There are tons of scripted fights that have unresistable CC to allow for dialogue or phase transitions or whatever, and being able to switch stances to avoid it would cause a lot of problems. It's fine the way it is.
 
There are tons of scripted fights that have unresistable CC to allow for dialogue or phase transitions or whatever, and being able to switch stances to avoid it would cause a lot of problems. It's fine the way it is.

Agreed. To make it so that Zhak wouldn't think it is bugged/broken, the description should be changed to something like this:

"You automatically resist any resistable Charm/Mez/Fear and gain an increase in all resistances."
 
Eh, resistable doesn't mean that you automatically resist it, still have to pass the check. But thats just arguing semantics here.
 
All I can say is thank god they took dire charm out of the puddles' repetiore in yclist...

IMO anything that makes you 100% immune to effects is a dirty rotten thing because somewhere someone will decide that their content needs that effect with no way to bypass it and your immunity becomes "don't bother."
 
I think clarification in the description is warranted. For someone who does not know the overlying rule or has experience with it is absolutely misleading.

I always wondered whether it would be worth letting it either make you resist all resistable spells OR let it absorb one unresistable spell. Basically it would work as is until you get hit with an unresistable and then it exhausts you. Never went anywhere, though.
 
Just my two cents about that: some encounters require charm / mez to land to work as intended so even if the style was made to give monks a freebie resist, etc., content would have to be updated to make a charm/mez that bypasses even that freebie and so forth and we have run in a big circle.

Still, I agree that this should work vs. WW dragons!
 
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